From a419850e536f00549120255a627137faffded47a Mon Sep 17 00:00:00 2001 From: Selene ToyKeeper Date: Sun, 3 Sep 2017 14:58:22 -0600 Subject: Got the 4th PWM channel to work, ish. (channel 4 is inverted though) Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware. --- spaghetti-monster/fsm-states.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'spaghetti-monster/fsm-states.h') diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h index f92abba..6e4a2a0 100644 --- a/spaghetti-monster/fsm-states.h +++ b/spaghetti-monster/fsm-states.h @@ -40,6 +40,8 @@ void _set_state(StatePtr new_state, uint16_t arg, int8_t push_state(StatePtr new_state, uint16_t arg); StatePtr pop_state(); uint8_t set_state(StatePtr new_state, uint16_t arg); +#ifndef DONT_USE_DEFAULT_STATE uint8_t default_state(EventPtr event, uint16_t arg); +#endif #endif -- cgit v1.2.3