// spaghetti-monster.h: UI toolkit / microkernel for e-switch flashlights. // Copyright (C) 2017-2023 Selene ToyKeeper // SPDX-License-Identifier: GPL-3.0-or-later #pragma once /* * SpaghettiMonster: Generic foundation code for e-switch flashlights. * Other possible names: * - FSM * - RoundTable * - Mostly Harmless * - ... */ #include "arch/mcu.h" #include #include // include project definitions to help with recognizing symbols #include "fsm/events.h" #include "fsm/states.h" #include "fsm/adc.h" #include "fsm/wdt.h" #include "fsm/pcint.h" #include "fsm/standby.h" #include "fsm/channels.h" #include "fsm/ramping.h" #include "fsm/random.h" #ifdef USE_EEPROM #include "fsm/eeprom.h" #endif #include "fsm/misc.h" #include "fsm/main.h" #if defined(USE_DELAY_MS) || defined(USE_DELAY_4MS) || defined(USE_DELAY_ZERO) || defined(USE_DEBUG_BLINK) #define OWN_DELAY #include "arch/delay.h" #endif #ifdef USE_DEBUG_BLINK #define DEBUG_FLASH PWM1_LVL = 64; delay_4ms(2); PWM1_LVL = 0; void debug_blink(uint8_t num) { for(; num>0; num--) { PWM1_LVL = 32; delay_4ms(100/4); PWM1_LVL = 0; delay_4ms(100/4); } } #endif // Define these in your SpaghettiMonster recipe // boot-time tasks void setup(); // single loop iteration, runs continuously void loop(); // include executable functions too, for easier compiling #include "fsm/states.c" #include "fsm/events.c" #include "fsm/adc.c" #include "fsm/wdt.c" #include "fsm/pcint.c" #include "fsm/standby.c" #include "fsm/channels.c" #include "fsm/ramping.c" #include "fsm/random.c" #ifdef USE_EEPROM #include "fsm/eeprom.c" #endif #include "fsm/misc.c" #include "fsm/main.c"