// fsm-wdt.c: WDT (Watch Dog Timer) functions for SpaghettiMonster. // Copyright (C) 2017-2023 Selene ToyKeeper // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include #include // clock tick -- this runs every 16ms (62.5 fps) ISR(WDT_vect) { mcu_wdt_vect_clear(); irq_wdt = 1; // WDT event happened } void WDT_inner() { irq_wdt = 0; // WDT event handled; reset flag static uint8_t adc_trigger = 0; // cache this here to reduce ROM size, because it's volatile uint16_t ticks_since_last = ticks_since_last_event; // increment, but loop from max back to half ticks_since_last = (ticks_since_last + 1) \ | (ticks_since_last & 0x8000); // copy back to the original ticks_since_last_event = ticks_since_last; // detect and emit button change events (even during standby) uint8_t was_pressed = button_last_state; uint8_t pressed = button_is_pressed(); if (was_pressed != pressed) { go_to_standby = 0; PCINT_inner(pressed); } // cache again, in case the value changed ticks_since_last = ticks_since_last_event; #ifdef TICK_DURING_STANDBY // handle standby mode specially if (go_to_standby) { // emit a sleep tick, and process it emit(EV_sleep_tick, ticks_since_last); process_emissions(); #ifndef USE_SLEEP_LVP return; // no sleep LVP needed if nothing drains power while off #else // stop here, usually... except during the first few seconds asleep, // and once in a while afterward for sleep LVP if ((ticks_since_last > (8 * SLEEP_TICKS_PER_SECOND)) && (0 != (ticks_since_last & 0x0f))) return; adc_trigger = 0; // make sure a measurement will happen adc_active_now = 1; // use ADC noise reduction sleep mode ADC_on(); // enable ADC voltage measurement functions temporarily #endif } else { // button handling should only happen while awake #endif // if time since last event exceeds timeout, // append timeout to current event sequence, then // send event to current state callback // callback on each timer tick if ((current_event & B_FLAGS) == (B_CLICK | B_HOLD | B_PRESS)) { emit(EV_tick, 0); // override tick counter while holding button } else { emit(EV_tick, ticks_since_last); } // user held button long enough to count as a long click? if (current_event & B_PRESS) { // during a "hold", send a hold event each tick, with a timer if (current_event & B_HOLD) { emit_current_event(ticks_since_last); } // has button been down long enough to become a "hold"? // (first frame of a "hold" event) else { if (ticks_since_last >= HOLD_TIMEOUT) { ticks_since_last_event = 0; current_event |= B_HOLD; emit_current_event(0); } } } // event in progress, but button not currently down else if (current_event) { // "hold" event just ended // no timeout required when releasing a long-press if (current_event & B_HOLD) { //emit_current_event(ticks_since_last); // should have been emitted by PCINT_inner() empty_event_sequence(); } // end and clear event after release timeout else if (ticks_since_last >= RELEASE_TIMEOUT) { current_event |= B_TIMEOUT; emit_current_event(0); empty_event_sequence(); } } #ifdef TICK_DURING_STANDBY } #endif #if defined(USE_LVP) || defined(USE_THERMAL_REGULATION) // enable the deferred ADC handler once in a while if (! adc_trigger) { ADC_start_measurement(); adc_deferred_enable = 1; } // timing for the ADC handler is every 32 ticks (~2Hz) adc_trigger = (adc_trigger + 1) & 31; #endif }