/*
* Anduril: Narsil-inspired UI for SpaghettiMonster.
* (Anduril is Aragorn's sword, the blade Narsil reforged)
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#define FSM_EMISAR_D4_LAYOUT
#define USE_LVP
#define USE_THERMAL_REGULATION
#define DEFAULT_THERM_CEIL 45
#define USE_DELAY_MS
#define USE_DELAY_4MS
#define USE_DELAY_ZERO
#define USE_RAMPING
#define RAMP_LENGTH 150
#define USE_BATTCHECK
#define BATTCHECK_VpT
#define MAX_CLICKS 6
#define USE_EEPROM
#define EEPROM_BYTES 12
#include "spaghetti-monster.h"
// Options specific to this UI (not inherited from SpaghettiMonster)
#define USE_LIGHTNING_MODE
// set this a bit high, since the bottom 2 ramp levels might not emit any light at all
#define GOODNIGHT_TIME 65 // minutes (approximately)
#define GOODNIGHT_LEVEL 24 // ~11 lm
// FSM states
uint8_t off_state(EventPtr event, uint16_t arg);
// ramping mode and its related config mode
uint8_t steady_state(EventPtr event, uint16_t arg);
uint8_t ramp_config_state(EventPtr event, uint16_t arg);
// party and tactical strobes
uint8_t strobe_state(EventPtr event, uint16_t arg);
#ifdef USE_LIGHTNING_MODE
#define NUM_STROBES 4
#else
#define NUM_STROBES 3
#endif
#ifdef USE_BATTCHECK
uint8_t battcheck_state(EventPtr event, uint16_t arg);
uint8_t tempcheck_state(EventPtr event, uint16_t arg);
uint8_t thermal_config_state(EventPtr event, uint16_t arg);
#endif
// 1-hour ramp down from low, then automatic off
uint8_t goodnight_state(EventPtr event, uint16_t arg);
// beacon mode and its related config mode
uint8_t beacon_state(EventPtr event, uint16_t arg);
uint8_t beacon_config_state(EventPtr event, uint16_t arg);
// soft lockout
uint8_t lockout_state(EventPtr event, uint16_t arg);
// momentary / signalling mode
uint8_t momentary_state(EventPtr event, uint16_t arg);
// general helper function for config modes
uint8_t number_entry_state(EventPtr event, uint16_t arg);
// return value from number_entry_state()
volatile uint8_t number_entry_value;
void blink_confirm(uint8_t num);
// remember stuff even after battery was changed
void load_config();
void save_config();
// brightness control
uint8_t memorized_level = MAX_1x7135;
// smooth vs discrete ramping
volatile uint8_t ramp_style = 0; // 0 = smooth, 1 = discrete
volatile uint8_t ramp_smooth_floor = 5;
volatile uint8_t ramp_smooth_ceil = MAX_LEVEL - 30;
volatile uint8_t ramp_discrete_floor = 20;
volatile uint8_t ramp_discrete_ceil = MAX_LEVEL - 30;
volatile uint8_t ramp_discrete_steps = 7;
uint8_t ramp_discrete_step_size; // don't set this
// calculate the nearest ramp level which would be valid at the moment
// (is a no-op for smooth ramp, but limits discrete ramp to only the
// correct levels for the user's config)
uint8_t nearest_level(int16_t target);
#ifdef USE_THERMAL_REGULATION
// brightness before thermal step-down
uint8_t target_level = 0;
#endif
// strobe timing
volatile uint8_t strobe_delays[] = { 40, 67 }; // party strobe, tactical strobe
volatile uint8_t strobe_type = 3; // 0 == party strobe, 1 == tactical strobe, 2 == lightning storm, 3 == bike flasher
// bike mode config options
volatile uint8_t bike_flasher_brightness = MAX_1x7135;
#ifdef USE_LIGHTNING_MODE
volatile uint8_t pseudo_rand_seed = 0;
uint8_t pseudo_rand();
#endif
// beacon timing
volatile uint8_t beacon_seconds = 2;
// deferred "off" so we won't suspend in a weird state
volatile uint8_t go_to_standby = 0;
uint8_t off_state(EventPtr event, uint16_t arg) {
// turn emitter off when entering state
if (event == EV_enter_state) {
set_level(0);
// sleep while off (lower power use)
go_to_standby = 1;
return MISCHIEF_MANAGED;
}
// hold (initially): go to lowest level, but allow abort for regular click
else if (event == EV_click1_press) {
set_level(nearest_level(1));
return MISCHIEF_MANAGED;
}
// 1 click (before timeout): go to memorized level, but allow abort for double click
else if (event == EV_click1_release) {
set_level(nearest_level(memorized_level));
return MISCHIEF_MANAGED;
}
// 1 click: regular mode
else if (event == EV_1click) {
set_state(steady_state, memorized_level);
return MISCHIEF_MANAGED;
}
// 2 clicks (initial press): off, to prep for later events
else if (event == EV_click2_press) {
set_level(0);
return MISCHIEF_MANAGED;
}
// 2 clicks: highest mode
else if (event == EV_2clicks) {
set_state(steady_state, nearest_level(MAX_LEVEL));
return MISCHIEF_MANAGED;
}
#ifdef USE_BATTCHECK
// 3 clicks: battcheck mode
else if (event == EV_3clicks) {
set_state(battcheck_state, 0);
return MISCHIEF_MANAGED;
}
#endif
// 4 clicks: soft lockout
else if (event == EV_4clicks) {
blink_confirm(5);
set_state(lockout_state, 0);
return MISCHIEF_MANAGED;
}
// 5 clicks: strobe mode
else if (event == EV_5clicks) {
set_state(strobe_state, 0);
return MISCHIEF_MANAGED;
}
// 6 clicks: momentary mode
else if (event == EV_6clicks) {
blink_confirm(1);
set_state(momentary_state, 0);
return MISCHIEF_MANAGED;
}
// hold: go to lowest level
else if (event == EV_click1_hold) {
// don't start ramping immediately;
// give the user time to release at moon level
if (arg >= HOLD_TIMEOUT) {
set_state(steady_state, 1);
}
return MISCHIEF_MANAGED;
}
// hold, release quickly: go to lowest level
else if (event == EV_click1_hold_release) {
set_state(steady_state, 1);
return MISCHIEF_MANAGED;
}
// click, hold: go to highest level (for ramping down)
else if (event == EV_click2_hold) {
set_state(steady_state, MAX_LEVEL);
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t steady_state(EventPtr event, uint16_t arg) {
uint8_t mode_min = ramp_smooth_floor;
uint8_t mode_max = ramp_smooth_ceil;
uint8_t ramp_step_size = 1;
if (ramp_style) {
mode_min = ramp_discrete_floor;
mode_max = ramp_discrete_ceil;
ramp_step_size = ramp_discrete_step_size;
}
// turn LED on when we first enter the mode
if (event == EV_enter_state) {
// remember this level, unless it's moon or turbo
if ((arg > mode_min) && (arg < mode_max))
memorized_level = arg;
// use the requested level even if not memorized
#ifdef USE_THERMAL_REGULATION
target_level = arg;
#endif
set_level(nearest_level(arg));
return MISCHIEF_MANAGED;
}
// 1 click: off
else if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: go to/from highest level
else if (event == EV_2clicks) {
if (actual_level < MAX_LEVEL) {
memorized_level = actual_level; // in case we're on moon
#ifdef USE_THERMAL_REGULATION
target_level = MAX_LEVEL;
#endif
// true turbo, not the mode-specific ceiling
set_level(MAX_LEVEL);
}
else {
#ifdef USE_THERMAL_REGULATION
target_level = memorized_level;
#endif
set_level(memorized_level);
}
return MISCHIEF_MANAGED;
}
// 3 clicks: toggle smooth vs discrete ramping
else if (event == EV_3clicks) {
ramp_style ^= 1;
memorized_level = nearest_level(memorized_level);
save_config();
set_level(0);
delay_4ms(20/4);
set_level(memorized_level);
return MISCHIEF_MANAGED;
}
// 4 clicks: configure this ramp mode
else if (event == EV_4clicks) {
set_state(ramp_config_state, 0);
return MISCHIEF_MANAGED;
}
// hold: change brightness (brighter)
else if (event == EV_click1_hold) {
// ramp slower in discrete mode
if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
return MISCHIEF_MANAGED;
}
// TODO? make it ramp down instead, if already at max?
memorized_level = nearest_level((int16_t)actual_level + ramp_step_size);
#ifdef USE_THERMAL_REGULATION
target_level = memorized_level;
#endif
// only blink once for each threshold
if ((memorized_level != actual_level)
&& ((memorized_level == MAX_1x7135)
|| (memorized_level == mode_max))) {
set_level(0);
delay_4ms(8/4);
}
set_level(memorized_level);
return MISCHIEF_MANAGED;
}
// click, hold: change brightness (dimmer)
else if (event == EV_click2_hold) {
// ramp slower in discrete mode
if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
return MISCHIEF_MANAGED;
}
// TODO? make it ramp up instead, if already at min?
memorized_level = nearest_level((int16_t)actual_level - ramp_step_size);
#ifdef USE_THERMAL_REGULATION
target_level = memorized_level;
#endif
// only blink once for each threshold
if ((memorized_level != actual_level)
&& ((memorized_level == MAX_1x7135)
|| (memorized_level == mode_min))) {
set_level(0);
delay_4ms(8/4);
}
set_level(memorized_level);
return MISCHIEF_MANAGED;
}
#ifdef USE_THERMAL_REGULATION
// TODO: test this on a real light
// overheating: drop by an amount proportional to how far we are above the ceiling
else if (event == EV_temperature_high) {
if (actual_level > MAX_LEVEL/4) {
uint8_t stepdown = actual_level - arg;
if (stepdown < MAX_LEVEL/4) stepdown = MAX_LEVEL/4;
set_level(stepdown);
}
return MISCHIEF_MANAGED;
}
// underheating: increase slowly if we're lower than the target
// (proportional to how low we are)
else if (event == EV_temperature_low) {
if (actual_level < target_level) {
uint8_t stepup = actual_level + (arg>>1);
if (stepup > target_level) stepup = target_level;
set_level(stepup);
}
return MISCHIEF_MANAGED;
}
#endif
return EVENT_NOT_HANDLED;
}
uint8_t strobe_state(EventPtr event, uint16_t arg) {
if (event == EV_enter_state) {
return MISCHIEF_MANAGED;
}
// 1 click: off
else if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: rotate through strobe/flasher modes
else if (event == EV_2clicks) {
strobe_type = (strobe_type + 1) % NUM_STROBES;
interrupt_nice_delays();
save_config();
return MISCHIEF_MANAGED;
}
// hold: change speed (go faster)
// or change brightness (brighter)
else if (event == EV_click1_hold) {
if (strobe_type < 2) {
if ((arg & 1) == 0) {
if (strobe_delays[strobe_type] > 8) strobe_delays[strobe_type] --;
}
}
// biking mode brighter
else if (strobe_type == 3) {
if (bike_flasher_brightness < MAX_LEVEL/2)
bike_flasher_brightness ++;
set_level(bike_flasher_brightness);
}
return MISCHIEF_MANAGED;
}
// click, hold: change speed (go slower)
// or change brightness (dimmer)
else if (event == EV_click2_hold) {
if (strobe_type < 2) {
if ((arg & 1) == 0) {
if (strobe_delays[strobe_type] < 255) strobe_delays[strobe_type] ++;
}
}
// biking mode dimmer
else if (strobe_type == 3) {
if (bike_flasher_brightness > 1)
bike_flasher_brightness --;
set_level(bike_flasher_brightness);
}
return MISCHIEF_MANAGED;
}
// release hold: save new strobe settings
else if ((event == EV_click1_hold_release)
|| (event == EV_click2_hold_release)) {
save_config();
return MISCHIEF_MANAGED;
}
#ifdef USE_LIGHTNING_MODE
// clock tick: bump the random seed
else if (event == EV_tick) {
pseudo_rand_seed += arg;
return MISCHIEF_MANAGED;
}
#endif
return EVENT_NOT_HANDLED;
}
#ifdef USE_BATTCHECK
uint8_t battcheck_state(EventPtr event, uint16_t arg) {
// 1 click: off
if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: goodnight mode
else if (event == EV_2clicks) {
set_state(goodnight_state, 0);
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t tempcheck_state(EventPtr event, uint16_t arg) {
// 1 click: off
if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: battcheck mode
else if (event == EV_2clicks) {
set_state(battcheck_state, 0);
return MISCHIEF_MANAGED;
}
// 3 clicks: thermal config mode
else if (event == EV_3clicks) {
set_state(thermal_config_state, 0);
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
#endif
uint8_t beacon_state(EventPtr event, uint16_t arg) {
// 1 click: off
if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: tempcheck mode
else if (event == EV_2clicks) {
set_state(tempcheck_state, 0);
return MISCHIEF_MANAGED;
}
// 3 clicks: beacon config mode
else if (event == EV_3clicks) {
set_state(beacon_config_state, 0);
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
#define GOODNIGHT_TICKS_PER_STEPDOWN (GOODNIGHT_TIME*TICKS_PER_SECOND*60L/GOODNIGHT_LEVEL)
uint8_t goodnight_state(EventPtr event, uint16_t arg) {
static uint16_t ticks_since_stepdown = 0;
// blink on start
if (event == EV_enter_state) {
blink_confirm(4);
ticks_since_stepdown = 0;
set_level(GOODNIGHT_LEVEL);
return MISCHIEF_MANAGED;
}
// 1 click: off
else if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: beacon mode
else if (event == EV_2clicks) {
set_state(beacon_state, 0);
return MISCHIEF_MANAGED;
}
// tick: step down (maybe) or off (maybe)
else if (event == EV_tick) {
if (++ticks_since_stepdown > GOODNIGHT_TICKS_PER_STEPDOWN) {
ticks_since_stepdown = 0;
set_level(actual_level-1);
if (! actual_level) {
#if 0 // test blink, to help measure timing
set_level(MAX_LEVEL>>2);
delay_4ms(8/2);
set_level(0);
#endif
set_state(off_state, 0);
}
}
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t lockout_state(EventPtr event, uint16_t arg) {
// conserve power while locked out
// (allow staying awake long enough to exit, but otherwise
// be persistent about going back to sleep every few seconds
// even if the user keeps pressing the button)
if (event == EV_tick) {
static uint8_t ticks_spent_awake = 0;
ticks_spent_awake ++;
if (ticks_spent_awake > 180) {
ticks_spent_awake = 0;
go_to_standby = 1;
}
return MISCHIEF_MANAGED;
}
// 4 clicks: exit
else if (event == EV_4clicks) {
blink_confirm(2);
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t momentary_state(EventPtr event, uint16_t arg) {
if (event == EV_click1_press) {
set_level(memorized_level);
empty_event_sequence(); // don't attempt to parse multiple clicks
return MISCHIEF_MANAGED;
}
else if (event == EV_release) {
set_level(0);
empty_event_sequence(); // don't attempt to parse multiple clicks
//go_to_standby = 1; // sleep while light is off
return MISCHIEF_MANAGED;
}
// Sleep, dammit! (but wait a few seconds first)
// (because standby mode uses such little power that it can interfere
// with exiting via tailcap loosen+tighten unless you leave power
// disconnected for several seconds, so we want to be awake when that
// happens to speed up the process)
else if ((event == EV_tick) && (actual_level == 0)) {
if (arg > TICKS_PER_SECOND*15) { // sleep after 15 seconds
go_to_standby = 1; // sleep while light is off
}
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t ramp_config_state(EventPtr event, uint16_t arg) {
static uint8_t config_step;
static uint8_t num_config_steps;
if (event == EV_enter_state) {
config_step = 0;
if (ramp_style) {
num_config_steps = 3;
}
else {
num_config_steps = 2;
}
set_level(0);
return MISCHIEF_MANAGED;
}
// advance forward through config steps
else if (event == EV_tick) {
if (config_step < num_config_steps) {
push_state(number_entry_state, config_step + 1);
}
else {
save_config();
// TODO: blink out some sort of success pattern
// return to steady mode
set_state(steady_state, memorized_level);
}
return MISCHIEF_MANAGED;
}
// an option was set (return from number_entry_state)
else if (event == EV_reenter_state) {
#if 0
// FIXME? this is a kludge which relies on the vars being consecutive
// in RAM and in the same order as declared
// ... and it doesn't work; it seems they're not consecutive :(
volatile uint8_t *dest;
if (ramp_style) dest = (&ramp_discrete_floor) + config_step;
else dest = (&ramp_smooth_floor) + config_step;
if (number_entry_value)
*dest = number_entry_value;
#else
switch (config_step) {
case 0:
if (number_entry_value) {
if (ramp_style) ramp_discrete_floor = number_entry_value;
else ramp_smooth_floor = number_entry_value;
}
break;
case 1:
if (number_entry_value) {
if (ramp_style) ramp_discrete_ceil = MAX_LEVEL + 1 - number_entry_value;
else ramp_smooth_ceil = MAX_LEVEL + 1 - number_entry_value;
}
break;
case 2:
if (number_entry_value)
ramp_discrete_steps = number_entry_value;
break;
}
#endif
config_step ++;
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t thermal_config_state(EventPtr event, uint16_t arg) {
static uint8_t done = 0;
if (event == EV_enter_state) {
set_level(0);
done = 0;
return MISCHIEF_MANAGED;
}
// advance forward through config steps
else if (event == EV_tick) {
if (! done) push_state(number_entry_state, 1);
else {
save_config();
// return to beacon mode
set_state(tempcheck_state, 0);
}
return MISCHIEF_MANAGED;
}
// an option was set (return from number_entry_state)
else if (event == EV_reenter_state) {
if (number_entry_value) therm_ceil = 30 + number_entry_value;
if (therm_ceil > MAX_THERM_CEIL) therm_ceil = MAX_THERM_CEIL;
done = 1;
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t beacon_config_state(EventPtr event, uint16_t arg) {
static uint8_t done = 0;
if (event == EV_enter_state) {
set_level(0);
done = 0;
return MISCHIEF_MANAGED;
}
// advance forward through config steps
else if (event == EV_tick) {
if (! done) push_state(number_entry_state, 1);
else {
save_config();
// return to beacon mode
set_state(beacon_state, 0);
}
return MISCHIEF_MANAGED;
}
// an option was set (return from number_entry_state)
else if (event == EV_reenter_state) {
if (number_entry_value) beacon_seconds = number_entry_value;
done = 1;
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
uint8_t number_entry_state(EventPtr event, uint16_t arg) {
static uint8_t value;
static uint8_t blinks_left;
static uint8_t entry_step;
static uint16_t wait_ticks;
if (event == EV_enter_state) {
value = 0;
blinks_left = arg;
entry_step = 0;
wait_ticks = 0;
// TODO: blink out the 'arg' to show which option this is
return MISCHIEF_MANAGED;
}
// advance through the process:
// 0: wait a moment
// 1: blink out the 'arg' value
// 2: wait a moment
// 3: "buzz" while counting clicks
// 4: save and exit
else if (event == EV_tick) {
// wait a moment
if ((entry_step == 0) || (entry_step == 2)) {
if (wait_ticks < TICKS_PER_SECOND/2)
wait_ticks ++;
else {
entry_step ++;
wait_ticks = 0;
}
}
// blink out the option number
else if (entry_step == 1) {
if (blinks_left) {
if ((wait_ticks & 31) == 10) {
set_level(RAMP_SIZE/4);
}
else if ((wait_ticks & 31) == 20) {
set_level(0);
}
else if ((wait_ticks & 31) == 31) {
blinks_left --;
}
wait_ticks ++;
}
else {
entry_step ++;
wait_ticks = 0;
}
}
else if (entry_step == 3) { // buzz while waiting for a number to be entered
wait_ticks ++;
// buzz for N seconds after last event
if ((wait_ticks & 3) == 0) {
set_level(RAMP_SIZE/6);
}
else if ((wait_ticks & 3) == 2) {
set_level(RAMP_SIZE/8);
}
// time out after 3 seconds
if (wait_ticks > TICKS_PER_SECOND*3) {
//number_entry_value = value;
set_level(0);
entry_step ++;
}
}
else if (entry_step == 4) {
number_entry_value = value;
pop_state();
}
return MISCHIEF_MANAGED;
}
// count clicks
else if (event == EV_click1_release) {
empty_event_sequence();
if (entry_step == 3) { // only count during the "buzz"
value ++;
wait_ticks = 0;
// flash briefly
set_level(RAMP_SIZE/2);
delay_4ms(8/2);
set_level(0);
}
return MISCHIEF_MANAGED;
}
return EVENT_NOT_HANDLED;
}
// find the ramp level closest to the target,
// using only the levels which are allowed in the current state
uint8_t nearest_level(int16_t target) {
// bounds check
// using int16_t here saves us a bunch of logic elsewhere,
// by allowing us to correct for numbers < 0 or > 255 in one central place
uint8_t mode_min = ramp_smooth_floor;
uint8_t mode_max = ramp_smooth_ceil;
if (ramp_style) {
mode_min = ramp_discrete_floor;
mode_max = ramp_discrete_ceil;
}
if (target < mode_min) return mode_min;
if (target > mode_max) return mode_max;
// the rest isn't relevant for smooth ramping
if (! ramp_style) return target;
uint8_t ramp_range = ramp_discrete_ceil - ramp_discrete_floor;
ramp_discrete_step_size = ramp_range / (ramp_discrete_steps-1);
uint8_t this_level = ramp_discrete_floor;
for(uint8_t i=0; i>1))
return this_level;
}
return this_level;
}
void blink_confirm(uint8_t num) {
for (; num>0; num--) {
set_level(MAX_LEVEL/4);
delay_4ms(10/4);
set_level(0);
delay_4ms(100/4);
}
}
#ifdef USE_LIGHTNING_MODE
uint8_t pseudo_rand() {
static uint16_t offset = 1024;
// loop from 1024 to 4095
offset = ((offset + 1) & 0x0fff) | 0x0400;
pseudo_rand_seed += 0b01010101; // 85
return pgm_read_byte(offset) + pseudo_rand_seed;
}
#endif
void load_config() {
if (load_eeprom()) {
ramp_style = eeprom[0];
ramp_smooth_floor = eeprom[1];
ramp_smooth_ceil = eeprom[2];
ramp_discrete_floor = eeprom[3];
ramp_discrete_ceil = eeprom[4];
ramp_discrete_steps = eeprom[5];
strobe_type = eeprom[6]; // TODO: move this to eeprom_wl?
strobe_delays[0] = eeprom[7];
strobe_delays[1] = eeprom[8];
bike_flasher_brightness = eeprom[9];
beacon_seconds = eeprom[10];
therm_ceil = eeprom[11];
}
}
void save_config() {
eeprom[0] = ramp_style;
eeprom[1] = ramp_smooth_floor;
eeprom[2] = ramp_smooth_ceil;
eeprom[3] = ramp_discrete_floor;
eeprom[4] = ramp_discrete_ceil;
eeprom[5] = ramp_discrete_steps;
eeprom[6] = strobe_type; // TODO: move this to eeprom_wl?
eeprom[7] = strobe_delays[0];
eeprom[8] = strobe_delays[1];
eeprom[9] = bike_flasher_brightness;
eeprom[10] = beacon_seconds;
eeprom[11] = therm_ceil;
save_eeprom();
}
void low_voltage() {
// "step down" from strobe to something low
if (current_state == strobe_state) {
set_state(steady_state, RAMP_SIZE/6);
}
// in normal mode, step down by half or turn off
else if (current_state == steady_state) {
if (actual_level > 1) {
set_level(actual_level >> 1);
}
else {
set_state(off_state, 0);
}
}
// all other modes, just turn off when voltage is low
else {
set_state(off_state, 0);
}
}
void setup() {
// blink at power-on to let user know power is connected
set_level(RAMP_SIZE/8);
delay_4ms(3);
set_level(0);
load_config();
push_state(off_state, 0);
}
void loop() {
// deferred "off" so we won't suspend in a weird state
// (like... during the middle of a strobe pulse)
if (go_to_standby) {
go_to_standby = 0;
set_level(0);
standby_mode();
}
if (current_state == strobe_state) {
// party / tactical strobe
if (strobe_type < 2) {
set_level(MAX_LEVEL);
if (strobe_type == 0) { // party strobe
if (strobe_delays[strobe_type] < 42) delay_zero();
else delay_ms(1);
} else { //tactical strobe
nice_delay_ms(strobe_delays[strobe_type] >> 1);
}
set_level(0);
nice_delay_ms(strobe_delays[strobe_type]);
}
#ifdef USE_LIGHTNING_MODE
// lightning storm
else if (strobe_type == 2) {
int16_t brightness;
uint16_t rand_time;
// turn the emitter on at a random level,
// for a random amount of time between 1ms and 32ms
rand_time = 1 << (pseudo_rand() % 6);
brightness = 1 << (pseudo_rand() % 7); // 1, 2, 4, 8, 16, 32, 64
brightness += 1 << (pseudo_rand()&0x03); // 2 to 80 now
brightness += pseudo_rand() % brightness; // 2 to 159 now (w/ low bias)
if (brightness > MAX_LEVEL) brightness = MAX_LEVEL;
set_level(brightness);
if (! nice_delay_ms(rand_time)) return;
// decrease the brightness somewhat more gradually, like lightning
uint8_t stepdown = brightness >> 3;
if (stepdown < 1) stepdown = 1;
while(brightness > 1) {
if (! nice_delay_ms(rand_time)) return;
brightness -= stepdown;
if (brightness < 0) brightness = 0;
set_level(brightness);
}
// turn the emitter off,
// for a random amount of time between 1ms and 8192ms
// (with a low bias)
rand_time = 1<<(pseudo_rand()%13);
rand_time += pseudo_rand()%rand_time;
set_level(0);
nice_delay_ms(rand_time);
}
#endif
// bike flasher
else if (strobe_type == 3) {
uint8_t burst = bike_flasher_brightness << 1;
for(uint8_t i=0; i<4; i++) {
set_level(burst);
if (! nice_delay_ms(5)) return;
set_level(bike_flasher_brightness);
if (! nice_delay_ms(65)) return;
}
if (! nice_delay_ms(720)) return;
}
}
#ifdef USE_BATTCHECK
else if (current_state == battcheck_state) {
battcheck();
}
else if (current_state == tempcheck_state) {
blink_num(temperature>>2);
nice_delay_ms(1000);
}
// TODO: blink out therm_ceil during thermal_config_state
#endif
else if (current_state == beacon_state) {
set_level(memorized_level);
if (! nice_delay_ms(500)) return;
set_level(0);
nice_delay_ms(((beacon_seconds) * 1000) - 500);
}
}