// fsm-channels.c: Channel mode functions for SpaghettiMonster. // Copyright (C) 2023 Selene ToyKeeper // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include "fsm-ramping.h" void set_channel_mode(uint8_t mode) { uint8_t cur_level = actual_level; // turn off old LEDs before changing channel set_level(0); // change the channel CH_MODE = mode; // update the LEDs set_level(cur_level); } #ifdef USE_CALC_2CH_BLEND // calculate a "tint ramp" blend between 2 channels // results are placed in *warm and *cool vars // brightness : total amount of light units to distribute // top : maximum allowed brightness per channel // blend : ratio between warm and cool (0 = warm, 128 = 50%, 255 = cool) void calc_2ch_blend( PWM_DATATYPE *warm, PWM_DATATYPE *cool, PWM_DATATYPE brightness, PWM_DATATYPE top, uint8_t blend) { #ifndef TINT_RAMPING_CORRECTION #define TINT_RAMPING_CORRECTION 26 // 140% brightness at middle tint #endif // calculate actual PWM levels based on a single-channel ramp // and a blend value PWM_DATATYPE warm_PWM, cool_PWM; PWM_DATATYPE2 base_PWM = brightness; #if defined(TINT_RAMPING_CORRECTION) && (TINT_RAMPING_CORRECTION > 0) uint8_t level = actual_level - 1; // middle tints sag, so correct for that effect // by adding extra power which peaks at the middle tint // (correction is only necessary when PWM is fast) if (level > HALFSPEED_LEVEL) { base_PWM = brightness + ((((PWM_DATATYPE2)brightness) * TINT_RAMPING_CORRECTION / 64) * triangle_wave(blend) / 255); } // fade the triangle wave out when above 100% power, // so it won't go over 200% if (brightness > top) { base_PWM -= 2 * ( ((brightness - top) * TINT_RAMPING_CORRECTION / 64) * triangle_wave(blend) / 255 ); } // guarantee no more than 200% power if (base_PWM > (top << 1)) { base_PWM = top << 1; } #endif cool_PWM = (((PWM_DATATYPE2)blend * (PWM_DATATYPE2)base_PWM) + 127) / 255; warm_PWM = base_PWM - cool_PWM; // when running at > 100% power, spill extra over to other channel if (cool_PWM > top) { warm_PWM += (cool_PWM - top); cool_PWM = top; } else if (warm_PWM > top) { cool_PWM += (warm_PWM - top); warm_PWM = top; } *warm = warm_PWM; *cool = cool_PWM; } #endif // ifdef USE_CALC_2CH_BLEND #ifdef USE_HSV2RGB RGB_t hsv2rgb(uint8_t h, uint8_t s, uint8_t v) { RGB_t color; uint16_t region, fpart, high, low, rising, falling; if (s == 0) { // grey color.r = color.g = color.b = v; return color; } // make hue 0-5 region = ((uint16_t)h * 6) >> 8; // find remainder part, make it from 0-255 fpart = ((uint16_t)h * 6) - (region << 8); // calculate graph segments, doing integer multiplication high = v; low = (v * (255 - s)) >> 8; falling = (v * (255 - ((s * fpart) >> 8))) >> 8; rising = (v * (255 - ((s * (255 - fpart)) >> 8))) >> 8; // default floor color.r = low; color.g = low; color.b = low; // assign graph shapes based on color cone region switch (region) { case 0: color.r = high; color.g = rising; //color.b = low; break; case 1: color.r = falling; color.g = high; //color.b = low; break; case 2: //color.r = low; color.g = high; color.b = rising; break; case 3: //color.r = low; color.g = falling; color.b = high; break; case 4: color.r = rising; //color.g = low; color.b = high; break; default: color.r = high; //color.g = low; color.b = falling; break; } return color; } #endif // ifdef USE_HSV2RGB ///// Common set_level_*() functions shared by multiple lights ///// // (unique lights should use their own, // but these common versions cover most of the common hardware designs) // TODO: upgrade some older lights to dynamic PWM // TODO: 1ch w/ dynamic PWM // TODO: 1ch w/ dynamic PWM and opamp enable pins? // TODO: 2ch stacked w/ dynamic PWM // TODO: 2ch stacked w/ dynamic PWM and opamp enable pins? #ifdef USE_SET_LEVEL_1CH // single set of LEDs with 1 power channel void set_level_1ch(uint8_t level) { if (level == 0) { LOW_PWM_LVL = 0; } else { level --; // PWM array index = level - 1 LOW_PWM_LVL = PWM_GET(low_pwm_levels, level); } } #endif #ifdef USE_SET_LEVEL_2CH_STACKED // single set of LEDs with 2 stacked power channels, DDFET+1 or DDFET+linear void set_level_2ch_stacked(uint8_t level) { if (level == 0) { LOW_PWM_LVL = 0; HIGH_PWM_LVL = 0; } else { level --; // PWM array index = level - 1 LOW_PWM_LVL = PWM_GET(low_pwm_levels, level); HIGH_PWM_LVL = PWM_GET(high_pwm_levels, level); } } #endif #ifdef USE_SET_LEVEL_3CH_STACKED // single set of LEDs with 3 stacked power channels, like DDFET+N+1 void set_level_3ch_stacked(uint8_t level) { if (level == 0) { LOW_PWM_LVL = 0; MED_PWM_LVL = 0; HIGH_PWM_LVL = 0; } else { level --; // PWM array index = level - 1 LOW_PWM_LVL = PWM_GET(low_pwm_levels, level); MED_PWM_LVL = PWM_GET(med_pwm_levels, level); HIGH_PWM_LVL = PWM_GET(high_pwm_levels, level); } } #endif #if defined(USE_TINT_RAMPING) && (!defined(TINT_RAMP_TOGGLE_ONLY)) void set_level_2ch_blend() { #ifndef TINT_RAMPING_CORRECTION #define TINT_RAMPING_CORRECTION 26 // 140% brightness at middle tint #endif // calculate actual PWM levels based on a single-channel ramp // and a global tint value //PWM_DATATYPE brightness = PWM_GET(pwm1_levels, level); uint16_t brightness = PWM1_LVL; uint16_t warm_PWM, cool_PWM; #ifdef USE_STACKED_DYN_PWM uint16_t top = PWM1_TOP; //uint16_t top = PWM_GET(pwm_tops, actual_level-1); #else const uint16_t top = PWM_TOP; #endif // auto-tint modes uint8_t mytint; uint8_t level = actual_level - 1; #if 1 // perceptual by ramp level if (tint == 0) { mytint = 255 * (uint16_t)level / RAMP_SIZE; } else if (tint == 255) { mytint = 255 - (255 * (uint16_t)level / RAMP_SIZE); } #else // linear with power level //if (tint == 0) { mytint = brightness; } //else if (tint == 255) { mytint = 255 - brightness; } #endif // stretch 1-254 to fit 0-255 range (hits every value except 98 and 198) else { mytint = (tint * 100 / 99) - 1; } PWM_DATATYPE2 base_PWM = brightness; #if defined(TINT_RAMPING_CORRECTION) && (TINT_RAMPING_CORRECTION > 0) // middle tints sag, so correct for that effect // by adding extra power which peaks at the middle tint // (correction is only necessary when PWM is fast) if (level > HALFSPEED_LEVEL) { base_PWM = brightness + ((((PWM_DATATYPE2)brightness) * TINT_RAMPING_CORRECTION / 64) * triangle_wave(mytint) / 255); } // fade the triangle wave out when above 100% power, // so it won't go over 200% if (brightness > top) { base_PWM -= 2 * ( ((brightness - top) * TINT_RAMPING_CORRECTION / 64) * triangle_wave(mytint) / 255 ); } // guarantee no more than 200% power if (base_PWM > (top << 1)) { base_PWM = top << 1; } #endif cool_PWM = (((PWM_DATATYPE2)mytint * (PWM_DATATYPE2)base_PWM) + 127) / 255; warm_PWM = base_PWM - cool_PWM; // when running at > 100% power, spill extra over to other channel if (cool_PWM > top) { warm_PWM += (cool_PWM - top); cool_PWM = top; } else if (warm_PWM > top) { cool_PWM += (warm_PWM - top); warm_PWM = top; } TINT1_LVL = warm_PWM; TINT2_LVL = cool_PWM; // disable the power channel, if relevant #ifdef LED_ENABLE_PIN if (warm_PWM) LED_ENABLE_PORT |= (1 << LED_ENABLE_PIN); else LED_ENABLE_PORT &= ~(1 << LED_ENABLE_PIN); #endif #ifdef LED2_ENABLE_PIN if (cool_PWM) LED2_ENABLE_PORT |= (1 << LED2_ENABLE_PIN); else LED2_ENABLE_PORT &= ~(1 << LED2_ENABLE_PIN); #endif } #endif // ifdef USE_TINT_RAMPING #ifdef USE_GRADUAL_TICK_1CH void gradual_tick_1ch() { GRADUAL_TICK_SETUP(); GRADUAL_ADJUST_1CH(low_pwm_levels, LOW_PWM_LVL); // did we go far enough to hit the next defined ramp level? // if so, update the main ramp level tracking var if ((LOW_PWM_LVL == PWM_GET(low_pwm_levels, gt))) { GRADUAL_IS_ACTUAL(); } } #endif #ifdef USE_GRADUAL_TICK_2CH_STACKED void gradual_tick_2ch_stacked() { GRADUAL_TICK_SETUP(); GRADUAL_ADJUST(low_pwm_levels, LOW_PWM_LVL, PWM_TOP); GRADUAL_ADJUST_1CH(high_pwm_levels, HIGH_PWM_LVL); // did we go far enough to hit the next defined ramp level? // if so, update the main ramp level tracking var if ( (LOW_PWM_LVL == PWM_GET(low_pwm_levels, gt)) && (HIGH_PWM_LVL == PWM_GET(high_pwm_levels, gt)) ) { GRADUAL_IS_ACTUAL(); } } #endif #ifdef USE_GRADUAL_TICK_3CH_STACKED void gradual_tick_3ch_stacked() { GRADUAL_TICK_SETUP(); GRADUAL_ADJUST(low_pwm_levels, LOW_PWM_LVL, PWM_TOP); GRADUAL_ADJUST(med_pwm_levels, MED_PWM_LVL, PWM_TOP); GRADUAL_ADJUST_1CH(high_pwm_levels, HIGH_PWM_LVL); // did we go far enough to hit the next defined ramp level? // if so, update the main ramp level tracking var if ( (LOW_PWM_LVL == PWM_GET(low_pwm_levels, gt)) && (MED_PWM_LVL == PWM_GET(med_pwm_levels, gt)) && (HIGH_PWM_LVL == PWM_GET(high_pwm_levels, gt)) ) { GRADUAL_IS_ACTUAL(); } } #endif