/*
* fsm-events.c: Event-handling functions for SpaghettiMonster.
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef FSM_EVENTS_C
#define FSM_EVENTS_C
void empty_event_sequence() {
current_event = EV_none;
// when the user completes an input sequence, interrupt any running timers
// to cancel any delays currently in progress
// This eliminates a whole bunch of extra code:
// before: if (! nice_delay_ms(ms)) {break;}
// after: nice_delay_ms(ms);
interrupt_nice_delays();
}
uint8_t push_event(uint8_t ev_type) {
ticks_since_last_event = 0; // something happened
// only click events are sent to this function
current_event |= B_CLICK;
// handle button presses
if (ev_type == B_PRESS) {
// set press flag
current_event |= B_PRESS;
// increase click counter
if ((current_event & B_COUNT) < (B_COUNT)) {
current_event ++;
}
return 1; // event pushed, even if max clicks already reached
// (will just repeat the max over and over)
}
// handle button releases
else if (ev_type == B_RELEASE) {
// clear the press flag
current_event &= (~B_PRESS);
// if a "hold" event just ended, set the timeout flag
// to indicate that the event is done and can be cleared
if (current_event & B_HOLD) { current_event |= B_TIMEOUT; }
return 1; // event pushed
}
return 0; // unexpected event type
}
void append_emission(Event event, uint16_t arg) {
uint8_t i;
// find last entry
for(i=0;
(i 0) {
#ifdef USE_DYNAMIC_UNDERCLOCKING
#ifdef USE_RAMPING
uint8_t level = actual_level; // volatile, avoid repeat access
if (level < QUARTERSPEED_LEVEL) {
clock_prescale_set(clock_div_4);
_delay_loop_2(BOGOMIPS*98/100/4);
}
//else if (level < HALFSPEED_LEVEL) {
// clock_prescale_set(clock_div_2);
// _delay_loop_2(BOGOMIPS*98/100/2);
//}
else {
clock_prescale_set(clock_div_1);
_delay_loop_2(BOGOMIPS*98/100);
}
// restore regular clock speed
clock_prescale_set(clock_div_1);
#else
// underclock MCU to save power
clock_prescale_set(clock_div_4);
// wait
_delay_loop_2(BOGOMIPS*98/100/4);
// restore regular clock speed
clock_prescale_set(clock_div_1);
#endif // ifdef USE_RAMPING
#else
// wait
_delay_loop_2(BOGOMIPS*98/100);
#endif // ifdef USE_DYNAMIC_UNDERCLOCKING
if ((nice_delay_interrupt) || (old_state != current_state)) {
return 0; // state changed; abort
}
// handle events only afterward, so that any collapsed delays will
// finish running the UI's loop() code before taking any further actions
// (this helps make sure code runs in the correct order)
// (otherwise, a new state's EV_enter runs before the old state's
// loop() has finished, and things can get weird)
process_emissions();
}
return 1;
}
#ifdef USE_DYNAMIC_UNDERCLOCKING
void delay_4ms(uint8_t ms) {
while(ms-- > 0) {
// underclock MCU to save power
clock_prescale_set(clock_div_4);
// wait
_delay_loop_2(BOGOMIPS*98/100);
// restore regular clock speed
clock_prescale_set(clock_div_1);
}
}
#else
void delay_4ms(uint8_t ms) {
while(ms-- > 0) {
// wait
_delay_loop_2(BOGOMIPS*398/100);
}
}
#endif
/*
uint8_t nice_delay_4ms(uint8_t ms) {
return nice_delay_ms((uint16_t)ms << 2);
}
*/
/*
uint8_t nice_delay_s() {
return nice_delay_4ms(250);
}
*/
// Call stacked callbacks for the given event until one handles it.
uint8_t emit_now(Event event, uint16_t arg) {
for(int8_t i=state_stack_len-1; i>=0; i--) {
uint8_t err = state_stack[i](event, arg);
if (! err) return 0;
}
return 1; // event not handled
}
void emit(Event event, uint16_t arg) {
// add this event to the queue for later,
// so we won't use too much time during an interrupt
append_emission(event, arg);
}
void emit_current_event(uint16_t arg) {
ticks_since_last_event = arg;
emit(current_event, arg);
}
#endif