/* * fsm-states.h: State-handling functions for SpaghettiMonster. * * Copyright (C) 2017 Selene ToyKeeper * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef FSM_STATES_H #define FSM_STATES_H #include "fsm-adc.h" // typedefs typedef uint8_t State(Event event, uint16_t arg); typedef State * StatePtr; // top of the stack volatile StatePtr current_state; // stack for states, to allow shared utility states like "input a number" // and such, which return to the previous state after finishing #define STATE_STACK_SIZE 8 StatePtr state_stack[STATE_STACK_SIZE]; uint8_t state_stack_len = 0; void _set_state(StatePtr new_state, uint16_t arg, Event exit_event, Event enter_event); int8_t push_state(StatePtr new_state, uint16_t arg); StatePtr pop_state(); uint8_t set_state(StatePtr new_state, uint16_t arg); #ifndef DONT_USE_DEFAULT_STATE uint8_t default_state(Event event, uint16_t arg); #endif #endif