/* * RampingIOS V3: FSM-based version of RampingIOS V2 UI, with upgrades. * * Copyright (C) 2018-2019 Selene ToyKeeper * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /********* User-configurable options *********/ // Anduril config file name (set it here or define it at the gcc command line) //#define CONFIGFILE cfg-emisar-d4s.h #define USE_LVP // FIXME: won't build when this option is turned off // parameters for this defined below or per-driver #define USE_THERMAL_REGULATION #define DEFAULT_THERM_CEIL 45 // try not to get hotter than this #define USE_TENCLICK_THERMAL_CONFIG // ten clicks from off -> thermal config mode // short blip when crossing from "click" to "hold" from off // (helps the user hit moon mode exactly, instead of holding too long // or too short) #define MOON_TIMING_HINT // short blips while ramping #define BLINK_AT_RAMP_MIDDLE //#define BLINK_AT_RAMP_FLOOR #define BLINK_AT_RAMP_CEILING //#define BLINK_AT_STEPS // whenever a discrete ramp mode is passed in smooth mode // ramp down via regular button hold if a ramp-up ended <1s ago // ("hold, release, hold" ramps down instead of up) #define USE_REVERSING // battery readout style (pick one) #define BATTCHECK_VpT //#define BATTCHECK_8bars // FIXME: breaks build //#define BATTCHECK_4bars // FIXME: breaks build // enable beacon mode #define USE_BEACON_MODE // make the ramps configurable by the user #define USE_RAMP_CONFIG /***** specific settings for known driver types *****/ #include "tk.h" #include incfile(CONFIGFILE) // thermal properties, if not defined per-driver #ifndef MIN_THERM_STEPDOWN #define MIN_THERM_STEPDOWN MAX_1x7135 // lowest value it'll step down to #endif #ifndef THERM_FASTER_LEVEL #ifdef MAX_Nx7135 #define THERM_FASTER_LEVEL MAX_Nx7135 // throttle back faster when high #else #define THERM_FASTER_LEVEL (RAMP_SIZE*4/5) // throttle back faster when high #endif #endif #ifdef USE_THERMAL_REGULATION #define USE_SET_LEVEL_GRADUALLY // isn't used except for thermal adjustments #endif /********* Configure SpaghettiMonster *********/ #define USE_DELAY_ZERO #define USE_RAMPING #ifndef RAMP_LENGTH #define RAMP_LENGTH 150 // default, if not overridden in a driver cfg file #endif #define USE_BATTCHECK #define USE_IDLE_MODE // reduce power use while awake and no tasks are pending #define USE_DYNAMIC_UNDERCLOCKING // cut clock speed at very low modes for better efficiency // try to auto-detect how many eeprom bytes #define USE_EEPROM #define EEPROM_BYTES_BASE 7 #ifdef USE_INDICATOR_LED #define EEPROM_INDICATOR_BYTES 1 #else #define EEPROM_INDICATOR_BYTES 0 #endif #ifdef USE_THERMAL_REGULATION #define EEPROM_THERMAL_BYTES 2 #else #define EEPROM_THERMAL_BYTES 0 #endif #define EEPROM_BYTES (EEPROM_BYTES_BASE+EEPROM_INDICATOR_BYTES+EEPROM_THERMAL_BYTES) #include "spaghetti-monster.h" // FSM states uint8_t off_state(Event event, uint16_t arg); // simple numeric entry config menu uint8_t config_state_base(Event event, uint16_t arg, uint8_t num_config_steps, void (*savefunc)()); #define MAX_CONFIG_VALUES 3 uint8_t config_state_values[MAX_CONFIG_VALUES]; // ramping mode and its related config mode uint8_t steady_state(Event event, uint16_t arg); #ifdef USE_RAMP_CONFIG uint8_t ramp_config_state(Event event, uint16_t arg); #endif #ifdef USE_BATTCHECK uint8_t battcheck_state(Event event, uint16_t arg); #endif #ifdef USE_THERMAL_REGULATION #define USE_BLINK_NUM uint8_t tempcheck_state(Event event, uint16_t arg); uint8_t thermal_config_state(Event event, uint16_t arg); #endif #ifdef USE_BEACON_MODE // beacon mode and its related config mode uint8_t beacon_state(Event event, uint16_t arg); uint8_t beacon_config_state(Event event, uint16_t arg); #endif // soft lockout #define MOON_DURING_LOCKOUT_MODE // if enabled, 2nd lockout click goes to the other ramp's floor level //#define LOCKOUT_MOON_FANCY uint8_t lockout_state(Event event, uint16_t arg); // momentary / signalling mode uint8_t momentary_state(Event event, uint16_t arg); // general helper function for config modes uint8_t number_entry_state(Event event, uint16_t arg); // return value from number_entry_state() volatile uint8_t number_entry_value; void blink_confirm(uint8_t num); #if defined(USE_INDICATOR_LED) && defined(TICK_DURING_STANDBY) void indicator_blink(uint8_t arg); #endif // remember stuff even after battery was changed void load_config(); void save_config(); // default ramp options if not overridden earlier per-driver #ifndef RAMP_SMOOTH_FLOOR #define RAMP_SMOOTH_FLOOR 1 #endif #ifndef RAMP_SMOOTH_CEIL #if PWM_CHANNELS == 3 #define RAMP_SMOOTH_CEIL MAX_Nx7135 #else #define RAMP_SMOOTH_CEIL MAX_LEVEL - 30 #endif #endif #ifndef RAMP_DISCRETE_FLOOR #define RAMP_DISCRETE_FLOOR 20 #endif #ifndef RAMP_DISCRETE_CEIL #define RAMP_DISCRETE_CEIL RAMP_SMOOTH_CEIL #endif #ifndef RAMP_DISCRETE_STEPS #define RAMP_DISCRETE_STEPS 7 #endif // mile marker(s) partway up the ramp // default: blink only at border between regulated and FET #ifdef BLINK_AT_RAMP_MIDDLE #if PWM_CHANNELS >= 3 #ifndef BLINK_AT_RAMP_MIDDLE_1 #define BLINK_AT_RAMP_MIDDLE_1 MAX_Nx7135 #ifndef BLINK_AT_RAMP_MIDDLE_2 #define BLINK_AT_RAMP_MIDDLE_2 MAX_1x7135 #endif #endif #else #ifndef BLINK_AT_RAMP_MIDDLE_1 #define BLINK_AT_RAMP_MIDDLE_1 MAX_1x7135 #endif #endif #endif // brightness control #ifndef DEFAULT_LEVEL #define DEFAULT_LEVEL MAX_1x7135 #endif uint8_t memorized_level = DEFAULT_LEVEL; // smooth vs discrete ramping volatile uint8_t ramp_style = 0; // 0 = smooth, 1 = discrete volatile uint8_t ramp_smooth_floor = RAMP_SMOOTH_FLOOR; volatile uint8_t ramp_smooth_ceil = RAMP_SMOOTH_CEIL; volatile uint8_t ramp_discrete_floor = RAMP_DISCRETE_FLOOR; volatile uint8_t ramp_discrete_ceil = RAMP_DISCRETE_CEIL; volatile uint8_t ramp_discrete_steps = RAMP_DISCRETE_STEPS; uint8_t ramp_discrete_step_size; // don't set this #ifdef USE_INDICATOR_LED // bits 2-3 control lockout mode // bits 0-1 control "off" mode // modes are: 0=off, 1=low, 2=high, 3=blinking (if TICK_DURING_STANDBY enabled) #ifdef INDICATOR_LED_DEFAULT_MODE uint8_t indicator_led_mode = INDICATOR_LED_DEFAULT_MODE; #else #ifdef USE_INDICATOR_LED_WHILE_RAMPING //uint8_t indicator_led_mode = (1<<2) + 2; uint8_t indicator_led_mode = (2<<2) + 1; #else uint8_t indicator_led_mode = (3<<2) + 1; #endif #endif #endif // calculate the nearest ramp level which would be valid at the moment // (is a no-op for smooth ramp, but limits discrete ramp to only the // correct levels for the user's config) uint8_t nearest_level(int16_t target); #ifdef USE_THERMAL_REGULATION // brightness before thermal step-down uint8_t target_level = 0; #endif #ifdef USE_BEACON_MODE // beacon timing volatile uint8_t beacon_seconds = 2; #endif uint8_t off_state(Event event, uint16_t arg) { // turn emitter off when entering state if (event == EV_enter_state) { set_level(0); #ifdef USE_INDICATOR_LED indicator_led(indicator_led_mode & 0x03); #endif // sleep while off (lower power use) go_to_standby = 1; return EVENT_HANDLED; } // go back to sleep eventually if we got bumped but didn't leave "off" state else if (event == EV_tick) { if (arg > TICKS_PER_SECOND*2) { go_to_standby = 1; #ifdef USE_INDICATOR_LED indicator_led(indicator_led_mode & 0x03); #endif } return EVENT_HANDLED; } #if defined(TICK_DURING_STANDBY) && defined(USE_INDICATOR_LED) // blink the indicator LED, maybe else if (event == EV_sleep_tick) { if ((indicator_led_mode & 0b00000011) == 0b00000011) { indicator_blink(arg); } return EVENT_HANDLED; } #endif // hold (initially): go to lowest level (floor), but allow abort for regular click else if (event == EV_click1_press) { set_level(nearest_level(1)); return EVENT_HANDLED; } // hold: go to lowest level else if (event == EV_click1_hold) { #ifdef MOON_TIMING_HINT if (arg == 0) { // let the user know they can let go now to stay at moon uint8_t temp = actual_level; set_level(0); delay_4ms(3); set_level(temp); } else #endif // don't start ramping immediately; // give the user time to release at moon level //if (arg >= HOLD_TIMEOUT) { // smaller if (arg >= (!ramp_style) * HOLD_TIMEOUT) { // more consistent set_state(steady_state, 1); } return EVENT_HANDLED; } // hold, release quickly: go to lowest level (floor) else if (event == EV_click1_hold_release) { set_state(steady_state, 1); return EVENT_HANDLED; } // 1 click (before timeout): go to memorized level, but allow abort for double click else if (event == EV_click1_release) { set_level(nearest_level(memorized_level)); return EVENT_HANDLED; } // 1 click: regular mode else if (event == EV_1click) { set_state(steady_state, memorized_level); return EVENT_HANDLED; } // click, hold: go to highest level (ceiling) (for ramping down) else if (event == EV_click2_hold) { set_state(steady_state, MAX_LEVEL); return EVENT_HANDLED; } // 2 clicks: highest mode (ceiling) else if (event == EV_2clicks) { set_state(steady_state, MAX_LEVEL); return EVENT_HANDLED; } // 3 clicks (initial press): off, to prep for later events else if (event == EV_click3_press) { set_level(0); return EVENT_HANDLED; } #ifdef USE_BATTCHECK // 3 clicks: battcheck mode / blinky mode group 1 else if (event == EV_3clicks) { set_state(battcheck_state, 0); return EVENT_HANDLED; } #endif // 4 clicks: momentary else if (event == EV_4clicks) { blink_confirm(1); set_state(momentary_state, 0); return EVENT_HANDLED; } // 6 clicks: lockout mode else if (event == EV_6clicks) { blink_confirm(2); set_state(lockout_state, 0); return EVENT_HANDLED; } #ifdef USE_INDICATOR_LED // 7 clicks: next aux LED mode else if (event == EV_7clicks) { blink_confirm(1); uint8_t mode = (indicator_led_mode & 3) + 1; #ifdef TICK_DURING_STANDBY mode = mode & 3; #else mode = mode % 3; #endif #ifdef INDICATOR_LED_SKIP_LOW if (mode == 1) { mode ++; } #endif indicator_led_mode = (indicator_led_mode & 0b11111100) | mode; indicator_led(mode); save_config(); return EVENT_HANDLED; } #endif // 8 clicks: beacon mode else if (event == EV_8clicks) { set_state(beacon_state, 0); return EVENT_HANDLED; } #ifdef USE_TENCLICK_THERMAL_CONFIG // 10 clicks: thermal config mode else if (event == EV_10clicks) { push_state(thermal_config_state, 0); return EVENT_HANDLED; } #endif return EVENT_NOT_HANDLED; } uint8_t steady_state(Event event, uint16_t arg) { uint8_t mode_min = ramp_smooth_floor; uint8_t mode_max = ramp_smooth_ceil; uint8_t ramp_step_size = 1; #ifdef USE_REVERSING static int8_t ramp_direction = 1; #endif if (ramp_style) { mode_min = ramp_discrete_floor; mode_max = ramp_discrete_ceil; ramp_step_size = ramp_discrete_step_size; } // turn LED on when we first enter the mode if ((event == EV_enter_state) || (event == EV_reenter_state)) { // if we just got back from config mode, go back to memorized level if (event == EV_reenter_state) { arg = memorized_level; } // remember this level, unless it's moon or turbo if ((arg > mode_min) && (arg < mode_max)) memorized_level = arg; // use the requested level even if not memorized arg = nearest_level(arg); #ifdef USE_THERMAL_REGULATION target_level = arg; #endif set_level(arg); #ifdef USE_REVERSING ramp_direction = 1; #endif return EVENT_HANDLED; } // 1 click: off else if (event == EV_1click) { set_state(off_state, 0); return EVENT_HANDLED; } // 2 clicks: go to/from highest level else if (event == EV_2clicks) { if (actual_level < MAX_LEVEL) { #ifdef USE_THERMAL_REGULATION target_level = MAX_LEVEL; #endif // true turbo, not the mode-specific ceiling set_level(MAX_LEVEL); } else { #ifdef USE_THERMAL_REGULATION target_level = memorized_level; #endif set_level(memorized_level); } return EVENT_HANDLED; } // 3 clicks: toggle smooth vs discrete ramping else if (event == EV_3clicks) { ramp_style = !ramp_style; memorized_level = nearest_level(actual_level); #ifdef USE_THERMAL_REGULATION target_level = memorized_level; #ifdef USE_SET_LEVEL_GRADUALLY //set_level_gradually(lvl); #endif #endif save_config(); set_level(0); delay_4ms(20/4); set_level(memorized_level); return EVENT_HANDLED; } #ifdef USE_RAMP_CONFIG // 4 clicks: configure this ramp mode else if (event == EV_4clicks) { push_state(ramp_config_state, 0); return EVENT_HANDLED; } #endif // hold: change brightness (brighter) else if (event == EV_click1_hold) { // ramp slower in discrete mode if (ramp_style && (arg % HOLD_TIMEOUT != 0)) { return EVENT_HANDLED; } #ifdef USE_REVERSING // make it ramp down instead, if already at max if ((arg <= 1) && (actual_level >= mode_max)) { ramp_direction = -1; } memorized_level = nearest_level((int16_t)actual_level \ + (ramp_step_size * ramp_direction)); #else memorized_level = nearest_level((int16_t)actual_level + ramp_step_size); #endif #ifdef USE_THERMAL_REGULATION target_level = memorized_level; #endif #if defined(BLINK_AT_RAMP_CEILING) || defined(BLINK_AT_RAMP_MIDDLE) // only blink once for each threshold if ((memorized_level != actual_level) && ( 0 // for easier syntax below #ifdef BLINK_AT_RAMP_MIDDLE_1 || (memorized_level == BLINK_AT_RAMP_MIDDLE_1) #endif #ifdef BLINK_AT_RAMP_MIDDLE_2 || (memorized_level == BLINK_AT_RAMP_MIDDLE_2) #endif #ifdef BLINK_AT_RAMP_CEILING || (memorized_level == mode_max) #endif #if defined(USE_REVERSING) && defined(BLINK_AT_RAMP_FLOOR) || (memorized_level == mode_min) #endif )) { set_level(0); delay_4ms(8/4); } #endif #if defined(BLINK_AT_STEPS) uint8_t foo = ramp_style; ramp_style = 1; uint8_t nearest = nearest_level((int16_t)actual_level); ramp_style = foo; // only blink once for each threshold if ((memorized_level != actual_level) && (ramp_style == 0) && (memorized_level == nearest) ) { set_level(0); delay_4ms(8/4); } #endif set_level(memorized_level); return EVENT_HANDLED; } #if defined(USE_REVERSING) // reverse ramp direction on hold release else if (event == EV_click1_hold_release) { #ifdef USE_REVERSING ramp_direction = -ramp_direction; #endif return EVENT_HANDLED; } #endif // click, hold: change brightness (dimmer) else if (event == EV_click2_hold) { #ifdef USE_REVERSING ramp_direction = 1; #endif // ramp slower in discrete mode if (ramp_style && (arg % HOLD_TIMEOUT != 0)) { return EVENT_HANDLED; } // TODO? make it ramp up instead, if already at min? memorized_level = nearest_level((int16_t)actual_level - ramp_step_size); #ifdef USE_THERMAL_REGULATION target_level = memorized_level; #endif #if defined(BLINK_AT_RAMP_FLOOR) || defined(BLINK_AT_RAMP_MIDDLE) // only blink once for each threshold if ((memorized_level != actual_level) && ( 0 // for easier syntax below #ifdef BLINK_AT_RAMP_MIDDLE_1 || (memorized_level == BLINK_AT_RAMP_MIDDLE_1) #endif #ifdef BLINK_AT_RAMP_MIDDLE_2 || (memorized_level == BLINK_AT_RAMP_MIDDLE_2) #endif #ifdef BLINK_AT_RAMP_FLOOR || (memorized_level == mode_min) #endif )) { set_level(0); delay_4ms(8/4); } #endif #if defined(BLINK_AT_STEPS) uint8_t foo = ramp_style; ramp_style = 1; uint8_t nearest = nearest_level((int16_t)actual_level); ramp_style = foo; // only blink once for each threshold if ((memorized_level != actual_level) && (ramp_style == 0) && (memorized_level == nearest) ) { set_level(0); delay_4ms(8/4); } #endif set_level(memorized_level); return EVENT_HANDLED; } #if defined(USE_SET_LEVEL_GRADUALLY) || defined(USE_REVERSING) else if (event == EV_tick) { #ifdef USE_REVERSING // un-reverse after 1 second if (arg == TICKS_PER_SECOND) ramp_direction = 1; #endif #ifdef USE_SET_LEVEL_GRADUALLY // make thermal adjustment speed scale with magnitude if ((arg & 1) && (actual_level < THERM_FASTER_LEVEL)) { return EVENT_HANDLED; // adjust slower when not a high mode } #ifdef THERM_HARD_TURBO_DROP else if ((! (actual_level < THERM_FASTER_LEVEL)) && (actual_level > gradual_target)) { gradual_tick(); } else { #endif // [int(62*4 / (x**0.8)) for x in (1,2,4,8,16,32,64,128)] //uint8_t intervals[] = {248, 142, 81, 46, 26, 15, 8, 5}; // [int(62*4 / (x**0.9)) for x in (1,2,4,8,16,32,64,128)] //uint8_t intervals[] = {248, 132, 71, 38, 20, 10, 5, 3}; // [int(62*4 / (x**0.95)) for x in (1,2,4,8,16,32,64,128)] uint8_t intervals[] = {248, 128, 66, 34, 17, 9, 4, 2}; uint8_t diff; static uint8_t ticks_since_adjust = 0; ticks_since_adjust ++; if (gradual_target > actual_level) diff = gradual_target - actual_level; else { diff = actual_level - gradual_target; } uint8_t magnitude = 0; #ifndef THERM_HARD_TURBO_DROP // if we're on a really high mode, drop faster if (actual_level >= THERM_FASTER_LEVEL) { magnitude ++; } #endif while (diff) { magnitude ++; diff >>= 1; } uint8_t ticks_per_adjust = intervals[magnitude]; if (ticks_since_adjust > ticks_per_adjust) { gradual_tick(); ticks_since_adjust = 0; } //if (!(arg % ticks_per_adjust)) gradual_tick(); #ifdef THERM_HARD_TURBO_DROP } #endif #endif return EVENT_HANDLED; } #endif #ifdef USE_THERMAL_REGULATION // overheating: drop by an amount proportional to how far we are above the ceiling else if (event == EV_temperature_high) { #if 0 uint8_t foo = actual_level; set_level(0); delay_4ms(2); set_level(foo); #endif #ifdef THERM_HARD_TURBO_DROP if (actual_level > THERM_FASTER_LEVEL) { #ifdef USE_SET_LEVEL_GRADUALLY set_level_gradually(THERM_FASTER_LEVEL); #else set_level(THERM_FASTER_LEVEL); #endif target_level = THERM_FASTER_LEVEL; } else #endif if (actual_level > MIN_THERM_STEPDOWN) { int16_t stepdown = actual_level - arg; if (stepdown < MIN_THERM_STEPDOWN) stepdown = MIN_THERM_STEPDOWN; else if (stepdown > MAX_LEVEL) stepdown = MAX_LEVEL; #ifdef USE_SET_LEVEL_GRADUALLY set_level_gradually(stepdown); #else set_level(stepdown); #endif } return EVENT_HANDLED; } // underheating: increase slowly if we're lower than the target // (proportional to how low we are) else if (event == EV_temperature_low) { #if 0 uint8_t foo = actual_level; set_level(0); delay_4ms(2); set_level(foo); #endif if (actual_level < target_level) { //int16_t stepup = actual_level + (arg>>1); int16_t stepup = actual_level + arg; if (stepup > target_level) stepup = target_level; else if (stepup < MIN_THERM_STEPDOWN) stepup = MIN_THERM_STEPDOWN; #ifdef USE_SET_LEVEL_GRADUALLY set_level_gradually(stepup); #else set_level(stepup); #endif } return EVENT_HANDLED; } #endif return EVENT_NOT_HANDLED; } #ifdef USE_BATTCHECK uint8_t battcheck_state(Event event, uint16_t arg) { // 1 click: off if (event == EV_1click) { set_state(off_state, 0); return EVENT_HANDLED; } // 2 clicks: tempcheck mode else if (event == EV_2clicks) { set_state(tempcheck_state, 0); return EVENT_HANDLED; } return EVENT_NOT_HANDLED; } #endif #ifdef USE_THERMAL_REGULATION uint8_t tempcheck_state(Event event, uint16_t arg) { // 1 click: off if (event == EV_1click) { set_state(off_state, 0); return EVENT_HANDLED; } // 4 clicks: thermal config mode else if (event == EV_4clicks) { push_state(thermal_config_state, 0); return EVENT_HANDLED; } return EVENT_NOT_HANDLED; } #endif #ifdef USE_BEACON_MODE uint8_t beacon_state(Event event, uint16_t arg) { // 1 click: off if (event == EV_1click) { set_state(off_state, 0); return EVENT_HANDLED; } // TODO: use sleep ticks to measure time between pulses, // to save power // 4 clicks: beacon config mode else if (event == EV_4clicks) { push_state(beacon_config_state, 0); return EVENT_HANDLED; } return EVENT_NOT_HANDLED; } #endif // #ifdef USE_BEACON_MODE uint8_t lockout_state(Event event, uint16_t arg) { #ifdef MOON_DURING_LOCKOUT_MODE // momentary(ish) moon mode during lockout // button is being held if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) { #ifdef LOCKOUT_MOON_LOWEST // Use lowest moon configured uint8_t lvl = ramp_smooth_floor; if (ramp_discrete_floor < lvl) lvl = ramp_discrete_floor; set_level(lvl); #elif defined(LOCKOUT_MOON_FANCY) uint8_t levels[] = { ramp_smooth_floor, ramp_discrete_floor }; if ((event & 0x0f) == 2) { set_level(levels[ramp_style^1]); } else { set_level(levels[ramp_style]); } #else // Use moon from current ramp set_level(nearest_level(1)); #endif } // button was released else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) { set_level(0); } #endif // regular event handling // conserve power while locked out // (allow staying awake long enough to exit, but otherwise // be persistent about going back to sleep every few seconds // even if the user keeps pressing the button) #ifdef USE_INDICATOR_LED if (event == EV_enter_state) { indicator_led(indicator_led_mode >> 2); } else #endif if (event == EV_tick) { if (arg > TICKS_PER_SECOND*2) { go_to_standby = 1; #ifdef USE_INDICATOR_LED indicator_led(indicator_led_mode >> 2); #endif } return EVENT_HANDLED; } #if defined(TICK_DURING_STANDBY) && defined(USE_INDICATOR_LED) else if (event == EV_sleep_tick) { if ((indicator_led_mode & 0b00001100) == 0b00001100) { indicator_blink(arg); } return EVENT_HANDLED; } #endif #ifdef USE_INDICATOR_LED // 3 clicks: rotate through indicator LED modes (lockout mode) else if (event == EV_3clicks) { uint8_t mode = indicator_led_mode >> 2; #ifdef TICK_DURING_STANDBY mode = (mode + 1) & 3; #else mode = (mode + 1) % 3; #endif #ifdef INDICATOR_LED_SKIP_LOW if (mode == 1) { mode ++; } #endif indicator_led_mode = (mode << 2) + (indicator_led_mode & 0x03); indicator_led(mode); save_config(); return EVENT_HANDLED; } #endif // 6 clicks: exit else if (event == EV_6clicks) { blink_confirm(1); set_state(off_state, 0); return EVENT_HANDLED; } return EVENT_NOT_HANDLED; } uint8_t momentary_state(Event event, uint16_t arg) { // TODO: momentary strobe here? (for light painting) // light up when the button is pressed; go dark otherwise // button is being held if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) { set_level(memorized_level); return EVENT_HANDLED; } // button was released else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) { set_level(0); //go_to_standby = 1; // sleep while light is off return EVENT_HANDLED; } // Sleep, dammit! (but wait a few seconds first) // (because standby mode uses such little power that it can interfere // with exiting via tailcap loosen+tighten unless you leave power // disconnected for several seconds, so we want to be awake when that // happens to speed up the process) else if ((event == EV_tick) && (actual_level == 0)) { if (arg > TICKS_PER_SECOND*15) { // sleep after 15 seconds go_to_standby = 1; // sleep while light is off // TODO: lighted button should use lockout config? } return EVENT_HANDLED; } return EVENT_NOT_HANDLED; } // ask the user for a sequence of numbers, then save them and return to caller uint8_t config_state_base(Event event, uint16_t arg, uint8_t num_config_steps, void (*savefunc)()) { static uint8_t config_step; if (event == EV_enter_state) { config_step = 0; set_level(0); return EVENT_HANDLED; } // advance forward through config steps else if (event == EV_tick) { if (config_step < num_config_steps) { push_state(number_entry_state, config_step + 1); } else { // TODO: blink out some sort of success pattern savefunc(); save_config(); //set_state(retstate, retval); pop_state(); } return EVENT_HANDLED; } // an option was set (return from number_entry_state) else if (event == EV_reenter_state) { config_state_values[config_step] = number_entry_value; config_step ++; return EVENT_HANDLED; } //return EVENT_NOT_HANDLED; // eat all other events; don't pass any through to parent return EVENT_HANDLED; } #ifdef USE_RAMP_CONFIG void ramp_config_save() { // parse values uint8_t val; if (ramp_style) { // discrete / stepped ramp val = config_state_values[0]; if (val) { ramp_discrete_floor = val; } val = config_state_values[1]; if (val) { ramp_discrete_ceil = MAX_LEVEL + 1 - val; } val = config_state_values[2]; if (val) ramp_discrete_steps = val; } else { // smooth ramp val = config_state_values[0]; if (val) { ramp_smooth_floor = val; } val = config_state_values[1]; if (val) { ramp_smooth_ceil = MAX_LEVEL + 1 - val; } } } uint8_t ramp_config_state(Event event, uint16_t arg) { uint8_t num_config_steps; num_config_steps = 2 + ramp_style; return config_state_base(event, arg, num_config_steps, ramp_config_save); } #endif // #ifdef USE_RAMP_CONFIG #ifdef USE_THERMAL_REGULATION void thermal_config_save() { // parse values uint8_t val; // calibrate room temperature val = config_state_values[0]; if (val) { int8_t rawtemp = temperature - therm_cal_offset; therm_cal_offset = val - rawtemp; reset_thermal_history = 1; // invalidate all recent temperature data } val = config_state_values[1]; if (val) { // set maximum heat limit therm_ceil = 30 + val - 1; } if (therm_ceil > MAX_THERM_CEIL) therm_ceil = MAX_THERM_CEIL; } uint8_t thermal_config_state(Event event, uint16_t arg) { return config_state_base(event, arg, 2, thermal_config_save); } #endif // #ifdef USE_THERMAL_REGULATION #ifdef USE_BEACON_MODE void beacon_config_save() { // parse values uint8_t val = config_state_values[0]; if (val) { beacon_seconds = val; } } uint8_t beacon_config_state(Event event, uint16_t arg) { return config_state_base(event, arg, 1, beacon_config_save); } inline void beacon_mode_iter() { // one iteration of main loop() set_level(memorized_level); nice_delay_ms(100); set_level(0); nice_delay_ms(((beacon_seconds) * 1000) - 100); } #endif // #ifdef USE_BEACON_MODE uint8_t number_entry_state(Event event, uint16_t arg) { static uint8_t value; static uint8_t blinks_left; static uint8_t entry_step; static uint16_t wait_ticks; if (event == EV_enter_state) { value = 0; blinks_left = arg; entry_step = 0; wait_ticks = 0; return EVENT_HANDLED; } // advance through the process: // 0: wait a moment // 1: blink out the 'arg' value // 2: wait a moment // 3: "buzz" while counting clicks // 4: save and exit else if (event == EV_tick) { // wait a moment if ((entry_step == 0) || (entry_step == 2)) { if (wait_ticks < TICKS_PER_SECOND/2) wait_ticks ++; else { entry_step ++; wait_ticks = 0; } } // blink out the option number else if (entry_step == 1) { if (blinks_left) { if ((wait_ticks & 31) == 10) { set_level(RAMP_SIZE/4); } else if ((wait_ticks & 31) == 20) { set_level(0); } else if ((wait_ticks & 31) == 31) { blinks_left --; } wait_ticks ++; } else { entry_step ++; wait_ticks = 0; } } else if (entry_step == 3) { // buzz while waiting for a number to be entered wait_ticks ++; // buzz for N seconds after last event if ((wait_ticks & 3) == 0) { set_level(RAMP_SIZE/6); } else if ((wait_ticks & 3) == 2) { set_level(RAMP_SIZE/8); } // time out after 3 seconds if (wait_ticks > TICKS_PER_SECOND*3) { //number_entry_value = value; set_level(0); entry_step ++; } } else if (entry_step == 4) { number_entry_value = value; pop_state(); } return EVENT_HANDLED; } // count clicks else if (event == EV_click1_release) { empty_event_sequence(); if (entry_step == 3) { // only count during the "buzz" value ++; wait_ticks = 0; // flash briefly set_level(RAMP_SIZE/2); delay_4ms(8/2); set_level(0); } return EVENT_HANDLED; } return EVENT_NOT_HANDLED; } // find the ramp level closest to the target, // using only the levels which are allowed in the current state uint8_t nearest_level(int16_t target) { // bounds check // using int16_t here saves us a bunch of logic elsewhere, // by allowing us to correct for numbers < 0 or > 255 in one central place uint8_t mode_min = ramp_smooth_floor; uint8_t mode_max = ramp_smooth_ceil; if (ramp_style) { mode_min = ramp_discrete_floor; mode_max = ramp_discrete_ceil; } if (target < mode_min) return mode_min; if (target > mode_max) return mode_max; // the rest isn't relevant for smooth ramping if (! ramp_style) return target; uint8_t ramp_range = ramp_discrete_ceil - ramp_discrete_floor; ramp_discrete_step_size = ramp_range / (ramp_discrete_steps-1); uint8_t this_level = ramp_discrete_floor; for(uint8_t i=0; i>1)) return this_level; } return this_level; } void blink_confirm(uint8_t num) { for (; num>0; num--) { set_level(MAX_LEVEL/4); delay_4ms(10/4); set_level(0); delay_4ms(100/4); } } #if defined(USE_INDICATOR_LED) && defined(TICK_DURING_STANDBY) // beacon-like mode for the indicator LED void indicator_blink(uint8_t arg) { #define USE_FANCIER_BLINKING_INDICATOR #ifdef USE_FANCIER_BLINKING_INDICATOR // fancy blink, set off/low/high levels here: uint8_t seq[] = {0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}; indicator_led(seq[arg & 15]); #else // basic blink, 1/8th duty cycle if (! (arg & 7)) { indicator_led(2); } else { indicator_led(0); } #endif } #endif void load_config() { if (load_eeprom()) { ramp_style = eeprom[0]; #ifdef USE_RAMP_CONFIG ramp_smooth_floor = eeprom[1]; ramp_smooth_ceil = eeprom[2]; ramp_discrete_floor = eeprom[3]; ramp_discrete_ceil = eeprom[4]; ramp_discrete_steps = eeprom[5]; #endif #ifdef USE_BEACON_MODE beacon_seconds = eeprom[6]; #endif #ifdef USE_THERMAL_REGULATION therm_ceil = eeprom[EEPROM_BYTES_BASE]; therm_cal_offset = eeprom[EEPROM_BYTES_BASE+1]; #endif #ifdef USE_INDICATOR_LED indicator_led_mode = eeprom[EEPROM_BYTES_BASE+EEPROM_THERMAL_BYTES]; #endif } } void save_config() { eeprom[0] = ramp_style; #ifdef USE_RAMP_CONFIG eeprom[1] = ramp_smooth_floor; eeprom[2] = ramp_smooth_ceil; eeprom[3] = ramp_discrete_floor; eeprom[4] = ramp_discrete_ceil; eeprom[5] = ramp_discrete_steps; #endif #ifdef USE_BEACON_MODE eeprom[6] = beacon_seconds; #endif #ifdef USE_THERMAL_REGULATION eeprom[EEPROM_BYTES_BASE ] = therm_ceil; eeprom[EEPROM_BYTES_BASE+1] = therm_cal_offset; #endif #ifdef USE_INDICATOR_LED eeprom[EEPROM_BYTES_BASE+EEPROM_THERMAL_BYTES] = indicator_led_mode; #endif save_eeprom(); } void low_voltage() { StatePtr state = current_state; // TODO: turn off aux LED(s) when power is really low if (0) {} // placeholder // in normal mode, step down or turn off else if (state == steady_state) { if (actual_level > 1) { uint8_t lvl = (actual_level >> 1) + (actual_level >> 2); set_level(lvl); #ifdef USE_THERMAL_REGULATION target_level = lvl; #ifdef USE_SET_LEVEL_GRADUALLY // not needed? //set_level_gradually(lvl); #endif #endif } else { set_state(off_state, 0); } } // all other modes, just turn off when voltage is low else { set_state(off_state, 0); } } void setup() { // blink at power-on to let user know power is connected set_level(RAMP_SIZE/8); delay_4ms(3); set_level(0); load_config(); push_state(off_state, 0); } void loop() { StatePtr state = current_state; if (0) {} #ifdef USE_BATTCHECK else if (state == battcheck_state) { battcheck(); } #endif #ifdef USE_BEACON_MODE else if (state == beacon_state) { beacon_mode_iter(); } #endif #ifdef USE_THERMAL_REGULATION // TODO: blink out therm_ceil during thermal_config_state? else if (state == tempcheck_state) { blink_num(temperature); nice_delay_ms(1000); } #endif #ifdef USE_IDLE_MODE else { // doze until next clock tick idle_mode(); } #endif }