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authorSelene ToyKeeper2017-08-28 02:14:19 -0600
committerSelene ToyKeeper2017-08-28 02:14:19 -0600
commit74487cbbe4e75a60576ed73a20dba670e0305d87 (patch)
tree7b58e89a45f6fc4b12114445b669195a44a40f8f
parentFixed a crash when user presses the button more times than the UI supports. (diff)
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Adjusted default ramp values for general-purpose use.
-rw-r--r--spaghetti-monster/anduril.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/spaghetti-monster/anduril.c b/spaghetti-monster/anduril.c
index 9799190..e169f18 100644
--- a/spaghetti-monster/anduril.c
+++ b/spaghetti-monster/anduril.c
@@ -70,11 +70,11 @@ void save_config();
uint8_t memorized_level = MAX_1x7135;
// smooth vs discrete ramping
volatile uint8_t ramp_style = 0; // 0 = smooth, 1 = discrete
-volatile uint8_t ramp_smooth_floor = 1;
+volatile uint8_t ramp_smooth_floor = 5;
volatile uint8_t ramp_smooth_ceil = MAX_LEVEL - 30;
-volatile uint8_t ramp_discrete_floor = 15;
+volatile uint8_t ramp_discrete_floor = 20;
volatile uint8_t ramp_discrete_ceil = MAX_LEVEL - 30;
-volatile uint8_t ramp_discrete_steps = 5;
+volatile uint8_t ramp_discrete_steps = 7;
uint8_t ramp_discrete_step_size; // don't set this
// calculate the nearest ramp level which would be valid at the moment