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authorSelene ToyKeeper2017-09-10 02:48:23 -0600
committerSelene ToyKeeper2017-09-10 02:48:23 -0600
commita23cc299a2738878ff535b9c7ba01efbe6e5983b (patch)
treec682ba5978e6a6dff068fd657eff0e977a58f0d0
parentMoved strobes from 5 clicks to "click, click, long-click". (diff)
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Applied recent changes to UI description text.
-rw-r--r--spaghetti-monster/anduril/anduril.txt23
1 files changed, 16 insertions, 7 deletions
diff --git a/spaghetti-monster/anduril/anduril.txt b/spaghetti-monster/anduril/anduril.txt
index bb0f5e2..2fb74bf 100644
--- a/spaghetti-monster/anduril/anduril.txt
+++ b/spaghetti-monster/anduril/anduril.txt
@@ -1,15 +1,20 @@
From off:
+
+ Ramp shortcuts:
* 1 click: memorized level
* Hold: lowest level then ramp up
* 2 clicks: highest ramp level
* Click, hold: highest level then ramp down
- * 3 clicks: battcheck mode
- (battcheck, goodnight, beacon, tempcheck)
- * 4 clicks: lock-out
- * 5 clicks: strobe modes
+
+ Blinkies:
+ * 3 clicks: specials (battcheck, goodnight, beacon, tempcheck)
+ * Click, click, hold: strobes
(bike flasher, party strobe, tactical strobe, lightning storm mode)
(remembers which you last used)
- * 6 clicks: momentary mode (disconnect power to exit)
+
+ Other:
+ * 4 clicks: lock-out
+ * 5 clicks: momentary mode (disconnect power to exit)
In steady mode:
* 1 click: off
@@ -83,6 +88,10 @@ Thermal calibration mode:
- Hold until hot: set new ceiling value
- ... don't hold: blink out current ceiling value and exit
+Lockout mode:
+ * Hold: momentary moon
+ * 4 clicks: exit lockout (return to regular "off" mode)
+
Momentary mode:
* Press button: Light on (at memorized level).
* Release button: Light off.
@@ -91,8 +100,8 @@ Momentary mode:
TODO:
* save settings in eeprom
- decide on "hold until hot" or "click N times" for thermal config mode
- - test thermal regulation on an actual light
- - improve thermal regulation
+ * test thermal regulation on an actual light
+ * improve thermal regulation
- a way to blink out the firmware version?
- indicator LED support
- a way to configure indicator LED behavior?
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