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authorSelene ToyKeeper2019-11-24 21:30:29 -0700
committerSelene ToyKeeper2019-11-24 21:30:29 -0700
commite8ec4a8ebc8c4285f3d3c4545b56e68a3290c1ff (patch)
tree4a1b68628c779bf4092a64ae027917529d03e158
parentadded -fwhole-program gcc flag, suggested by Agro. Signficantly reduces ROM ... (diff)
parentmerged from upstream fsm branch to get a whole bunch of kernel-level improvem... (diff)
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merged d4v2-buttonled branch, which makes the D4V2's lighted button work
-rw-r--r--hwdef-Emisar_D4v2.h10
-rw-r--r--spaghetti-monster/anduril/anduril.c37
-rw-r--r--spaghetti-monster/anduril/cfg-emisar-d4v2.h4
-rw-r--r--spaghetti-monster/fsm-misc.c23
-rw-r--r--spaghetti-monster/fsm-misc.h6
-rw-r--r--spaghetti-monster/fsm-ramping.c3
6 files changed, 75 insertions, 8 deletions
diff --git a/hwdef-Emisar_D4v2.h b/hwdef-Emisar_D4v2.h
index 0460fad..addf429 100644
--- a/hwdef-Emisar_D4v2.h
+++ b/hwdef-Emisar_D4v2.h
@@ -9,7 +9,7 @@
* 3 PA4 green aux LED
* 4 PA3 blue aux LED
* 5 PA2 e-switch
- * 6 PA1 (none)
+ * 6 PA1 button LED
* 7 PA0 (none)
* 8 GND GND
* 9 VCC VCC
@@ -65,17 +65,23 @@
#define AUXLED_RGB_DDR DDRA // DDRA or DDRB or DDRC
#define AUXLED_RGB_PUE PUEA // PUEA or PUEB or PUEC
+#define BUTTON_LED_PIN PA1 // pin 6
+#define BUTTON_LED_PORT PORTA // for all "PA" pins
+#define BUTTON_LED_DDR DDRA // for all "PA" pins
+#define BUTTON_LED_PUE PUEA // for all "PA" pins
+
// with so many pins, doing this all with #ifdefs gets awkward...
// ... so just hardcode it in each hwdef file instead
inline void hwdef_setup() {
// enable output ports
// 7135
DDRB = (1 << PWM1_PIN);
- // FET, aux R/G/B
+ // FET, aux R/G/B, button LED
DDRA = (1 << PWM2_PIN)
| (1 << AUXLED_R_PIN)
| (1 << AUXLED_G_PIN)
| (1 << AUXLED_B_PIN)
+ | (1 << BUTTON_LED_PIN)
;
// configure PWM
diff --git a/spaghetti-monster/anduril/anduril.c b/spaghetti-monster/anduril/anduril.c
index 438e3fa..4a61da3 100644
--- a/spaghetti-monster/anduril/anduril.c
+++ b/spaghetti-monster/anduril/anduril.c
@@ -2315,7 +2315,13 @@ void rgb_led_update(uint8_t mode, uint8_t arg) {
// turn off aux LEDs when battery is empty
// (but if voltage==0, that means we just booted and don't know yet)
uint8_t volts = voltage; // save a few bytes by caching volatile value
- if ((volts) && (volts < VOLTAGE_LOW)) { rgb_led_set(0); return; }
+ if ((volts) && (volts < VOLTAGE_LOW)) {
+ rgb_led_set(0);
+ #ifdef USE_BUTTON_LED
+ button_led_set(0);
+ #endif
+ return;
+ }
uint8_t pattern = (mode>>4); // off, low, high, blinking, ... more?
uint8_t color = mode & 0x0f;
@@ -2338,7 +2344,9 @@ void rgb_led_update(uint8_t mode, uint8_t arg) {
actual_color = colors[color];
}
else if (color == 7) { // rainbow
- if (0 == (arg & 0x03)) {
+ uint8_t speed = 0x03; // awake speed
+ if (go_to_standby) speed = 0x0f; // asleep speed
+ if (0 == (arg & speed)) {
rainbow = (rainbow + 1) % 6;
}
actual_color = colors[rainbow];
@@ -2365,17 +2373,34 @@ void rgb_led_update(uint8_t mode, uint8_t arg) {
frame = (frame + 1) % sizeof(animation);
pattern = animation[frame];
}
+ uint8_t result;
+ #ifdef USE_BUTTON_LED
+ uint8_t button_led_result;
+ #endif
switch (pattern) {
case 0: // off
- rgb_led_set(0);
+ result = 0;
+ #ifdef USE_BUTTON_LED
+ button_led_result = 0;
+ #endif
break;
case 1: // low
- rgb_led_set(actual_color);
+ result = actual_color;
+ #ifdef USE_BUTTON_LED
+ button_led_result = 1;
+ #endif
break;
- case 2: // high
- rgb_led_set(actual_color << 1);
+ default: // high
+ result = (actual_color << 1);
+ #ifdef USE_BUTTON_LED
+ button_led_result = 2;
+ #endif
break;
}
+ rgb_led_set(result);
+ #ifdef USE_BUTTON_LED
+ button_led_set(button_led_result);
+ #endif
}
#endif
diff --git a/spaghetti-monster/anduril/cfg-emisar-d4v2.h b/spaghetti-monster/anduril/cfg-emisar-d4v2.h
index 0db1062..3da877e 100644
--- a/spaghetti-monster/anduril/cfg-emisar-d4v2.h
+++ b/spaghetti-monster/anduril/cfg-emisar-d4v2.h
@@ -4,7 +4,11 @@
// this light has three aux LED channels: R, G, B
#define USE_AUX_RGB_LEDS
+// it also has an independent LED in the button
+#define USE_BUTTON_LED
// the aux LEDs are front-facing, so turn them off while main LEDs are on
+// TODO: the whole "indicator LED" thing needs to be refactored into
+// "aux LED(s)" and "button LED(s)" since they work a bit differently
#ifdef USE_INDICATOR_LED_WHILE_RAMPING
#undef USE_INDICATOR_LED_WHILE_RAMPING
#endif
diff --git a/spaghetti-monster/fsm-misc.c b/spaghetti-monster/fsm-misc.c
index 0a3cdca..8da7b5b 100644
--- a/spaghetti-monster/fsm-misc.c
+++ b/spaghetti-monster/fsm-misc.c
@@ -148,6 +148,29 @@ void indicator_led_auto() {
*/
#endif // USE_INDICATOR_LED
+#ifdef USE_BUTTON_LED
+// TODO: Refactor this and RGB LED function to merge code and save space
+void button_led_set(uint8_t lvl) {
+ switch (lvl) {
+ case 0: // LED off
+ BUTTON_LED_DDR &= 0xff ^ (1 << BUTTON_LED_PIN);
+ BUTTON_LED_PUE &= 0xff ^ (1 << BUTTON_LED_PIN);
+ BUTTON_LED_PORT &= 0xff ^ (1 << BUTTON_LED_PIN);
+ break;
+ case 1: // LED low
+ BUTTON_LED_DDR &= 0xff ^ (1 << BUTTON_LED_PIN);
+ BUTTON_LED_PUE |= (1 << BUTTON_LED_PIN);
+ BUTTON_LED_PORT |= (1 << BUTTON_LED_PIN);
+ break;
+ default: // LED high
+ BUTTON_LED_DDR |= (1 << BUTTON_LED_PIN);
+ BUTTON_LED_PUE |= (1 << BUTTON_LED_PIN);
+ BUTTON_LED_PORT |= (1 << BUTTON_LED_PIN);
+ break;
+ }
+}
+#endif
+
#ifdef USE_AUX_RGB_LEDS
void rgb_led_set(uint8_t value) {
// value: 0b00BBGGRR
diff --git a/spaghetti-monster/fsm-misc.h b/spaghetti-monster/fsm-misc.h
index a39d31a..66d31ba 100644
--- a/spaghetti-monster/fsm-misc.h
+++ b/spaghetti-monster/fsm-misc.h
@@ -43,10 +43,16 @@ uint8_t blink(uint8_t num, uint8_t speed);
*/
#ifdef USE_INDICATOR_LED
+// FIXME: Remove this, replace with button_led()
// lvl: 0=off, 1=low, 2=high
void indicator_led(uint8_t lvl);
#endif
+#ifdef USE_BUTTON_LED
+// lvl: 0=off, 1=low, 2=high
+void button_led_set(uint8_t lvl);
+#endif
+
#ifdef USE_AUX_RGB_LEDS
// value: 0b00BBGGRR
// each pair of bits: 0=off, 1=low, 2=high
diff --git a/spaghetti-monster/fsm-ramping.c b/spaghetti-monster/fsm-ramping.c
index efa07e4..37c8073 100644
--- a/spaghetti-monster/fsm-ramping.c
+++ b/spaghetti-monster/fsm-ramping.c
@@ -46,6 +46,9 @@ void set_level(uint8_t level) {
#endif
#ifdef USE_AUX_RGB_LEDS
rgb_led_set(0);
+ #ifdef USE_BUTTON_LED
+ button_led_set((level > 0) + (level > MAX_1x7135));
+ #endif
#endif
}
#endif
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