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| author | Selene ToyKeeper | 2020-09-27 03:26:01 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2020-09-27 03:26:01 -0600 |
| commit | 2173d1e3641ca2396a4460e5736823013e1c9357 (patch) | |
| tree | d344b0d8d4fa253ef940d563a4c233e26744412f /spaghetti-monster/fsm-events.c | |
| parent | fixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff) | |
| download | anduril-2173d1e3641ca2396a4460e5736823013e1c9357.tar.gz anduril-2173d1e3641ca2396a4460e5736823013e1c9357.tar.bz2 anduril-2173d1e3641ca2396a4460e5736823013e1c9357.zip | |
reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop()
(fixes bug where first button press after version check was sometimes ignored,
and similar issue after battcheck in simple UI)
- reduced chance of eating first button press after simple UI's battcheck,
because it spent an extra second waiting after finishing the readout,
and it wasn't intuitive for a single click to go from "post-battcheck darkness"
to "off" during that period
- made interrupt_nice_delays() happen every time the state changes, instead of
having nice_delay() explicitly check for state changes while it waits...
(because the explicit check was buggy and used more ROM)
- made nice_delay_ms() abort immediately when interrupt is set, instead of waiting
1ms before it even checks for the interrupt condition... this makes aborted
animations end a lot faster, with less visible flickering
- made blink_num() smaller and simpler, because changes listed above make it possible
- slightly changed order of events in main(), to accommodate for changes above
- fixed issue where battcheck would keep trying to blink out numbers while the user
was holding 10H for voltage config mode
- ... and reduced ROM size by about 38 bytes
Diffstat (limited to 'spaghetti-monster/fsm-events.c')
| -rw-r--r-- | spaghetti-monster/fsm-events.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c index b4cb671..3279c14 100644 --- a/spaghetti-monster/fsm-events.c +++ b/spaghetti-monster/fsm-events.c @@ -126,7 +126,6 @@ inline void interrupt_nice_delays() { nice_delay_interrupt = 1; } // 0: state changed // 1: normal completion uint8_t nice_delay_ms(uint16_t ms) { - StatePtr old_state = current_state; /* // delay_zero() implementation if (ms == 0) { CLKPR = 1<<CLKPCE; CLKPR = 0; // full speed @@ -135,6 +134,10 @@ uint8_t nice_delay_ms(uint16_t ms) { } */ while(ms-- > 0) { + if (nice_delay_interrupt) { + return 0; + } + #ifdef USE_DYNAMIC_UNDERCLOCKING #ifdef USE_RAMPING uint8_t level = actual_level; // volatile, avoid repeat access @@ -168,9 +171,6 @@ uint8_t nice_delay_ms(uint16_t ms) { // run pending system processes while we wait handle_deferred_interrupts(); - if ((nice_delay_interrupt) || (old_state != current_state)) { - return 0; // state changed; abort - } // handle events only afterward, so that any collapsed delays will // finish running the UI's loop() code before taking any further actions // (this helps make sure code runs in the correct order) |
