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authorSelene ToyKeeper2020-09-27 03:26:01 -0600
committerSelene ToyKeeper2020-09-27 03:26:01 -0600
commit2173d1e3641ca2396a4460e5736823013e1c9357 (patch)
treed344b0d8d4fa253ef940d563a4c233e26744412f /spaghetti-monster/fsm-events.c
parentfixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff)
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reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes
Diffstat (limited to 'spaghetti-monster/fsm-events.c')
-rw-r--r--spaghetti-monster/fsm-events.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c
index b4cb671..3279c14 100644
--- a/spaghetti-monster/fsm-events.c
+++ b/spaghetti-monster/fsm-events.c
@@ -126,7 +126,6 @@ inline void interrupt_nice_delays() { nice_delay_interrupt = 1; }
// 0: state changed
// 1: normal completion
uint8_t nice_delay_ms(uint16_t ms) {
- StatePtr old_state = current_state;
/* // delay_zero() implementation
if (ms == 0) {
CLKPR = 1<<CLKPCE; CLKPR = 0; // full speed
@@ -135,6 +134,10 @@ uint8_t nice_delay_ms(uint16_t ms) {
}
*/
while(ms-- > 0) {
+ if (nice_delay_interrupt) {
+ return 0;
+ }
+
#ifdef USE_DYNAMIC_UNDERCLOCKING
#ifdef USE_RAMPING
uint8_t level = actual_level; // volatile, avoid repeat access
@@ -168,9 +171,6 @@ uint8_t nice_delay_ms(uint16_t ms) {
// run pending system processes while we wait
handle_deferred_interrupts();
- if ((nice_delay_interrupt) || (old_state != current_state)) {
- return 0; // state changed; abort
- }
// handle events only afterward, so that any collapsed delays will
// finish running the UI's loop() code before taking any further actions
// (this helps make sure code runs in the correct order)