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| author | Selene ToyKeeper | 2018-09-13 03:44:23 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2018-09-13 03:44:23 -0600 |
| commit | 215a56b08586dcf4352b6eb2713f5238a4d5b360 (patch) | |
| tree | b9eb06ecc88e9941273a04470bad97a6f6078081 /spaghetti-monster/fsm-ramping.h | |
| parent | fixed bug: clicking MAX_CLICKS+1 times and holding the final click would hang... (diff) | |
| download | anduril-215a56b08586dcf4352b6eb2713f5238a4d5b360.tar.gz anduril-215a56b08586dcf4352b6eb2713f5238a4d5b360.tar.bz2 anduril-215a56b08586dcf4352b6eb2713f5238a4d5b360.zip | |
Added tint ramping. Not tested yet. Also added BLF Lantern build target.
Diffstat (limited to 'spaghetti-monster/fsm-ramping.h')
| -rw-r--r-- | spaghetti-monster/fsm-ramping.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-ramping.h b/spaghetti-monster/fsm-ramping.h index 14c8dae..9732b9c 100644 --- a/spaghetti-monster/fsm-ramping.h +++ b/spaghetti-monster/fsm-ramping.h @@ -26,6 +26,10 @@ // actual_level: last ramp level set by set_level() volatile uint8_t actual_level = 0; +#ifdef USE_TINT_RAMPING +uint8_t tint = 0; +#endif + #ifdef USE_SET_LEVEL_GRADUALLY // adjust brightness very smoothly volatile uint8_t gradual_target; |
