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authorSelene ToyKeeper2017-08-27 19:40:40 -0600
committerSelene ToyKeeper2017-08-27 19:40:40 -0600
commitdce497bf15799133bf336ab46c3e39d7b0d92839 (patch)
tree6a39b7912f046af72563c93344376e3830fe810a /spaghetti-monster/fsm-states.h
parentReduced ROM size, simplified logic, made sure discrete ramp won't overflow ou... (diff)
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Ramp config mode actually works now...
Added EV_reenter_state event to indicate an obscuring state was popped off the stack and the underlying one is now on top again.
Diffstat (limited to 'spaghetti-monster/fsm-states.h')
-rw-r--r--spaghetti-monster/fsm-states.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h
index 0daf915..f92abba 100644
--- a/spaghetti-monster/fsm-states.h
+++ b/spaghetti-monster/fsm-states.h
@@ -35,7 +35,8 @@ volatile StatePtr current_state;
StatePtr state_stack[STATE_STACK_SIZE];
uint8_t state_stack_len = 0;
-void _set_state(StatePtr new_state, uint16_t arg);
+void _set_state(StatePtr new_state, uint16_t arg,
+ EventPtr exit_event, EventPtr enter_event);
int8_t push_state(StatePtr new_state, uint16_t arg);
StatePtr pop_state();
uint8_t set_state(StatePtr new_state, uint16_t arg);