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authorSelene ToyKeeper2019-11-14 01:52:50 -0700
committerSelene ToyKeeper2019-11-14 01:52:50 -0700
commit8b59e880614455bd7bc7d8595de847dd6fe9b5b2 (patch)
treea7426296b9fa1471ba2841eba0415bbfaed3e5c7 /spaghetti-monster/fsm-wdt.c
parentfixed some compile issues related to delay_4ms() (diff)
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refactored how interrupts work...
set a flag and return immediately, then handle the actual logic later during a less-critical code path Enables smarter responses to standby wakeups. Seems to fix missed button presses during standby, and most of the too-fast sleep ticks. Also eliminated waits from button state measurement, so it can happen easier during standby. (also eliminates the chance of an infinite loop on extra-noisy hardware) Also might improve timing-sensitive interrupts like attiny85 PWM channel 4, or a PWM-DSM hybrid technique I'd like to try. BUT this change also appears to break the thermal sensor, so that needs to be fixed.
Diffstat (limited to 'spaghetti-monster/fsm-wdt.c')
-rw-r--r--spaghetti-monster/fsm-wdt.c22
1 files changed, 15 insertions, 7 deletions
diff --git a/spaghetti-monster/fsm-wdt.c b/spaghetti-monster/fsm-wdt.c
index 6e61e87..3cb7d86 100644
--- a/spaghetti-monster/fsm-wdt.c
+++ b/spaghetti-monster/fsm-wdt.c
@@ -82,11 +82,23 @@ inline void WDT_off()
// clock tick -- this runs every 16ms (62.5 fps)
ISR(WDT_vect) {
+ irq_wdt = 1; // WDT event happened
+}
+
+void WDT_inner() {
+ irq_wdt = 0; // WDT event handled; reset flag
+
static uint8_t adc_trigger = 0;
- #ifdef TICK_DURING_STANDBY
- f_wdt = 1; // WDT event happened
+ // detect and emit button change events (even during standby)
+ uint8_t was_pressed = button_last_state;
+ uint8_t pressed = button_is_pressed();
+ if (was_pressed != pressed) {
+ go_to_standby = 0;
+ PCINT_inner(pressed);
+ }
+ #ifdef TICK_DURING_STANDBY
static uint16_t sleep_counter = 0;
// handle standby mode specially
if (go_to_standby) {
@@ -107,11 +119,6 @@ ISR(WDT_vect) {
else { sleep_counter = 0; }
#endif
- // detect and emit button change events
- uint8_t was_pressed = button_last_state;
- uint8_t pressed = button_is_pressed();
- if (was_pressed != pressed) PCINT_inner(pressed);
-
// cache this here to reduce ROM size, because it's volatile
uint16_t ticks_since_last = ticks_since_last_event;
@@ -178,6 +185,7 @@ ISR(WDT_vect) {
if (go_to_standby) ADC_on();
#endif
ADC_start_measurement();
+ irq_adc = 0;
adcint_enable = 1;
}
#endif