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authorSelene ToyKeeper2023-11-02 17:16:25 -0600
committerSelene ToyKeeper2023-11-02 17:16:25 -0600
commit7cb4fe0944b839f28dfd96a88a772cd6a8b58019 (patch)
tree8d3b203f1650edc28b1f67e1589e3bc870b33fa6 /spaghetti-monster/ramping-ui
parentadded LICENSE (GPLv3) (diff)
downloadanduril-7cb4fe0944b839f28dfd96a88a772cd6a8b58019.tar.gz
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reorganized project files (part 1)
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)
Diffstat (limited to 'spaghetti-monster/ramping-ui')
-rw-r--r--spaghetti-monster/ramping-ui/ramping-ui.c359
1 files changed, 0 insertions, 359 deletions
diff --git a/spaghetti-monster/ramping-ui/ramping-ui.c b/spaghetti-monster/ramping-ui/ramping-ui.c
deleted file mode 100644
index 583498a..0000000
--- a/spaghetti-monster/ramping-ui/ramping-ui.c
+++ /dev/null
@@ -1,359 +0,0 @@
-/*
- * Ramping-UI: Ramping UI for SpaghettiMonster.
- *
- * Copyright (C) 2017 Selene ToyKeeper
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "hwdef-Emisar_D4.h"
-#define USE_LVP
-#define USE_THERMAL_REGULATION
-#define DEFAULT_THERM_CEIL 32
-#define USE_DELAY_MS
-#define USE_DELAY_ZERO
-#define USE_RAMPING
-#define USE_BATTCHECK
-#define BATTCHECK_VpT
-#define RAMP_LENGTH 150
-#include "spaghetti-monster.h"
-
-// FSM states
-uint8_t off_state(Event event, uint16_t arg);
-uint8_t steady_state(Event event, uint16_t arg);
-uint8_t strobe_state(Event event, uint16_t arg);
-#ifdef USE_BATTCHECK
-uint8_t battcheck_state(Event event, uint16_t arg);
-uint8_t tempcheck_state(Event event, uint16_t arg);
-#endif
-
-// brightness control
-uint8_t memorized_level = MAX_1x7135;
-// smooth vs discrete ramping
-uint8_t ramp_step_size = 1;
-
-#ifdef USE_THERMAL_REGULATION
-// brightness before thermal step-down
-uint8_t target_level = 0;
-#endif
-
-// strobe timing
-volatile uint8_t strobe_delay = 67;
-volatile uint8_t strobe_type = 0; // 0 == party strobe, 1 == tactical strobe
-
-
-uint8_t off_state(Event event, uint16_t arg) {
- // turn emitter off when entering state
- if (event == EV_enter_state) {
- set_level(0);
- // sleep while off (lower power use)
- go_to_standby = 1;
- return EVENT_HANDLED;
- }
- // hold (initially): go to lowest level, but allow abort for regular click
- else if (event == EV_click1_press) {
- set_level(1);
- return EVENT_HANDLED;
- }
- // 1 click (before timeout): go to memorized level, but allow abort for double click
- else if (event == EV_click1_release) {
- set_level(memorized_level);
- return EVENT_HANDLED;
- }
- // 1 click: regular mode
- else if (event == EV_1click) {
- set_state(steady_state, memorized_level);
- return EVENT_HANDLED;
- }
- // 2 clicks (initial press): off, to prep for later events
- else if (event == EV_click2_press) {
- set_level(0);
- return EVENT_HANDLED;
- }
- // 2 clicks: highest mode
- else if (event == EV_2clicks) {
- set_state(steady_state, MAX_LEVEL);
- return EVENT_HANDLED;
- }
- // 3 clicks: strobe mode
- else if (event == EV_3clicks) {
- set_state(strobe_state, 0);
- return EVENT_HANDLED;
- }
- #ifdef USE_BATTCHECK
- // 4 clicks: battcheck mode
- else if (event == EV_4clicks) {
- set_state(battcheck_state, 0);
- return EVENT_HANDLED;
- }
- #endif
- // hold: go to lowest level
- else if (event == EV_click1_hold) {
- // don't start ramping immediately;
- // give the user time to release at moon level
- if (arg >= HOLD_TIMEOUT)
- set_state(steady_state, 1);
- return EVENT_HANDLED;
- }
- // hold, release quickly: go to lowest level
- else if (event == EV_click1_hold_release) {
- set_state(steady_state, 1);
- return EVENT_HANDLED;
- }
- // click, hold: go to highest level (for ramping down)
- else if (event == EV_click2_hold) {
- set_state(steady_state, MAX_LEVEL);
- return EVENT_HANDLED;
- }
- return EVENT_NOT_HANDLED;
-}
-
-
-uint8_t steady_state(Event event, uint16_t arg) {
- // turn LED on when we first enter the mode
- if (event == EV_enter_state) {
- // remember this level, unless it's moon or turbo
- if ((arg > 1) && (arg < MAX_LEVEL))
- memorized_level = arg;
- // use the requested level even if not memorized
- #ifdef USE_THERMAL_REGULATION
- target_level = arg;
- #endif
- set_level(arg);
- return EVENT_HANDLED;
- }
- // 1 click: off
- else if (event == EV_1click) {
- set_state(off_state, 0);
- return EVENT_HANDLED;
- }
- // 2 clicks: go to/from highest level
- else if (event == EV_2clicks) {
- if (actual_level < MAX_LEVEL) {
- memorized_level = actual_level; // in case we're on moon
- #ifdef USE_THERMAL_REGULATION
- target_level = MAX_LEVEL;
- #endif
- set_level(MAX_LEVEL);
- }
- else {
- #ifdef USE_THERMAL_REGULATION
- target_level = memorized_level;
- #endif
- set_level(memorized_level);
- }
- return EVENT_HANDLED;
- }
- // 3 clicks: go to strobe modes
- else if (event == EV_3clicks) {
- set_state(strobe_state, 0);
- return EVENT_HANDLED;
- }
- // 4 clicks: toggle smooth vs discrete ramping
- else if (event == EV_4clicks) {
- if (ramp_step_size == 1) ramp_step_size = MAX_LEVEL/6;
- else ramp_step_size = 1;
- set_level(0);
- delay_4ms(20/4);
- set_level(memorized_level);
- return EVENT_HANDLED;
- }
- // hold: change brightness (brighter)
- else if (event == EV_click1_hold) {
- // ramp slower in discrete mode
- if (arg % ramp_step_size != 0) {
- return EVENT_HANDLED;
- }
- // FIXME: make it ramp down instead, if already at max
- if (actual_level + ramp_step_size < MAX_LEVEL)
- memorized_level = actual_level + ramp_step_size;
- else memorized_level = MAX_LEVEL;
- #ifdef USE_THERMAL_REGULATION
- target_level = memorized_level;
- #endif
- // only blink once for each threshold
- if ((memorized_level != actual_level)
- && ((memorized_level == MAX_1x7135)
- || (memorized_level == MAX_LEVEL))) {
- set_level(0);
- delay_4ms(8/4);
- }
- set_level(memorized_level);
- return EVENT_HANDLED;
- }
- // click, hold: change brightness (dimmer)
- else if (event == EV_click2_hold) {
- // ramp slower in discrete mode
- if (arg % ramp_step_size != 0) {
- return EVENT_HANDLED;
- }
- // FIXME: make it ramp up instead, if already at min
- if (actual_level > ramp_step_size)
- memorized_level = (actual_level-ramp_step_size);
- else
- memorized_level = 1;
- #ifdef USE_THERMAL_REGULATION
- target_level = memorized_level;
- #endif
- // only blink once for each threshold
- if ((memorized_level != actual_level)
- && ((memorized_level == MAX_1x7135)
- || (memorized_level == 1))) {
- set_level(0);
- delay_4ms(8/4);
- }
- set_level(memorized_level);
- return EVENT_HANDLED;
- }
- #ifdef USE_THERMAL_REGULATION
- // TODO: test this on a real light
- // overheating: drop by an amount proportional to how far we are above the ceiling
- else if (event == EV_temperature_high) {
- if (actual_level > MAX_LEVEL/4) {
- uint8_t stepdown = actual_level - arg;
- if (stepdown < MAX_LEVEL/4) stepdown = MAX_LEVEL/4;
- set_level(stepdown);
- }
- return EVENT_HANDLED;
- }
- // underheating: increase slowly if we're lower than the target
- // (proportional to how low we are)
- else if (event == EV_temperature_low) {
- if (actual_level < target_level) {
- uint8_t stepup = actual_level + (arg>>1);
- if (stepup > target_level) stepup = target_level;
- set_level(stepup);
- }
- return EVENT_HANDLED;
- }
- #endif
- return EVENT_NOT_HANDLED;
-}
-
-
-uint8_t strobe_state(Event event, uint16_t arg) {
- if (event == EV_enter_state) {
- return EVENT_HANDLED;
- }
- // 1 click: off
- else if (event == EV_1click) {
- set_state(off_state, 0);
- return EVENT_HANDLED;
- }
- // 2 clicks: toggle party strobe vs tactical strobe
- else if (event == EV_2clicks) {
- strobe_type ^= 1;
- return EVENT_HANDLED;
- }
- // 3 clicks: go back to regular modes
- else if (event == EV_3clicks) {
- set_state(steady_state, memorized_level);
- return EVENT_HANDLED;
- }
- // hold: change speed (go faster)
- else if (event == EV_click1_hold) {
- if ((arg & 1) == 0) {
- if (strobe_delay > 8) strobe_delay --;
- }
- return EVENT_HANDLED;
- }
- // click, hold: change speed (go slower)
- else if (event == EV_click2_hold) {
- if ((arg & 1) == 0) {
- if (strobe_delay < 255) strobe_delay ++;
- }
- return EVENT_HANDLED;
- }
- return EVENT_NOT_HANDLED;
-}
-
-
-#ifdef USE_BATTCHECK
-uint8_t battcheck_state(Event event, uint16_t arg) {
- // 1 click: off
- if (event == EV_1click) {
- set_state(off_state, 0);
- return EVENT_HANDLED;
- }
- // 2 clicks: tempcheck mode
- else if (event == EV_2clicks) {
- set_state(tempcheck_state, 0);
- return EVENT_HANDLED;
- }
- return EVENT_NOT_HANDLED;
-}
-
-uint8_t tempcheck_state(Event event, uint16_t arg) {
- // 1 click: off
- if (event == EV_1click) {
- set_state(off_state, 0);
- return EVENT_HANDLED;
- }
- return EVENT_NOT_HANDLED;
-}
-#endif
-
-
-void low_voltage() {
- // "step down" from strobe to something low
- if (current_state == strobe_state) {
- set_state(steady_state, RAMP_SIZE/6);
- }
- // in normal mode, step down by half or turn off
- else if (current_state == steady_state) {
- if (actual_level > 1) {
- set_level(actual_level >> 1);
- }
- else {
- set_state(off_state, 0);
- }
- }
- // all other modes, just turn off when voltage is low
- else {
- set_state(off_state, 0);
- }
-}
-
-
-void setup() {
- set_level(RAMP_SIZE/8);
- delay_4ms(3);
- set_level(0);
-
- push_state(off_state, 0);
-}
-
-
-void loop() {
- if (current_state == strobe_state) {
- set_level(MAX_LEVEL);
- if (strobe_type == 0) { // party strobe
- if (strobe_delay < 30) delay_zero();
- else delay_ms(1);
- } else { //tactical strobe
- nice_delay_ms(strobe_delay >> 1);
- }
- set_level(0);
- nice_delay_ms(strobe_delay);
- }
- #ifdef USE_BATTCHECK
- else if (current_state == battcheck_state) {
- battcheck();
- }
- else if (current_state == tempcheck_state) {
- blink_num(temperature);
- nice_delay_ms(1000);
- }
- #endif
-}
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