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authorSelene ToyKeeper2020-09-14 02:48:34 -0600
committerSelene ToyKeeper2020-09-14 02:48:34 -0600
commit46db889558b953d5a8831c7912bfff4570ae9305 (patch)
treeb8ee1f10e58a2472dd00a9f37e770a6cb1c3b8f9 /spaghetti-monster
parentfixed bug: ramp 2H at floor went up instead of staying at floor (diff)
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fixed bug: ticks_since_last_event wasn't getting reset on button hold release
The visible symptom was: Ramp up for 1s or longer, release, wait more than 1s, then hold again. It should ramp up, but it would ramp down instead. The clause for resetting ramp_direction wasn't happening, because the EV_tick counter started at a value higher than 1s where it would normally trigger. The underlying cause was a bit complicated. Recent changes in PCINT_inner() were causing ticks_since_last_event to get set to 0 (at push_event()) and then back to its previous value (at emit_current_event()). The EV_tick counter would then start at whatever the button release event used. The fix involved removing the part of emit_current_event() where it would set ticks_since_last_event to "arg". That line was a very old bug which simply hadn't caused any visible issues until recently. Instead, it needs to set ticks_since_last_event more carefully, at other locations. Specifically, it resets to 0 now in empty_event_sequence() and one more location in the deferred WDT handler (when HOLD_TIMEOUT triggers). Additionally, push_event() was only ever used from PCINT_inner()... so I moved the tick reset logic to PCINT_inner() instead. This allows us to decrease size by about 10 bytes, since PCINT_inner() no longer needs to copy the counter before it gets reset. However, it also means push_event() should never be called from any other function.
Diffstat (limited to 'spaghetti-monster')
-rw-r--r--spaghetti-monster/fsm-events.c7
-rw-r--r--spaghetti-monster/fsm-events.h2
-rw-r--r--spaghetti-monster/fsm-pcint.c4
-rw-r--r--spaghetti-monster/fsm-wdt.c4
4 files changed, 9 insertions, 8 deletions
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c
index ad869a6..93c38c9 100644
--- a/spaghetti-monster/fsm-events.c
+++ b/spaghetti-monster/fsm-events.c
@@ -25,6 +25,7 @@
void empty_event_sequence() {
current_event = EV_none;
+ ticks_since_last_event = 0;
// when the user completes an input sequence, interrupt any running timers
// to cancel any delays currently in progress
// This eliminates a whole bunch of extra code:
@@ -33,8 +34,9 @@ void empty_event_sequence() {
interrupt_nice_delays();
}
-uint8_t push_event(uint8_t ev_type) {
- ticks_since_last_event = 0; // something happened
+uint8_t push_event(uint8_t ev_type) { // only for use by PCINT_inner()
+ // don't do this here; do it in PCINT_inner() instead
+ //ticks_since_last_event = 0; // something happened
// only click events are sent to this function
current_event |= B_CLICK;
@@ -208,7 +210,6 @@ void emit(Event event, uint16_t arg) {
}
void emit_current_event(uint16_t arg) {
- ticks_since_last_event = arg;
emit(current_event, arg);
}
diff --git a/spaghetti-monster/fsm-events.h b/spaghetti-monster/fsm-events.h
index 871c6a1..f83d306 100644
--- a/spaghetti-monster/fsm-events.h
+++ b/spaghetti-monster/fsm-events.h
@@ -202,7 +202,7 @@ static volatile uint16_t ticks_since_last_event = 0;
void empty_event_sequence();
-uint8_t push_event(uint8_t ev_type);
+uint8_t push_event(uint8_t ev_type); // only for use by PCINT_inner()
#define EMISSION_QUEUE_LEN 16
diff --git a/spaghetti-monster/fsm-pcint.c b/spaghetti-monster/fsm-pcint.c
index eacc699..021a076 100644
--- a/spaghetti-monster/fsm-pcint.c
+++ b/spaghetti-monster/fsm-pcint.c
@@ -101,9 +101,9 @@ void PCINT_inner(uint8_t pressed) {
emit_current_event(0);
} else { // user released button
// how long was the button held?
- uint16_t ticks_since_last = ticks_since_last_event;
push_event(B_RELEASE);
- emit_current_event(ticks_since_last);
+ emit_current_event(ticks_since_last_event);
}
+ ticks_since_last_event = 0;
}
#endif
diff --git a/spaghetti-monster/fsm-wdt.c b/spaghetti-monster/fsm-wdt.c
index 94266c1..9e8d9af 100644
--- a/spaghetti-monster/fsm-wdt.c
+++ b/spaghetti-monster/fsm-wdt.c
@@ -150,6 +150,7 @@ void WDT_inner() {
// (first frame of a "hold" event)
else {
if (ticks_since_last >= HOLD_TIMEOUT) {
+ ticks_since_last_event = 0;
current_event |= B_HOLD;
emit_current_event(0);
}
@@ -160,9 +161,8 @@ void WDT_inner() {
else if (current_event) {
// "hold" event just ended
// no timeout required when releasing a long-press
- // TODO? move this logic to PCINT() and simplify things here?
if (current_event & B_HOLD) {
- //emit_current_event(0); // should have been emitted by PCINT_inner()
+ //emit_current_event(ticks_since_last); // should have been emitted by PCINT_inner()
empty_event_sequence();
}
// end and clear event after release timeout
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