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-rw-r--r--spaghetti-monster/anduril/anduril-manual.txt20
-rw-r--r--spaghetti-monster/anduril/anduril.c36
2 files changed, 46 insertions, 10 deletions
diff --git a/spaghetti-monster/anduril/anduril-manual.txt b/spaghetti-monster/anduril/anduril-manual.txt
index 96640f6..3684b50 100644
--- a/spaghetti-monster/anduril/anduril-manual.txt
+++ b/spaghetti-monster/anduril/anduril-manual.txt
@@ -223,11 +223,23 @@ Momentary Mode
Click 5 times from Off to enter Momentary mode. This locks the
flashlight into a single-mode interface where the LEDs are only on when
-the button is held down. It is intended for Morse code and other
-signalling tasks.
+the button is held down. It is intended for Morse code, light painting,
+and other tasks where the light should be on only for a short time and
+probably in a pattern.
-Brightness is the last-ramped level, so adjust that before entering
-momentary mode.
+Momentary mode does either a steady brightness level or a strobe. To
+select which one, go to the mode you want to use, adjust the brightness
+and speed and other settings, then turn the light off. Then click 5
+times to enter momentary mode.
+
+Supported momentary modes are steady (normal ramping mode) and strobes
+(everything in the "strobe" mode group).
+
+In steady mode, brightness is the last-ramped level, so adjust that
+before entering momentary mode.
+
+In momentary strobe mode, the settings are copied from the last-used
+strobe mode, such as party strobe, tactical strobe, or lightning.
To exit this mode, physically disconnect power by unscrewing the tailcap
or battery tube.
diff --git a/spaghetti-monster/anduril/anduril.c b/spaghetti-monster/anduril/anduril.c
index fadf51e..0fb9386 100644
--- a/spaghetti-monster/anduril/anduril.c
+++ b/spaghetti-monster/anduril/anduril.c
@@ -244,6 +244,8 @@ uint8_t beacon_config_state(Event event, uint16_t arg);
uint8_t lockout_state(Event event, uint16_t arg);
// momentary / signalling mode
uint8_t momentary_state(Event event, uint16_t arg);
+uint8_t momentary_mode = 0; // 0 = ramping, 1 = strobe
+uint8_t momentary_active = 0; // boolean, true if active *right now*
#ifdef USE_MUGGLE_MODE
// muggle mode, super-simple, hard to exit
uint8_t muggle_state(Event event, uint16_t arg);
@@ -568,6 +570,7 @@ uint8_t steady_state(Event event, uint16_t arg) {
// turn LED on when we first enter the mode
if ((event == EV_enter_state) || (event == EV_reenter_state)) {
+ momentary_mode = 0; // 0 = ramping, 1 = strobes
// if we just got back from config mode, go back to memorized level
if (event == EV_reenter_state) {
arg = memorized_level;
@@ -935,6 +938,8 @@ uint8_t strobe_state(Event event, uint16_t arg) {
// (maybe I should just make it nonvolatile?)
strobe_mode_te st = strobe_type;
+ momentary_mode = 1; // 0 = ramping, 1 = strobes
+
#ifdef USE_CANDLE_MODE
// pass all events to candle mode, when it's active
// (the code is in its own pseudo-state to keep things cleaner)
@@ -1542,14 +1547,24 @@ uint8_t lockout_state(Event event, uint16_t arg) {
uint8_t momentary_state(Event event, uint16_t arg) {
// TODO: momentary strobe here? (for light painting)
+ // init strobe mode, if relevant
+ if ((event == EV_enter_state) && (momentary_mode == 1)) {
+ strobe_state(event, arg);
+ }
+
// light up when the button is pressed; go dark otherwise
// button is being held
if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) {
- set_level(memorized_level);
+ momentary_active = 1;
+ // 0 = ramping, 1 = strobes
+ if (momentary_mode == 0) {
+ set_level(memorized_level);
+ }
return MISCHIEF_MANAGED;
}
// button was released
else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) {
+ momentary_active = 0;
set_level(0);
//go_to_standby = 1; // sleep while light is off
return MISCHIEF_MANAGED;
@@ -1560,10 +1575,18 @@ uint8_t momentary_state(Event event, uint16_t arg) {
// with exiting via tailcap loosen+tighten unless you leave power
// disconnected for several seconds, so we want to be awake when that
// happens to speed up the process)
- else if ((event == EV_tick) && (actual_level == 0)) {
- if (arg > TICKS_PER_SECOND*15) { // sleep after 15 seconds
- go_to_standby = 1; // sleep while light is off
- // TODO: lighted button should use lockout config?
+ else if (event == EV_tick) {
+ if (momentary_active) {
+ // 0 = ramping, 1 = strobes
+ if (momentary_mode == 1) {
+ return strobe_state(event, arg);
+ }
+ }
+ else {
+ if (arg > TICKS_PER_SECOND*15) { // sleep after 15 seconds
+ go_to_standby = 1; // sleep while light is off
+ // TODO: lighted button should use lockout config?
+ }
}
return MISCHIEF_MANAGED;
}
@@ -2181,7 +2204,8 @@ void loop() {
if (0) {}
#ifdef USE_STROBE_STATE
- else if (state == strobe_state) {
+ else if ((state == strobe_state)
+ || ((state == momentary_state) && (momentary_mode == 1) && (momentary_active)) ) { // also handle momentary strobes
uint8_t st = strobe_type;
switch(st) {
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