diff options
| -rw-r--r-- | spaghetti-monster/baton.c | 17 | ||||
| -rw-r--r-- | spaghetti-monster/spaghetti-monster.h | 17 | ||||
| -rw-r--r-- | tk-delay.h | 2 |
3 files changed, 25 insertions, 11 deletions
diff --git a/spaghetti-monster/baton.c b/spaghetti-monster/baton.c index de63914..ed2b444 100644 --- a/spaghetti-monster/baton.c +++ b/spaghetti-monster/baton.c @@ -21,16 +21,19 @@ #define USE_LVP #define USE_DEBUG_BLINK #define USE_DELAY_MS +#define USE_DELAY_ZERO #include "spaghetti-monster.h" // ../../bin/level_calc.py 2 7 7135 3 0.25 150 FET 1 10 1500 uint8_t pwm1_modes[] = { 3, 27, 130, 255, 255, 255, 0, }; uint8_t pwm2_modes[] = { 0, 0, 0, 12, 62, 141, 255, }; +// FSM states uint8_t off_state(EventPtr event, uint16_t arg); uint8_t steady_state(EventPtr event, uint16_t arg); uint8_t party_strobe_state(EventPtr event, uint16_t arg); +// brightness control uint8_t current_mode = 0; void set_mode(uint8_t mode) { @@ -43,6 +46,7 @@ uint8_t off_state(EventPtr event, uint16_t arg) { if (event == EV_enter_state) { PWM1_LVL = 0; PWM2_LVL = 0; + // TODO: standby_mode(); return 0; } // 1 click: regular mode @@ -90,7 +94,7 @@ uint8_t steady_state(EventPtr event, uint16_t arg) { } // 2 clicks: go to strobe modes else if (event == EV_2clicks) { - set_state(party_strobe_state, 2); + set_state(party_strobe_state, 0xff); return 0; } // hold: change brightness @@ -106,18 +110,19 @@ uint8_t steady_state(EventPtr event, uint16_t arg) { uint8_t party_strobe_state(EventPtr event, uint16_t arg) { static volatile uint8_t frames = 0; - static volatile uint8_t between = 0; + static volatile uint8_t between = 2; if (event == EV_enter_state) { - between = arg; + if (arg < 64) between = arg; frames = 0; return 0; } - // strobe the emitter + // tick: strobe the emitter else if (event == EV_tick) { if (frames == 0) { PWM1_LVL = 255; PWM2_LVL = 0; - delay_ms(1); + if (between < 3) delay_zero(); + else delay_ms(1); PWM1_LVL = 0; } //frames = (frames + 1) % between; @@ -132,7 +137,7 @@ uint8_t party_strobe_state(EventPtr event, uint16_t arg) { } // 2 clicks: go back to regular modes else if (event == EV_2clicks) { - set_state(steady_state, 1); + set_state(steady_state, current_mode); return 0; } // hold: change speed diff --git a/spaghetti-monster/spaghetti-monster.h b/spaghetti-monster/spaghetti-monster.h index e51416a..cfabea8 100644 --- a/spaghetti-monster/spaghetti-monster.h +++ b/spaghetti-monster/spaghetti-monster.h @@ -243,8 +243,10 @@ void empty_event_sequence() { void push_event(uint8_t ev_type) { ticks_since_last_event = 0; // something happened uint8_t i; - for(i=0; current_event[i] && (i<EV_MAX_LEN); i++); - if (i < EV_MAX_LEN) { + uint8_t prev_event = 0; // never push the same event twice in a row + for(i=0; current_event[i] && (i<EV_MAX_LEN); i++) + prev_event = current_event[i]; + if ((i < EV_MAX_LEN) && (prev_event != ev_type)) { current_event[i] = ev_type; } else { // TODO: ... something? @@ -418,6 +420,12 @@ uint8_t button_is_pressed() { //void button_change_interrupt() { ISR(PCINT0_vect) { + // this interrupt should not be re-entrant + //static volatile uint8_t lockout = 0; + + //if (lockout) return; + //lockout = 1; + //DEBUG_FLASH; // something happened @@ -433,6 +441,7 @@ ISR(PCINT0_vect) { // check if sequence matches any defined sequences // if so, send event to current state callback emit_current_event(0); + //lockout = 0; } // clock tick -- this runs every 16ms (62.5 fps) @@ -458,7 +467,7 @@ ISR(WDT_vect) { // user held button long enough to count as a long click? if (last_event == A_PRESS) { - if (ticks_since_last_event == HOLD_TIMEOUT) { + if (ticks_since_last_event >= HOLD_TIMEOUT) { push_event(A_HOLD); emit_current_event(0); } @@ -478,7 +487,7 @@ ISR(WDT_vect) { empty_event_sequence(); } // end and clear event after release timeout - else if (ticks_since_last_event == RELEASE_TIMEOUT) { + else if (ticks_since_last_event >= RELEASE_TIMEOUT) { push_event(A_RELEASE_TIMEOUT); emit_current_event(0); empty_event_sequence(); @@ -40,7 +40,7 @@ void _delay_ms(uint16_t n) //#endif } #endif -#ifdef USE_FINE_DELAY +#if defined(USE_FINE_DELAY) || defined(USE_DELAY_ZERO) #define delay_zero _delay_zero void _delay_zero() { _delay_loop_2(BOGOMIPS/3); |
