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-rw-r--r--spaghetti-monster/baton/baton.c188
-rw-r--r--spaghetti-monster/baton/baton.txt21
2 files changed, 0 insertions, 209 deletions
diff --git a/spaghetti-monster/baton/baton.c b/spaghetti-monster/baton/baton.c
deleted file mode 100644
index e672755..0000000
--- a/spaghetti-monster/baton/baton.c
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
- * Baton: Olight Baton-like UI for SpaghettiMonster.
- *
- * Copyright (C) 2017 Selene ToyKeeper
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "hwdef-Emisar_D4.h"
-#define USE_LVP
-#define USE_THERMAL_REGULATION
-#define USE_DELAY_MS
-#include "spaghetti-monster.h"
-
-// FSM states
-uint8_t off_state(Event event, uint16_t arg);
-uint8_t steady_state(Event event, uint16_t arg);
-uint8_t lockout_state(Event event, uint16_t arg);
-
-// brightness control
-uint8_t memorized_level = 1;
-uint8_t actual_level = 0;
-#ifdef USE_THERMAL_REGULATION
-uint8_t target_level = 0;
-#endif
-
-// moon + ../../bin/level_calc.py 2 6 7135 18 10 150 FET 1 10 1500
-uint8_t pwm1_levels[] = { 3, 18, 110, 255, 255, 255, 0, };
-uint8_t pwm2_levels[] = { 0, 0, 0, 9, 58, 138, 255, };
-#define MAX_LEVEL (sizeof(pwm1_levels)-1)
-
-// set LED brightness
-void set_level(uint8_t lvl) {
- actual_level = lvl;
- PWM1_LVL = pwm1_levels[lvl];
- PWM2_LVL = pwm2_levels[lvl];
-}
-
-uint8_t off_state(Event event, uint16_t arg) {
- // turn emitter off when entering state
- if (event == EV_enter_state) {
- go_to_standby = 1; // sleep while off (lower power use)
- return EVENT_HANDLED;
- }
- // hold (initially): go to lowest level, but allow abort for regular click
- else if (event == EV_click1_press) {
- set_level(0);
- return EVENT_HANDLED;
- }
- // hold (longer): go to lowest level
- else if (event == EV_click1_hold) {
- set_state(steady_state, 0);
- return EVENT_HANDLED;
- }
- // 1 click (before timeout): go to memorized level, but allow abort for double click
- else if (event == EV_click1_release) {
- set_level(memorized_level);
- return EVENT_HANDLED;
- }
- // 1 click: regular mode
- else if (event == EV_1click) {
- set_state(steady_state, memorized_level);
- return EVENT_HANDLED;
- }
- // 2 clicks: highest mode
- else if (event == EV_2clicks) {
- set_state(steady_state, MAX_LEVEL);
- return EVENT_HANDLED;
- }
- // 4 clicks: soft lockout
- else if (event == EV_4clicks) {
- set_state(lockout_state, 0);
- return EVENT_HANDLED;
- }
- return EVENT_NOT_HANDLED;
-}
-
-uint8_t steady_state(Event event, uint16_t arg) {
- // turn LED on when we first enter the mode
- if (event == EV_enter_state) {
- // remember this level, unless it's moon or turbo
- if ((arg > 0) && (arg < MAX_LEVEL)) memorized_level = arg;
- // use the requested level even if not memorized
- #ifdef USE_THERMAL_REGULATION
- target_level = arg;
- #endif
- set_level(arg);
- return EVENT_HANDLED;
- }
- // 1 click: off
- else if (event == EV_1click) {
- set_state(off_state, 0);
- return EVENT_HANDLED;
- }
- // 2 clicks: go to/from highest level
- else if (event == EV_2clicks) {
- if (actual_level < MAX_LEVEL) { // go to turbo
- memorized_level = actual_level; // in case we're on moon
- #ifdef USE_THERMAL_REGULATION
- target_level = MAX_LEVEL;
- #endif
- set_level(MAX_LEVEL);
- }
- else { // return from turbo
- #ifdef USE_THERMAL_REGULATION
- target_level = memorized_level;
- #endif
- set_level(memorized_level);
- }
- return EVENT_HANDLED;
- }
- // hold: change brightness
- else if (event == EV_click1_hold) {
- if ((arg % HOLD_TIMEOUT) == 0) {
- memorized_level = (actual_level+1) % (MAX_LEVEL+1);
- #ifdef USE_THERMAL_REGULATION
- target_level = memorized_level;
- #endif
- set_level(memorized_level);
- }
- return EVENT_HANDLED;
- }
- #ifdef USE_THERMAL_REGULATION
- // overheating: drop by 1 level
- else if (event == EV_temperature_high) {
- if (actual_level > 1) { set_level(actual_level - 1); }
- return EVENT_HANDLED;
- }
- // underheating: increase by 1 level if we're lower than the target
- else if (event == EV_temperature_low) {
- if (actual_level < target_level) { set_level(actual_level + 1); }
- return EVENT_HANDLED;
- }
- #endif
- return EVENT_NOT_HANDLED;
-}
-
-uint8_t lockout_state(Event event, uint16_t arg) {
- // stay asleep while locked
- if (event == EV_tick) {
- PWM1_LVL = 0; PWM2_LVL = 0; // make sure emitters are off
- // sleep 1 second after user stops pressing buttons
- if (arg > TICKS_PER_SECOND) { go_to_standby = 1; }
- return EVENT_HANDLED;
- }
- // 4 clicks: exit, and turn on at "low" level
- else if (event == EV_4clicks) {
- set_state(steady_state, 1);
- return EVENT_HANDLED;
- }
- return EVENT_NOT_HANDLED;
-}
-
-void low_voltage() {
- // step down by one level or turn off
- if (actual_level > 0) {
- set_level(actual_level - 1);
- #ifdef USE_THERMAL_REGULATION
- target_level = actual_level; // don't let low temperature override LVP
- #endif
- }
- else {
- set_state(off_state, 0);
- }
-}
-
-void setup() {
- // blink when power is connected
- set_level(MAX_LEVEL/2);
- delay_ms(10);
- set_level(0);
-
- push_state(off_state, 0);
-}
-
-void loop() {
-}
diff --git a/spaghetti-monster/baton/baton.txt b/spaghetti-monster/baton/baton.txt
deleted file mode 100644
index 2f0c22f..0000000
--- a/spaghetti-monster/baton/baton.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-This is a very simple clone of the Olight Baton interface. It is not
-exact, but it has the basics. Mostly, it exists for the purposes of
-demonstrating how to create interfaces in FSM.
-
-While off:
-
- - 1 click: Turn on (at memorized level).
- - Hold: Turn on (at moon level).
- - 2 clicks: Turn on (at highest level).
- - 4 clicks: Soft lockout mode.
-
-While on:
-
- - 1 click: Turn off.
- - Hold: Change the brightness. Goes up in steps, then wraps around.
- - 2 clicks: Go to/from highest level.
-
-While locked:
-
- - 4 clicks: Exit lockout mode.
-