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-rw-r--r--ui/ramping-ui/ramping-ui.c359
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diff --git a/ui/ramping-ui/ramping-ui.c b/ui/ramping-ui/ramping-ui.c
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+/*
+ * Ramping-UI: Ramping UI for SpaghettiMonster.
+ *
+ * Copyright (C) 2017 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "hwdef-Emisar_D4.h"
+#define USE_LVP
+#define USE_THERMAL_REGULATION
+#define DEFAULT_THERM_CEIL 32
+#define USE_DELAY_MS
+#define USE_DELAY_ZERO
+#define USE_RAMPING
+#define USE_BATTCHECK
+#define BATTCHECK_VpT
+#define RAMP_LENGTH 150
+#include "spaghetti-monster.h"
+
+// FSM states
+uint8_t off_state(Event event, uint16_t arg);
+uint8_t steady_state(Event event, uint16_t arg);
+uint8_t strobe_state(Event event, uint16_t arg);
+#ifdef USE_BATTCHECK
+uint8_t battcheck_state(Event event, uint16_t arg);
+uint8_t tempcheck_state(Event event, uint16_t arg);
+#endif
+
+// brightness control
+uint8_t memorized_level = MAX_1x7135;
+// smooth vs discrete ramping
+uint8_t ramp_step_size = 1;
+
+#ifdef USE_THERMAL_REGULATION
+// brightness before thermal step-down
+uint8_t target_level = 0;
+#endif
+
+// strobe timing
+volatile uint8_t strobe_delay = 67;
+volatile uint8_t strobe_type = 0; // 0 == party strobe, 1 == tactical strobe
+
+
+uint8_t off_state(Event event, uint16_t arg) {
+ // turn emitter off when entering state
+ if (event == EV_enter_state) {
+ set_level(0);
+ // sleep while off (lower power use)
+ go_to_standby = 1;
+ return EVENT_HANDLED;
+ }
+ // hold (initially): go to lowest level, but allow abort for regular click
+ else if (event == EV_click1_press) {
+ set_level(1);
+ return EVENT_HANDLED;
+ }
+ // 1 click (before timeout): go to memorized level, but allow abort for double click
+ else if (event == EV_click1_release) {
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ // 1 click: regular mode
+ else if (event == EV_1click) {
+ set_state(steady_state, memorized_level);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks (initial press): off, to prep for later events
+ else if (event == EV_click2_press) {
+ set_level(0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: highest mode
+ else if (event == EV_2clicks) {
+ set_state(steady_state, MAX_LEVEL);
+ return EVENT_HANDLED;
+ }
+ // 3 clicks: strobe mode
+ else if (event == EV_3clicks) {
+ set_state(strobe_state, 0);
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_BATTCHECK
+ // 4 clicks: battcheck mode
+ else if (event == EV_4clicks) {
+ set_state(battcheck_state, 0);
+ return EVENT_HANDLED;
+ }
+ #endif
+ // hold: go to lowest level
+ else if (event == EV_click1_hold) {
+ // don't start ramping immediately;
+ // give the user time to release at moon level
+ if (arg >= HOLD_TIMEOUT)
+ set_state(steady_state, 1);
+ return EVENT_HANDLED;
+ }
+ // hold, release quickly: go to lowest level
+ else if (event == EV_click1_hold_release) {
+ set_state(steady_state, 1);
+ return EVENT_HANDLED;
+ }
+ // click, hold: go to highest level (for ramping down)
+ else if (event == EV_click2_hold) {
+ set_state(steady_state, MAX_LEVEL);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+
+uint8_t steady_state(Event event, uint16_t arg) {
+ // turn LED on when we first enter the mode
+ if (event == EV_enter_state) {
+ // remember this level, unless it's moon or turbo
+ if ((arg > 1) && (arg < MAX_LEVEL))
+ memorized_level = arg;
+ // use the requested level even if not memorized
+ #ifdef USE_THERMAL_REGULATION
+ target_level = arg;
+ #endif
+ set_level(arg);
+ return EVENT_HANDLED;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: go to/from highest level
+ else if (event == EV_2clicks) {
+ if (actual_level < MAX_LEVEL) {
+ memorized_level = actual_level; // in case we're on moon
+ #ifdef USE_THERMAL_REGULATION
+ target_level = MAX_LEVEL;
+ #endif
+ set_level(MAX_LEVEL);
+ }
+ else {
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ set_level(memorized_level);
+ }
+ return EVENT_HANDLED;
+ }
+ // 3 clicks: go to strobe modes
+ else if (event == EV_3clicks) {
+ set_state(strobe_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 4 clicks: toggle smooth vs discrete ramping
+ else if (event == EV_4clicks) {
+ if (ramp_step_size == 1) ramp_step_size = MAX_LEVEL/6;
+ else ramp_step_size = 1;
+ set_level(0);
+ delay_4ms(20/4);
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ // hold: change brightness (brighter)
+ else if (event == EV_click1_hold) {
+ // ramp slower in discrete mode
+ if (arg % ramp_step_size != 0) {
+ return EVENT_HANDLED;
+ }
+ // FIXME: make it ramp down instead, if already at max
+ if (actual_level + ramp_step_size < MAX_LEVEL)
+ memorized_level = actual_level + ramp_step_size;
+ else memorized_level = MAX_LEVEL;
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ // only blink once for each threshold
+ if ((memorized_level != actual_level)
+ && ((memorized_level == MAX_1x7135)
+ || (memorized_level == MAX_LEVEL))) {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ // click, hold: change brightness (dimmer)
+ else if (event == EV_click2_hold) {
+ // ramp slower in discrete mode
+ if (arg % ramp_step_size != 0) {
+ return EVENT_HANDLED;
+ }
+ // FIXME: make it ramp up instead, if already at min
+ if (actual_level > ramp_step_size)
+ memorized_level = (actual_level-ramp_step_size);
+ else
+ memorized_level = 1;
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ // only blink once for each threshold
+ if ((memorized_level != actual_level)
+ && ((memorized_level == MAX_1x7135)
+ || (memorized_level == 1))) {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_THERMAL_REGULATION
+ // TODO: test this on a real light
+ // overheating: drop by an amount proportional to how far we are above the ceiling
+ else if (event == EV_temperature_high) {
+ if (actual_level > MAX_LEVEL/4) {
+ uint8_t stepdown = actual_level - arg;
+ if (stepdown < MAX_LEVEL/4) stepdown = MAX_LEVEL/4;
+ set_level(stepdown);
+ }
+ return EVENT_HANDLED;
+ }
+ // underheating: increase slowly if we're lower than the target
+ // (proportional to how low we are)
+ else if (event == EV_temperature_low) {
+ if (actual_level < target_level) {
+ uint8_t stepup = actual_level + (arg>>1);
+ if (stepup > target_level) stepup = target_level;
+ set_level(stepup);
+ }
+ return EVENT_HANDLED;
+ }
+ #endif
+ return EVENT_NOT_HANDLED;
+}
+
+
+uint8_t strobe_state(Event event, uint16_t arg) {
+ if (event == EV_enter_state) {
+ return EVENT_HANDLED;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: toggle party strobe vs tactical strobe
+ else if (event == EV_2clicks) {
+ strobe_type ^= 1;
+ return EVENT_HANDLED;
+ }
+ // 3 clicks: go back to regular modes
+ else if (event == EV_3clicks) {
+ set_state(steady_state, memorized_level);
+ return EVENT_HANDLED;
+ }
+ // hold: change speed (go faster)
+ else if (event == EV_click1_hold) {
+ if ((arg & 1) == 0) {
+ if (strobe_delay > 8) strobe_delay --;
+ }
+ return EVENT_HANDLED;
+ }
+ // click, hold: change speed (go slower)
+ else if (event == EV_click2_hold) {
+ if ((arg & 1) == 0) {
+ if (strobe_delay < 255) strobe_delay ++;
+ }
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+
+#ifdef USE_BATTCHECK
+uint8_t battcheck_state(Event event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: tempcheck mode
+ else if (event == EV_2clicks) {
+ set_state(tempcheck_state, 0);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+uint8_t tempcheck_state(Event event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+#endif
+
+
+void low_voltage() {
+ // "step down" from strobe to something low
+ if (current_state == strobe_state) {
+ set_state(steady_state, RAMP_SIZE/6);
+ }
+ // in normal mode, step down by half or turn off
+ else if (current_state == steady_state) {
+ if (actual_level > 1) {
+ set_level(actual_level >> 1);
+ }
+ else {
+ set_state(off_state, 0);
+ }
+ }
+ // all other modes, just turn off when voltage is low
+ else {
+ set_state(off_state, 0);
+ }
+}
+
+
+void setup() {
+ set_level(RAMP_SIZE/8);
+ delay_4ms(3);
+ set_level(0);
+
+ push_state(off_state, 0);
+}
+
+
+void loop() {
+ if (current_state == strobe_state) {
+ set_level(MAX_LEVEL);
+ if (strobe_type == 0) { // party strobe
+ if (strobe_delay < 30) delay_zero();
+ else delay_ms(1);
+ } else { //tactical strobe
+ nice_delay_ms(strobe_delay >> 1);
+ }
+ set_level(0);
+ nice_delay_ms(strobe_delay);
+ }
+ #ifdef USE_BATTCHECK
+ else if (current_state == battcheck_state) {
+ battcheck();
+ }
+ else if (current_state == tempcheck_state) {
+ blink_num(temperature);
+ nice_delay_ms(1000);
+ }
+ #endif
+}