| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | removed more-complex baton UI (which only different by having a party strobe ↵ | Selene ToyKeeper | 2018-10-15 | 1 | -188/+0 |
| | | | | | | | mode), replaced it with the simpler version (since this UI exists mostly as an example) | ||||
| * | cleaned up fsm baton UI a little, added a short manual | Selene ToyKeeper | 2018-10-15 | 1 | -23/+17 |
| | | |||||
| * | Got the 4th PWM channel to work, ish. (channel 4 is inverted though) | Selene ToyKeeper | 2017-09-03 | 1 | -8/+0 |
| | | | | | | | | | | Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware. | ||||
| * | Reorganized FSM files, one dir per UI. | Selene ToyKeeper | 2017-08-30 | 1 | -0/+202 |
