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* reorganized code in fsm-events.* to put things in a more coherent orderSelene ToyKeeper2020-09-141-0/+2
* fixed bug: ticks_since_last_event wasn't getting reset on button hold releaseSelene ToyKeeper2020-09-141-2/+2
* fixed bug: button release events were sending 0 as the arg instead of the num...Selene ToyKeeper2020-07-121-10/+9
* initial support for Noctigon KR4Selene ToyKeeper2020-03-051-0/+4
* cleaned up WDT code a bit, reduced total size,Selene ToyKeeper2019-11-191-2/+1
* refactored how interrupts work...Selene ToyKeeper2019-11-141-14/+7
* merged a sanitized copy of the Emisar D4v2 branch; history summarized below:Selene ToyKeeper2019-08-051-9/+33
* Rewrote the event system to use a single byte for each event instead of an ar...Selene ToyKeeper2018-11-111-2/+2
* Save a few bytes by changing how PCINT is defined.Selene ToyKeeper2018-01-241-0/+3
* Debouncing finally works (at least, it does on my two test hosts).Selene ToyKeeper2017-12-121-23/+17
* Greatly improved button debouncing. Helps a lot on FW3A and my light saber.Selene ToyKeeper2017-12-111-4/+21
* Completely reorganized SpaghettiMonster code into smaller logical pieces: fsm...Selene ToyKeeper2017-08-191-0/+76