| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Reorganized FSM files, one dir per UI. | Selene ToyKeeper | 2017-08-30 | 1 | -81/+0 |
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| * | Replaced FSM_*_LAYOUT with FSM_*_DRIVER because I think it makes more sense. | Selene ToyKeeper | 2017-08-30 | 1 | -1/+2 |
| | | | | | | | Made momentary.c compile again. Updated fsm-main to use whichever delay function is available. | ||||
| * | Added loop() to API, executes constantly. | Selene ToyKeeper | 2017-08-24 | 1 | -0/+3 |
| | | | | | | | Added nice_delay_ms() to process events while waiting, and abort on state change. Converted ramping-ui strobe to smoothly variable with party and tactical modes. | ||||
| * | Extra debouncing in PCINT (don't emit event if push was rejected). | Selene ToyKeeper | 2017-08-19 | 1 | -14/+6 |
| | | | | | | | Fixed memory error in Baton -- long-press from off didn't restart at moon. Made Momentary and Baton go to sleep while light is off. | ||||
| * | Fixed momentary UI (API changed a little). | Selene ToyKeeper | 2017-08-19 | 1 | -1/+1 |
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| * | Renamed from RoundTable to SpaghettiMonster (FSM). | Selene ToyKeeper | 2017-08-19 | 1 | -0/+85 |
