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* Made wear-levelling work. Takes a bunch of extra ROM though.Selene ToyKeeper2017-08-263-21/+63
* Added eeprom load/save API (no wear levelling yet), verified it works in Dark...Selene ToyKeeper2017-08-265-1/+179
* Avoid suspending at weird times by deferring the call to standby mode.Selene ToyKeeper2017-08-262-24/+32
* Fixed bug: strobes could interfere with hold-from-off next time light was used.Selene ToyKeeper2017-08-261-20/+24
* Made DarkHorse always start at low when holding the button, like a real Zebra...Selene ToyKeeper2017-08-261-24/+19
* Forgot to handle beacon/strobe in LVP earlier.Selene ToyKeeper2017-08-261-7/+4
* Added beacons/strobes to DarkHorse.Selene ToyKeeper2017-08-263-7/+64
* Forgot to wrap one line for making thermal regulation optional.Selene ToyKeeper2017-08-261-0/+2
* Added DarkHorse, a clone of the ZebraLight UI.Selene ToyKeeper2017-08-261-0/+290
* Added a temperature check mode to ramping-ui, mostly for testing purposes.Selene ToyKeeper2017-08-261-0/+19
* Made 4bar and 8bar battcheck styles work.Selene ToyKeeper2017-08-255-5/+21
* Added battcheck mode to ramping-ui. It's bigger than I had hoped. :(Selene ToyKeeper2017-08-258-3/+209
* Started on some documentation, spaghetti-monster.txt.Selene ToyKeeper2017-08-244-32/+285
* Added loop() to API, executes constantly.Selene ToyKeeper2017-08-247-35/+84
* Fixed repeating blinks at ends of ramp -- only blinks once now.Selene ToyKeeper2017-08-241-4/+10
* Don't send underheat warnings when LVP is active. The signals conflict.Selene ToyKeeper2017-08-241-5/+5
* Set default brightness to max 7135 level.Selene ToyKeeper2017-08-241-9/+16
* Made ramping UI able to toggle between smooth and discrete ramping with 4 cli...Selene ToyKeeper2017-08-242-5/+40
* Added a ramping UI example.Selene ToyKeeper2017-08-246-6/+404
* Added thermal regulation to SpaghettiMonster / Baton.Selene ToyKeeper2017-08-234-9/+206
* Made Baton a little easier to read:Selene ToyKeeper2017-08-231-12/+13
* Added LVP to Baton UI. Was super easy.Selene ToyKeeper2017-08-231-1/+13
* Added missing returns, made strobe-from-off use memorized strobe speed,Selene ToyKeeper2017-08-191-2/+5
* Baton: Strobe should be full-power.Selene ToyKeeper2017-08-191-3/+3
* Completely reorganized SpaghettiMonster code into smaller logical pieces: fsm...Selene ToyKeeper2017-08-1915-734/+1128
* Extra debouncing in PCINT (don't emit event if push was rejected).Selene ToyKeeper2017-08-193-29/+17
* Fixed momentary UI (API changed a little).Selene ToyKeeper2017-08-191-1/+1
* Improved memory handling in FSM Baton.Selene ToyKeeper2017-08-191-22/+36
* Fixed unreliability of short-click detection.Selene ToyKeeper2017-08-192-10/+24
* Added unfinished UI similar to Olight Baton series.Selene ToyKeeper2017-08-192-59/+260
* Renamed from RoundTable to SpaghettiMonster (FSM).Selene ToyKeeper2017-08-193-0/+848
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