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* Cut moon power from ~4mA to ~2.5mA by running clock at half speed on very low...Selene ToyKeeper2017-09-243-4/+37
* Added idle to goodnight mode, for 2mA less power at all levels.Selene ToyKeeper2017-09-241-6/+11
* Removed unused code from first idle_mode(); experiment.Selene ToyKeeper2017-09-243-25/+1
* Added idle_mode() for slightly lower power use without turning off any regula...Selene ToyKeeper2017-09-244-3/+54
* Forgot to include a copy of the GPL before.Selene ToyKeeper2017-09-221-0/+674
* Updated the FSM docs a bit, for things added or changed since the last time I...Selene ToyKeeper2017-09-221-0/+58
* Added anduril UI diagram.Selene ToyKeeper2017-09-222-0/+3428
* Updated Meteor UI to use provided go_to_standby. Started on UI3, but it's no...Selene ToyKeeper2017-09-221-12/+74
* Slightly increased resolution of VOLTAGE_FUDGE_FACTOR.Selene ToyKeeper2017-09-222-3/+4
* Added FW3A driver support to FSM and Anduril.Selene ToyKeeper2017-09-222-20/+36
* Fixed a bug in gradual_tick(), I think.Selene ToyKeeper2017-09-102-3/+4
* Applied recent changes to UI description text.Selene ToyKeeper2017-09-101-7/+16
* Moved strobes from 5 clicks to "click, click, long-click".Selene ToyKeeper2017-09-102-8/+28
* Adjusted thermal regulation based on results of some handheld runtime tests.Selene ToyKeeper2017-09-101-2/+2
* Made thermal regulation slightly more prediction-heavy, less noisy at stable ...Selene ToyKeeper2017-09-101-8/+11
* Rewrote gradual_tick(). Is smaller, better, and safer now.Selene ToyKeeper2017-09-092-118/+30
* Reworked thermal regulation.Selene ToyKeeper2017-09-093-31/+60
* Made thermal regulation adjust smoothly (1 PWM step at a time) to make adjust...Selene ToyKeeper2017-09-093-4/+190
* Made "off" mode more vigilant about staying off.Selene ToyKeeper2017-09-092-4/+16
* Added momentary(ish) moon mode to lockout state.Selene ToyKeeper2017-09-051-4/+24
* Got the 4th PWM channel to work, ish. (channel 4 is inverted though)Selene ToyKeeper2017-09-0312-78/+81
* Added UI2. UI2 is weird.Selene ToyKeeper2017-09-011-5/+86
* Started a Meteor M43 clone UI.Selene ToyKeeper2017-08-314-1/+587
* Reorganized FSM files, one dir per UI.Selene ToyKeeper2017-08-307-0/+1
* Added a simpler and more accurate Baton UI clone.Selene ToyKeeper2017-08-301-0/+202
* Replaced FSM_*_LAYOUT with FSM_*_DRIVER because I think it makes more sense.Selene ToyKeeper2017-08-306-5/+10
* Updated anduril.txt to match current code.Selene ToyKeeper2017-08-301-12/+16
* Made event handling a bit more reliable while asleep.Selene ToyKeeper2017-08-301-1/+3
* Added goodnight mode. Rearranged blinkies in battcheck group.Selene ToyKeeper2017-08-281-11/+58
* Forgot to update the UI text file for lightning storm mode.Selene ToyKeeper2017-08-281-2/+7
* Added lightning storm mode.Selene ToyKeeper2017-08-281-6/+70
* just ideas and minor cleanupSelene ToyKeeper2017-08-282-3/+16
* Adjusted default ramp values for general-purpose use.Selene ToyKeeper2017-08-281-3/+3
* Fixed a crash when user presses the button more times than the UI supports.Selene ToyKeeper2017-08-281-1/+1
* Added thermal config mode... but I'm not sure if it's the right UI for this ...Selene ToyKeeper2017-08-283-3/+45
* Added beacon mode and beacon config mode.Selene ToyKeeper2017-08-282-10/+83
* UI description up-to-date now.Selene ToyKeeper2017-08-271-13/+20
* Fixed a bug where sometimes the light wouldn't respond for a second or so aft...Selene ToyKeeper2017-08-271-0/+4
* Use different speed values for party and tactical strobes.Selene ToyKeeper2017-08-271-11/+13
* Fixed bug: double-click from off didn't *really* go to the top of the ramp.Selene ToyKeeper2017-08-271-1/+1
* Remembered to put the thermal ceiling back at a sane value.Selene ToyKeeper2017-08-272-2/+7
* Added bike flasher.Selene ToyKeeper2017-08-272-24/+63
* Adjusted default 2-channel 150-step ramp to start at 1/255.Selene ToyKeeper2017-08-271-1/+6
* Now remembers ramp and strobe settings after battery change.Selene ToyKeeper2017-08-272-19/+48
* Made ramp config mode significantly easier to use.Selene ToyKeeper2017-08-272-59/+50
* Ramp config mode actually works now...Selene ToyKeeper2017-08-274-23/+196
* Reduced ROM size, simplified logic, made sure discrete ramp won't overflow ou...Selene ToyKeeper2017-08-271-53/+27
* Made discrete ramping to work significantly better.Selene ToyKeeper2017-08-272-22/+89
* Added TICKS_PER_SECOND because it's handy to avoid hardcoding the WDT speed i...Selene ToyKeeper2017-08-271-0/+2
* Started on Anduril, a Narsil-inspired UI.Selene ToyKeeper2017-08-272-0/+532