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// fsm-wdt.c: WDT (Watch Dog Timer) functions for SpaghettiMonster.
// Copyright (C) 2017-2023 Selene ToyKeeper
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <avr/interrupt.h>
#include <avr/wdt.h>
// clock tick -- this runs every 16ms (62.5 fps)
ISR(WDT_vect) {
mcu_wdt_vect_clear();
irq_wdt = 1; // WDT event happened
}
void WDT_inner() {
irq_wdt = 0; // WDT event handled; reset flag
static uint8_t adc_trigger = 0;
// cache this here to reduce ROM size, because it's volatile
uint16_t ticks_since_last = ticks_since_last_event;
// increment, but loop from max back to half
ticks_since_last = (ticks_since_last + 1) \
| (ticks_since_last & 0x8000);
// copy back to the original
ticks_since_last_event = ticks_since_last;
// detect and emit button change events (even during standby)
uint8_t was_pressed = button_last_state;
uint8_t pressed = button_is_pressed();
if (was_pressed != pressed) {
go_to_standby = 0;
PCINT_inner(pressed);
}
// cache again, in case the value changed
ticks_since_last = ticks_since_last_event;
#ifdef TICK_DURING_STANDBY
// handle standby mode specially
if (go_to_standby) {
// emit a sleep tick, and process it
emit(EV_sleep_tick, ticks_since_last);
process_emissions();
#ifndef USE_SLEEP_LVP
return; // no sleep LVP needed if nothing drains power while off
#else
// stop here, usually... except during the first few seconds asleep,
// and once in a while afterward for sleep LVP
if ((ticks_since_last > (8 * SLEEP_TICKS_PER_SECOND))
&& (0 != (ticks_since_last & 0x0f))) return;
adc_trigger = 0; // make sure a measurement will happen
adc_active_now = 1; // use ADC noise reduction sleep mode
ADC_on(); // enable ADC voltage measurement functions temporarily
#endif
}
else { // button handling should only happen while awake
#endif
// if time since last event exceeds timeout,
// append timeout to current event sequence, then
// send event to current state callback
// callback on each timer tick
if ((current_event & B_FLAGS) == (B_CLICK | B_HOLD | B_PRESS)) {
emit(EV_tick, 0); // override tick counter while holding button
}
else {
emit(EV_tick, ticks_since_last);
}
// user held button long enough to count as a long click?
if (current_event & B_PRESS) {
// during a "hold", send a hold event each tick, with a timer
if (current_event & B_HOLD) {
emit_current_event(ticks_since_last);
}
// has button been down long enough to become a "hold"?
// (first frame of a "hold" event)
else {
if (ticks_since_last >= HOLD_TIMEOUT) {
ticks_since_last_event = 0;
current_event |= B_HOLD;
emit_current_event(0);
}
}
}
// event in progress, but button not currently down
else if (current_event) {
// "hold" event just ended
// no timeout required when releasing a long-press
if (current_event & B_HOLD) {
//emit_current_event(ticks_since_last); // should have been emitted by PCINT_inner()
empty_event_sequence();
}
// end and clear event after release timeout
else if (ticks_since_last >= RELEASE_TIMEOUT) {
current_event |= B_TIMEOUT;
emit_current_event(0);
empty_event_sequence();
}
}
#ifdef TICK_DURING_STANDBY
}
#endif
#if defined(USE_LVP) || defined(USE_THERMAL_REGULATION)
// enable the deferred ADC handler once in a while
if (! adc_trigger) {
ADC_start_measurement();
adc_deferred_enable = 1;
}
// timing for the ADC handler is every 32 ticks (~2Hz)
adc_trigger = (adc_trigger + 1) & 31;
#endif
}
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