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/*
* ramp-mode.c: Ramping functions for Anduril.
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RAMP_MODE_C
#define RAMP_MODE_C
#include "ramp-mode.h"
#ifdef USE_SUNSET_TIMER
#include "sunset-timer.h"
#endif
uint8_t steady_state(Event event, uint16_t arg) {
static int8_t ramp_direction = 1;
#if (B_TIMING_OFF == B_RELEASE_T)
// if the user double clicks, we need to abort turning off,
// and this stores the level to return to
static uint8_t level_before_off = 0;
#endif
// make sure ramp globals are correct...
// ... but they already are; no need to do it here
//ramp_update_config();
//nearest_level(1); // same effect, takes less space
uint8_t mode_min = ramp_floor;
uint8_t mode_max = ramp_ceil;
uint8_t step_size;
if (ramp_style) { step_size = ramp_discrete_step_size; }
else { step_size = 1; }
#ifdef USE_SUNSET_TIMER
// handle the shutoff timer first
static uint8_t timer_orig_level = 0;
uint8_t sunset_active = sunset_timer; // save for comparison
// clock tick
sunset_timer_state(event, arg);
// if the timer was just turned on
if (sunset_timer && (! sunset_active)) {
timer_orig_level = actual_level;
}
// if the timer just expired, shut off
else if (sunset_active && (! sunset_timer)) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
#endif // ifdef USE_SUNSET_TIMER
// turn LED on when we first enter the mode
if ((event == EV_enter_state) || (event == EV_reenter_state)) {
#if defined(USE_MOMENTARY_MODE) && defined(USE_STROBE_STATE)
momentary_mode = 0; // 0 = ramping, 1 = strobes
#endif
// if we just got back from config mode, go back to memorized level
if (event == EV_reenter_state) {
arg = memorized_level;
}
// remember this level, unless it's moon or turbo
if ((arg > mode_min) && (arg < mode_max))
memorized_level = arg;
// use the requested level even if not memorized
arg = nearest_level(arg);
set_level_and_therm_target(arg);
ramp_direction = 1;
return MISCHIEF_MANAGED;
}
#if (B_TIMING_OFF == B_RELEASE_T)
// 1 click (early): off, if configured for early response
else if (event == EV_click1_release) {
level_before_off = actual_level;
set_level_and_therm_target(0);
return MISCHIEF_MANAGED;
}
// 2 clicks (early): abort turning off, if configured for early response
else if (event == EV_click2_press) {
set_level_and_therm_target(level_before_off);
return MISCHIEF_MANAGED;
}
#endif // if (B_TIMING_OFF == B_RELEASE_T)
// 1 click: off
else if (event == EV_1click) {
set_state(off_state, 0);
return MISCHIEF_MANAGED;
}
// 2 clicks: go to/from highest level
else if (event == EV_2clicks) {
// simple UI: to/from ceiling
// full UI: to/from ceiling if mem < ceiling,
// or to/from turbo if mem >= ceiling
uint8_t turbo_level;
if ((memorized_level < mode_max)
#ifdef USE_SIMPLE_UI
|| simple_ui_active
#endif
) { turbo_level = mode_max; }
else { turbo_level = MAX_LEVEL; }
if (actual_level < turbo_level) {
// true turbo, not the mode-specific ceiling
set_level_and_therm_target(turbo_level);
}
else {
set_level_and_therm_target(memorized_level);
}
#ifdef USE_SUNSET_TIMER
timer_orig_level = actual_level;
#endif
return MISCHIEF_MANAGED;
}
#ifdef USE_LOCKOUT_MODE
// 4 clicks: shortcut to lockout mode
else if (event == EV_4clicks) {
set_level(0);
set_state(lockout_state, 0);
return MISCHIEF_MANAGED;
}
#endif
// hold: change brightness (brighter, dimmer)
// click, hold: change brightness (dimmer)
else if ((event == EV_click1_hold) || (event == EV_click2_hold)) {
// ramp slower in discrete mode
if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
return MISCHIEF_MANAGED;
}
// fix ramp direction on first frame if necessary
if (!arg) {
// click, hold should always go down if possible
if (event == EV_click2_hold) { ramp_direction = -1; }
// make it ramp down instead, if already at max
else if (actual_level >= mode_max) { ramp_direction = -1; }
// make it ramp up if already at min
// (off->hold->stepped_min->release causes this state)
else if (actual_level <= mode_min) { ramp_direction = 1; }
}
// if the button is stuck, err on the side of safety and ramp down
else if ((arg > TICKS_PER_SECOND * 5) && (actual_level >= mode_max)) {
ramp_direction = -1;
}
#ifdef USE_LOCKOUT_MODE
// if the button is still stuck, lock the light
else if ((arg > TICKS_PER_SECOND * 10) && (actual_level <= mode_min)) {
blink_once();
set_state(lockout_state, 0);
}
#endif
memorized_level = nearest_level((int16_t)actual_level \
+ (step_size * ramp_direction));
#if defined(BLINK_AT_RAMP_CEIL) || defined(BLINK_AT_RAMP_MIDDLE)
// only blink once for each threshold
if ((memorized_level != actual_level) && (
0 // for easier syntax below
#ifdef BLINK_AT_RAMP_MIDDLE_1
|| (memorized_level == BLINK_AT_RAMP_MIDDLE_1)
#endif
#ifdef BLINK_AT_RAMP_MIDDLE_2
|| (memorized_level == BLINK_AT_RAMP_MIDDLE_2)
#endif
#ifdef BLINK_AT_RAMP_CEIL
|| (memorized_level == mode_max)
#endif
#ifdef BLINK_AT_RAMP_FLOOR
|| (memorized_level == mode_min)
#endif
)) {
blip();
}
#endif
#if defined(BLINK_AT_STEPS)
uint8_t foo = ramp_style;
ramp_style = 1;
uint8_t nearest = nearest_level((int16_t)actual_level);
ramp_style = foo;
// only blink once for each threshold
if ((memorized_level != actual_level) &&
(ramp_style == 0) &&
(memorized_level == nearest)
)
{
blip();
}
#endif
set_level_and_therm_target(memorized_level);
#ifdef USE_SUNSET_TIMER
timer_orig_level = actual_level;
#endif
return MISCHIEF_MANAGED;
}
// reverse ramp direction on hold release
else if ((event == EV_click1_hold_release)
|| (event == EV_click2_hold_release)) {
ramp_direction = -ramp_direction;
#ifdef START_AT_MEMORIZED_LEVEL
save_config_wl();
#endif
return MISCHIEF_MANAGED;
}
else if (event == EV_tick) {
// un-reverse after 1 second
if (arg == TICKS_PER_SECOND) ramp_direction = 1;
#ifdef USE_SUNSET_TIMER
// reduce output if shutoff timer is active
if (sunset_timer) {
uint8_t dimmed_level = timer_orig_level * (sunset_timer-1) / sunset_timer_peak;
if (dimmed_level < 1) dimmed_level = 1;
#ifdef USE_SET_LEVEL_GRADUALLY
set_level_gradually(dimmed_level);
target_level = dimmed_level;
#else
set_level_and_therm_target(dimmed_level);
#endif
}
#endif // ifdef USE_SUNSET_TIMER
#ifdef USE_SET_LEVEL_GRADUALLY
int16_t diff = gradual_target - actual_level;
static uint16_t ticks_since_adjust = 0;
ticks_since_adjust++;
if (diff) {
uint16_t ticks_per_adjust = 256;
if (diff < 0) {
//diff = -diff;
if (actual_level > THERM_FASTER_LEVEL) {
#ifdef THERM_HARD_TURBO_DROP
ticks_per_adjust >>= 2;
#endif
ticks_per_adjust >>= 2;
}
} else {
// rise at half speed
ticks_per_adjust <<= 1;
}
while (diff) {
ticks_per_adjust >>= 1;
//diff >>= 1;
diff /= 2; // because shifting produces weird behavior
}
if (ticks_since_adjust > ticks_per_adjust)
{
gradual_tick();
ticks_since_adjust = 0;
}
}
#endif // ifdef USE_SET_LEVEL_GRADUALLY
return MISCHIEF_MANAGED;
}
#ifdef USE_THERMAL_REGULATION
// overheating: drop by an amount proportional to how far we are above the ceiling
else if (event == EV_temperature_high) {
#if 0
blip();
#endif
#ifdef THERM_HARD_TURBO_DROP
//if (actual_level > THERM_FASTER_LEVEL) {
if (actual_level == MAX_LEVEL) {
#ifdef USE_SET_LEVEL_GRADUALLY
set_level_gradually(THERM_FASTER_LEVEL);
target_level = THERM_FASTER_LEVEL;
#else
set_level_and_therm_target(THERM_FASTER_LEVEL);
#endif
} else
#endif
if (actual_level > MIN_THERM_STEPDOWN) {
int16_t stepdown = actual_level - arg;
if (stepdown < MIN_THERM_STEPDOWN) stepdown = MIN_THERM_STEPDOWN;
else if (stepdown > MAX_LEVEL) stepdown = MAX_LEVEL;
#ifdef USE_SET_LEVEL_GRADUALLY
set_level_gradually(stepdown);
#else
set_level(stepdown);
#endif
}
return MISCHIEF_MANAGED;
}
// underheating: increase slowly if we're lower than the target
// (proportional to how low we are)
else if (event == EV_temperature_low) {
#if 0
blip();
#endif
if (actual_level < target_level) {
//int16_t stepup = actual_level + (arg>>1);
int16_t stepup = actual_level + arg;
if (stepup > target_level) stepup = target_level;
else if (stepup < MIN_THERM_STEPDOWN) stepup = MIN_THERM_STEPDOWN;
#ifdef USE_SET_LEVEL_GRADUALLY
set_level_gradually(stepup);
#else
set_level(stepup);
#endif
}
return MISCHIEF_MANAGED;
}
#ifdef USE_SET_LEVEL_GRADUALLY
// temperature is within target window
// (so stop trying to adjust output)
else if (event == EV_temperature_okay) {
// if we're still adjusting output... stop after the current step
if (gradual_target > actual_level)
gradual_target = actual_level + 1;
else if (gradual_target < actual_level)
gradual_target = actual_level - 1;
return MISCHIEF_MANAGED;
}
#endif // ifdef USE_SET_LEVEL_GRADUALLY
#endif // ifdef USE_THERMAL_REGULATION
////////// Every action below here is blocked in the simple UI //////////
#ifdef USE_SIMPLE_UI
if (simple_ui_active) {
return EVENT_NOT_HANDLED;
}
#endif
// 3 clicks: toggle smooth vs discrete ramping
else if (event == EV_3clicks) {
ramp_style = !ramp_style;
save_config();
#ifdef START_AT_MEMORIZED_LEVEL
save_config_wl();
#endif
blip();
memorized_level = nearest_level(actual_level);
set_level_and_therm_target(memorized_level);
#ifdef USE_SUNSET_TIMER
timer_orig_level = actual_level;
#endif
return MISCHIEF_MANAGED;
}
#ifdef USE_MOMENTARY_MODE
// 5 clicks: shortcut to momentary mode
else if (event == EV_5clicks) {
set_level(0);
set_state(momentary_state, 0);
return MISCHIEF_MANAGED;
}
#endif
#ifdef USE_RAMP_CONFIG
// 7 clicks: configure this ramp mode
else if (event == EV_7clicks) {
push_state(ramp_config_state, 0);
return MISCHIEF_MANAGED;
}
#endif
#ifdef USE_MANUAL_MEMORY
else if (event == EV_10clicks) {
manual_memory = actual_level;
save_config();
blink_once();
return MISCHIEF_MANAGED;
}
else if (event == EV_click10_hold) {
if (0 == arg) {
manual_memory = 0;
save_config();
blink_once();
}
return MISCHIEF_MANAGED;
}
#endif
return EVENT_NOT_HANDLED;
}
#ifdef USE_RAMP_CONFIG
void ramp_config_save() {
// parse values
uint8_t val;
// 0 = smooth ramp, 1 = stepped ramp, 2 = simple UI's ramp
uint8_t style = ramp_style;
if (current_state == simple_ui_config_state) style = 2;
val = config_state_values[0];
if (val) { ramp_floors[style] = val; }
val = config_state_values[1];
if (val) { ramp_ceils[style] = MAX_LEVEL + 1 - val; }
if (style) { // smooth ramp has no third value
val = config_state_values[2];
if (val) ramp_stepss[style] = val;
}
}
uint8_t ramp_config_state(Event event, uint16_t arg) {
uint8_t num_config_steps = ramp_style + 2;
return config_state_base(event, arg,
num_config_steps, ramp_config_save);
}
#ifdef USE_SIMPLE_UI
uint8_t simple_ui_config_state(Event event, uint16_t arg) {
return config_state_base(event, arg, 3, ramp_config_save);
}
#endif
#endif // #ifdef USE_RAMP_CONFIG
// find the ramp level closest to the target,
// using only the levels which are allowed in the current state
uint8_t nearest_level(int16_t target) {
ramp_update_config();
// bounds check
// using int16_t here saves us a bunch of logic elsewhere,
// by allowing us to correct for numbers < 0 or > 255 in one central place
uint8_t mode_min = ramp_floor;
uint8_t mode_max = ramp_ceil;
uint8_t num_steps = ramp_stepss[1 + simple_ui_active];
// special case for 1-step ramp... use halfway point between floor and ceiling
if (ramp_style && (1 == num_steps)) {
uint8_t mid = (mode_max + mode_min) >> 1;
return mid;
}
if (target < mode_min) return mode_min;
if (target > mode_max) return mode_max;
// the rest isn't relevant for smooth ramping
if (! ramp_style) return target;
uint8_t ramp_range = mode_max - mode_min;
ramp_discrete_step_size = ramp_range / (num_steps-1);
uint8_t this_level = mode_min;
for(uint8_t i=0; i<num_steps; i++) {
this_level = mode_min + (i * (uint16_t)ramp_range / (num_steps-1));
int16_t diff = target - this_level;
if (diff < 0) diff = -diff;
if (diff <= (ramp_discrete_step_size>>1))
return this_level;
}
return this_level;
}
// ensure ramp globals are correct
void ramp_update_config() {
uint8_t which = ramp_style;
if (simple_ui_active) { which = 2; }
ramp_floor = ramp_floors[which];
ramp_ceil = ramp_ceils[which];
}
#ifdef USE_THERMAL_REGULATION
void set_level_and_therm_target(uint8_t level) {
target_level = level;
set_level(level);
}
#else
#define set_level_and_therm_target(level) set_level(level)
#endif
#endif
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