1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
/*
* fsm-events.c: Event-handling functions for SpaghettiMonster.
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FSM_EVENTS_C
#define FSM_EVENTS_C
// TODO: maybe compare events by number instead of pointer?
// (number = index in event types array)
// (comparison would use full event content, but send off index to callbacks)
// (saves space by using uint8_t instead of a pointer)
// (also eliminates the need to duplicate single-entry events like for voltage or timer tick)
// return 1 if (a == b), 0 otherwise
uint8_t compare_event_sequences(uint8_t *a, const uint8_t *b) {
for(uint8_t i=0; (i<EV_MAX_LEN) && (a[i] == pgm_read_byte(b+i)); i++) {
// end of zero-terminated sequence
if (a[i] == 0) return 1;
}
// if we ever fall out, that means something was different
// (or the sequence is too long)
return 0;
}
void empty_event_sequence() {
for(uint8_t i=0; i<EV_MAX_LEN; i++) current_event[i] = 0;
}
uint8_t push_event(uint8_t ev_type) {
ticks_since_last_event = 0; // something happened
uint8_t i;
uint8_t prev_event = 0; // never push the same event twice in a row
for(i=0; current_event[i] && (i<EV_MAX_LEN); i++)
prev_event = current_event[i];
if ((i < EV_MAX_LEN-1) && (prev_event != ev_type)) {
current_event[i] = ev_type;
return 1; // event pushed
} else {
// TODO: ... something?
}
return 0; // no event pushed
}
// find and return last action in the current event sequence
/*
uint8_t last_event(uint8_t offset) {
uint8_t i;
for(i=0; current_event[i] && (i<EV_MAX_LEN); i++);
if (i == EV_MAX_LEN) return current_event[EV_MAX_LEN-offset];
else if (i >= offset) return current_event[i-offset];
return 0;
}
*/
inline uint8_t last_event_num() {
uint8_t i;
for(i=0; current_event[i] && (i<EV_MAX_LEN); i++);
return i;
}
void append_emission(EventPtr event, uint16_t arg) {
uint8_t i;
// find last entry
for(i=0;
(i<EMISSION_QUEUE_LEN) && (emissions[i].event != NULL);
i++) { }
// add new entry
if (i < EMISSION_QUEUE_LEN) {
emissions[i].event = event;
emissions[i].arg = arg;
} else {
// TODO: if queue full, what should we do?
}
}
void delete_first_emission() {
uint8_t i;
for(i=0; i<EMISSION_QUEUE_LEN-1; i++) {
emissions[i].event = emissions[i+1].event;
emissions[i].arg = emissions[i+1].arg;
}
emissions[i].event = NULL;
emissions[i].arg = 0;
}
void process_emissions() {
while (emissions[0].event != NULL) {
emit_now(emissions[0].event, emissions[0].arg);
delete_first_emission();
}
}
// explicitly interrupt these "nice" delays
volatile uint8_t nice_delay_interrupt = 0;
inline void interrupt_nice_delays() { nice_delay_interrupt = 1; }
// like delay_ms, except it aborts on state change
// return value:
// 0: state changed
// 1: normal completion
uint8_t nice_delay_ms(uint16_t ms) {
StatePtr old_state = current_state;
while(ms-- > 0) {
_delay_loop_2(BOGOMIPS*98/100);
process_emissions();
if ((nice_delay_interrupt) || (old_state != current_state)) {
nice_delay_interrupt = 0;
return 0; // state changed; abort
}
}
return 1;
}
/*
uint8_t nice_delay_4ms(uint8_t ms) {
return nice_delay_ms((uint16_t)ms << 2);
}
*/
/*
uint8_t nice_delay_s() {
return nice_delay_4ms(250);
}
*/
// Call stacked callbacks for the given event until one handles it.
uint8_t emit_now(EventPtr event, uint16_t arg) {
for(int8_t i=state_stack_len-1; i>=0; i--) {
uint8_t err = state_stack[i](event, arg);
if (! err) return 0;
}
return 1; // event not handled
}
void emit(EventPtr event, uint16_t arg) {
// add this event to the queue for later,
// so we won't use too much time during an interrupt
append_emission(event, arg);
}
// Search the pre-defined event list for one matching what the user just did,
// and emit it if one was found.
void emit_current_event(uint16_t arg) {
//uint8_t err = 1;
for (uint8_t i=0; i<(sizeof(event_sequences)/sizeof(EventPtr)); i++) {
if (events_match(current_event, event_sequences[i])) {
//DEBUG_FLASH;
//err = emit(event_sequences[i], arg);
//return err;
emit(event_sequences[i], arg);
return;
}
}
//return err;
}
#endif
|