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/*
* fsm-events.c: Event-handling functions for SpaghettiMonster.
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FSM_EVENTS_C
#define FSM_EVENTS_C
// TODO: maybe compare events by number instead of pointer?
// (number = index in event types array)
// (comparison would use full event content, but send off index to callbacks)
// (saves space by using uint8_t instead of a pointer)
// (also eliminates the need to duplicate single-entry events like for voltage or timer tick)
// return 1 if (a == b), 0 otherwise
uint8_t compare_event_sequences(uint8_t *a, const uint8_t *b) {
for(uint8_t i=0; (i<EV_MAX_LEN) && (a[i] == pgm_read_byte(b+i)); i++) {
// end of zero-terminated sequence
if (a[i] == 0) return 1;
}
// if we ever fall out, that means something was different
// (or the sequence is too long)
return 0;
}
void empty_event_sequence() {
for(uint8_t i=0; i<EV_MAX_LEN; i++) current_event[i] = 0;
}
uint8_t push_event(uint8_t ev_type) {
ticks_since_last_event = 0; // something happened
uint8_t i;
uint8_t prev_event = 0; // never push the same event twice in a row
for(i=0; current_event[i] && (i<EV_MAX_LEN); i++)
prev_event = current_event[i];
if ((i < EV_MAX_LEN) && (prev_event != ev_type)) {
current_event[i] = ev_type;
return 1; // event pushed
} else {
// TODO: ... something?
}
return 0; // no event pushed
}
// find and return last action in the current event sequence
/*
uint8_t last_event(uint8_t offset) {
uint8_t i;
for(i=0; current_event[i] && (i<EV_MAX_LEN); i++);
if (i == EV_MAX_LEN) return current_event[EV_MAX_LEN-offset];
else if (i >= offset) return current_event[i-offset];
return 0;
}
*/
inline uint8_t last_event_num() {
uint8_t i;
for(i=0; current_event[i] && (i<EV_MAX_LEN); i++);
return i;
}
void append_emission(EventPtr event, uint16_t arg) {
uint8_t i;
// find last entry
for(i=0;
(i<EMISSION_QUEUE_LEN) && (emissions[i].event != NULL);
i++) { }
// add new entry
if (i < EMISSION_QUEUE_LEN) {
emissions[i].event = event;
emissions[i].arg = arg;
} else {
// TODO: if queue full, what should we do?
}
}
void delete_first_emission() {
uint8_t i;
for(i=0; i<EMISSION_QUEUE_LEN-1; i++) {
emissions[i].event = emissions[i+1].event;
emissions[i].arg = emissions[i+1].arg;
}
emissions[i].event = NULL;
emissions[i].arg = 0;
}
// Call stacked callbacks for the given event until one handles it.
uint8_t emit_now(EventPtr event, uint16_t arg) {
for(int8_t i=state_stack_len-1; i>=0; i--) {
uint8_t err = state_stack[i](event, arg);
if (! err) return 0;
}
return 1; // event not handled
}
void emit(EventPtr event, uint16_t arg) {
// add this event to the queue for later,
// so we won't use too much time during an interrupt
append_emission(event, arg);
}
// Search the pre-defined event list for one matching what the user just did,
// and emit it if one was found.
void emit_current_event(uint16_t arg) {
//uint8_t err = 1;
for (uint8_t i=0; i<(sizeof(event_sequences)/sizeof(EventPtr)); i++) {
if (events_match(current_event, event_sequences[i])) {
//DEBUG_FLASH;
//err = emit(event_sequences[i], arg);
//return err;
emit(event_sequences[i], arg);
return;
}
}
//return err;
}
// TODO? add events to a queue when inside an interrupt
// instead of calling the event functions directly?
// (then empty the queue in main loop?)
#endif
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