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/*
* fsm-standby.h: standby mode functions for SpaghettiMonster.
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FSM_STANDBY_H
#define FSM_STANDBY_H
// deferred "off" so we won't suspend in a weird state
// (like... during the middle of a strobe pulse)
// set this to nonzero to enter standby mode next time the system is idle
volatile uint8_t go_to_standby = 0;
#ifdef USE_HALFSLEEP_MODE
// half-sleep "twilight" mode with WDT on but running slowly
volatile uint8_t halfsleep_mode = 0;
#endif
#define standby_mode sleep_until_eswitch_pressed
void sleep_until_eswitch_pressed();
#ifdef USE_IDLE_MODE
// stops processing until next click or timer tick
// (I think)
void idle_mode();
#endif
#endif
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