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/*
* Momentary: Very simple example UI for SpaghettiMonster.
* Is intended to be the simplest possible FSM e-switch UI.
* The light is on while the button is held; off otherwise.
*
* Copyright (C) 2017 Selene ToyKeeper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define FSM_EMISAR_D4_DRIVER
#define USE_LVP
#define USE_DEBUG_BLINK
#define USE_DELAY_4MS
#include "spaghetti-monster.h"
volatile uint8_t brightness;
volatile uint8_t on_now;
void light_on() {
on_now = 1;
PWM1_LVL = brightness;
PWM2_LVL = 0;
}
void light_off() {
on_now = 0;
PWM1_LVL = 0;
PWM2_LVL = 0;
}
uint8_t momentary_state(EventPtr event, uint16_t arg) {
if (event == EV_click1_press) {
brightness = 255;
light_on();
empty_event_sequence(); // don't attempt to parse multiple clicks
return 0;
}
else if (event == EV_release) {
light_off();
empty_event_sequence(); // don't attempt to parse multiple clicks
standby_mode(); // sleep while light is off
return 0;
}
return 1; // event not handled
}
// LVP / low-voltage protection
void low_voltage() {
if (brightness > 0) {
debug_blink(3);
brightness >>= 1;
if (on_now) light_on();
} else {
debug_blink(8);
light_off();
standby_mode();
}
}
void setup() {
debug_blink(2);
push_state(momentary_state, 0);
}
void loop() { }
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