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// spaghetti-monster.h: UI toolkit / microkernel for e-switch flashlights.
// Copyright (C) 2017-2023 Selene ToyKeeper
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
/*
* SpaghettiMonster: Generic foundation code for e-switch flashlights.
* Other possible names:
* - FSM
* - RoundTable
* - Mostly Harmless
* - ...
*/
#include "tk-attiny.h"
#include <avr/eeprom.h>
#include <avr/power.h>
// include project definitions to help with recognizing symbols
#include "fsm-events.h"
#include "fsm-states.h"
#include "fsm-adc.h"
#include "fsm-wdt.h"
#include "fsm-pcint.h"
#include "fsm-standby.h"
#include "fsm-channels.h"
#include "fsm-ramping.h"
#include "fsm-random.h"
#ifdef USE_EEPROM
#include "fsm-eeprom.h"
#endif
#include "fsm-misc.h"
#include "fsm-main.h"
#if defined(USE_DELAY_MS) || defined(USE_DELAY_4MS) || defined(USE_DELAY_ZERO) || defined(USE_DEBUG_BLINK)
#define OWN_DELAY
#include "tk-delay.h"
#endif
#ifdef USE_DEBUG_BLINK
#define DEBUG_FLASH PWM1_LVL = 64; delay_4ms(2); PWM1_LVL = 0;
void debug_blink(uint8_t num) {
for(; num>0; num--) {
PWM1_LVL = 32;
delay_4ms(100/4);
PWM1_LVL = 0;
delay_4ms(100/4);
}
}
#endif
// Define these in your SpaghettiMonster recipe
// boot-time tasks
void setup();
// single loop iteration, runs continuously
void loop();
// include executable functions too, for easier compiling
#include "fsm-states.c"
#include "fsm-events.c"
#include "fsm-adc.c"
#include "fsm-wdt.c"
#include "fsm-pcint.c"
#include "fsm-standby.c"
#include "fsm-channels.c"
#include "fsm-ramping.c"
#include "fsm-random.c"
#ifdef USE_EEPROM
#include "fsm-eeprom.c"
#endif
#include "fsm-misc.c"
#include "fsm-main.c"
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