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authorSelene ToyKeeper2019-11-14 01:52:50 -0700
committerSelene ToyKeeper2019-11-14 01:52:50 -0700
commit8b59e880614455bd7bc7d8595de847dd6fe9b5b2 (patch)
treea7426296b9fa1471ba2841eba0415bbfaed3e5c7 /spaghetti-monster/fsm-events.c
parentfixed some compile issues related to delay_4ms() (diff)
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refactored how interrupts work...
set a flag and return immediately, then handle the actual logic later during a less-critical code path Enables smarter responses to standby wakeups. Seems to fix missed button presses during standby, and most of the too-fast sleep ticks. Also eliminated waits from button state measurement, so it can happen easier during standby. (also eliminates the chance of an infinite loop on extra-noisy hardware) Also might improve timing-sensitive interrupts like attiny85 PWM channel 4, or a PWM-DSM hybrid technique I'd like to try. BUT this change also appears to break the thermal sensor, so that needs to be fixed.
Diffstat (limited to 'spaghetti-monster/fsm-events.c')
-rw-r--r--spaghetti-monster/fsm-events.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c
index 3e9a12d..e125e84 100644
--- a/spaghetti-monster/fsm-events.c
+++ b/spaghetti-monster/fsm-events.c
@@ -145,6 +145,9 @@ uint8_t nice_delay_ms(uint16_t ms) {
_delay_loop_2(BOGOMIPS*98/100);
#endif // ifdef USE_DYNAMIC_UNDERCLOCKING
+ // run pending system processes while we wait
+ handle_deferred_interrupts();
+
if ((nice_delay_interrupt) || (old_state != current_state)) {
return 0; // state changed; abort
}