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| author | Selene ToyKeeper | 2018-05-08 23:29:36 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2018-05-08 23:29:36 -0600 |
| commit | 9b9b9725538383e89c9bb7be8780a0c9f23d2d21 (patch) | |
| tree | d37f2dc8ae22dfb83acf243ad6d71f7df6acb815 /spaghetti-monster/fsm-standby.h | |
| parent | Made level_calc.py support both python2.7 and python3. (diff) | |
| parent | merged trunk, prep for merging back (diff) | |
| download | anduril-9b9b9725538383e89c9bb7be8780a0c9f23d2d21.tar.gz anduril-9b9b9725538383e89c9bb7be8780a0c9f23d2d21.tar.bz2 anduril-9b9b9725538383e89c9bb7be8780a0c9f23d2d21.zip | |
merged fsm branch, finally
Diffstat (limited to 'spaghetti-monster/fsm-standby.h')
| -rw-r--r-- | spaghetti-monster/fsm-standby.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-standby.h b/spaghetti-monster/fsm-standby.h new file mode 100644 index 0000000..0b410fa --- /dev/null +++ b/spaghetti-monster/fsm-standby.h @@ -0,0 +1,39 @@ +/* + * fsm-standby.h: standby mode functions for SpaghettiMonster. + * + * Copyright (C) 2017 Selene ToyKeeper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef FSM_STANDBY_H +#define FSM_STANDBY_H + +// deferred "off" so we won't suspend in a weird state +// (like... during the middle of a strobe pulse) +// set this to nonzero to enter standby mode next time the system is idle +volatile uint8_t go_to_standby = 0; + +#define standby_mode sleep_until_eswitch_pressed +void sleep_until_eswitch_pressed(); + +#ifdef USE_IDLE_MODE +// stops processing until next click or timer tick +// (I think) +void idle_mode(); +#endif + +// TODO: half-sleep "twilight" mode with WDT on but running slowly + +#endif |
