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| author | Selene ToyKeeper | 2020-09-27 03:26:01 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2020-09-27 03:26:01 -0600 |
| commit | 2173d1e3641ca2396a4460e5736823013e1c9357 (patch) | |
| tree | d344b0d8d4fa253ef940d563a4c233e26744412f /spaghetti-monster/fsm-states.h | |
| parent | fixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff) | |
| download | anduril-2173d1e3641ca2396a4460e5736823013e1c9357.tar.gz anduril-2173d1e3641ca2396a4460e5736823013e1c9357.tar.bz2 anduril-2173d1e3641ca2396a4460e5736823013e1c9357.zip | |
reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop()
(fixes bug where first button press after version check was sometimes ignored,
and similar issue after battcheck in simple UI)
- reduced chance of eating first button press after simple UI's battcheck,
because it spent an extra second waiting after finishing the readout,
and it wasn't intuitive for a single click to go from "post-battcheck darkness"
to "off" during that period
- made interrupt_nice_delays() happen every time the state changes, instead of
having nice_delay() explicitly check for state changes while it waits...
(because the explicit check was buggy and used more ROM)
- made nice_delay_ms() abort immediately when interrupt is set, instead of waiting
1ms before it even checks for the interrupt condition... this makes aborted
animations end a lot faster, with less visible flickering
- made blink_num() smaller and simpler, because changes listed above make it possible
- slightly changed order of events in main(), to accommodate for changes above
- fixed issue where battcheck would keep trying to blink out numbers while the user
was holding 10H for voltage config mode
- ... and reduced ROM size by about 38 bytes
Diffstat (limited to 'spaghetti-monster/fsm-states.h')
| -rw-r--r-- | spaghetti-monster/fsm-states.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h index 7d9361b..9964bc1 100644 --- a/spaghetti-monster/fsm-states.h +++ b/spaghetti-monster/fsm-states.h @@ -40,6 +40,13 @@ void _set_state(StatePtr new_state, uint16_t arg, int8_t push_state(StatePtr new_state, uint16_t arg); StatePtr pop_state(); uint8_t set_state(StatePtr new_state, uint16_t arg); + +// if loop() needs to change state, use this instead of set_state() +// (because this avoids race conditions) +volatile StatePtr deferred_state; +volatile uint16_t deferred_state_arg; +void set_state_deferred(StatePtr new_state, uint16_t arg); + #ifndef DONT_USE_DEFAULT_STATE uint8_t default_state(Event event, uint16_t arg); #endif |
