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authorSelene ToyKeeper2020-09-27 03:26:01 -0600
committerSelene ToyKeeper2020-09-27 03:26:01 -0600
commit2173d1e3641ca2396a4460e5736823013e1c9357 (patch)
treed344b0d8d4fa253ef940d563a4c233e26744412f /spaghetti-monster/fsm-states.h
parentfixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff)
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reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes
Diffstat (limited to 'spaghetti-monster/fsm-states.h')
-rw-r--r--spaghetti-monster/fsm-states.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h
index 7d9361b..9964bc1 100644
--- a/spaghetti-monster/fsm-states.h
+++ b/spaghetti-monster/fsm-states.h
@@ -40,6 +40,13 @@ void _set_state(StatePtr new_state, uint16_t arg,
int8_t push_state(StatePtr new_state, uint16_t arg);
StatePtr pop_state();
uint8_t set_state(StatePtr new_state, uint16_t arg);
+
+// if loop() needs to change state, use this instead of set_state()
+// (because this avoids race conditions)
+volatile StatePtr deferred_state;
+volatile uint16_t deferred_state_arg;
+void set_state_deferred(StatePtr new_state, uint16_t arg);
+
#ifndef DONT_USE_DEFAULT_STATE
uint8_t default_state(Event event, uint16_t arg);
#endif