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-rw-r--r--spaghetti-monster/momentary/momentary.c81
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diff --git a/spaghetti-monster/momentary/momentary.c b/spaghetti-monster/momentary/momentary.c
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+/*
+ * Momentary: Very simple example UI for SpaghettiMonster.
+ * Is intended to be the simplest possible FSM e-switch UI.
+ * The light is on while the button is held; off otherwise.
+ *
+ * Copyright (C) 2017 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#define FSM_EMISAR_D4_DRIVER
+#define USE_LVP
+#define USE_DEBUG_BLINK
+#define USE_DELAY_4MS
+#include "spaghetti-monster.h"
+
+volatile uint8_t brightness;
+volatile uint8_t on_now;
+
+void light_on() {
+ on_now = 1;
+ PWM1_LVL = brightness;
+ PWM2_LVL = 0;
+}
+
+void light_off() {
+ on_now = 0;
+ PWM1_LVL = 0;
+ PWM2_LVL = 0;
+}
+
+uint8_t momentary_state(EventPtr event, uint16_t arg) {
+
+ if (event == EV_click1_press) {
+ brightness = 255;
+ light_on();
+ empty_event_sequence(); // don't attempt to parse multiple clicks
+ return 0;
+ }
+
+ else if (event == EV_release) {
+ light_off();
+ empty_event_sequence(); // don't attempt to parse multiple clicks
+ standby_mode(); // sleep while light is off
+ return 0;
+ }
+
+ return 1; // event not handled
+}
+
+// LVP / low-voltage protection
+void low_voltage() {
+ if (brightness > 0) {
+ debug_blink(3);
+ brightness >>= 1;
+ if (on_now) light_on();
+ } else {
+ debug_blink(8);
+ light_off();
+ standby_mode();
+ }
+}
+
+void setup() {
+ debug_blink(2);
+ push_state(momentary_state, 0);
+}
+
+void loop() { }
+