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* just ideas and minor cleanupSelene ToyKeeper2017-08-282-3/+16
* Adjusted default ramp values for general-purpose use.Selene ToyKeeper2017-08-281-3/+3
* Fixed a crash when user presses the button more times than the UI supports.Selene ToyKeeper2017-08-281-1/+1
* Added thermal config mode... but I'm not sure if it's the right UI for this ...Selene ToyKeeper2017-08-283-3/+45
* Added beacon mode and beacon config mode.Selene ToyKeeper2017-08-282-10/+83
* UI description up-to-date now.Selene ToyKeeper2017-08-271-13/+20
* Fixed a bug where sometimes the light wouldn't respond for a second or so aft...Selene ToyKeeper2017-08-271-0/+4
* Use different speed values for party and tactical strobes.Selene ToyKeeper2017-08-271-11/+13
* Fixed bug: double-click from off didn't *really* go to the top of the ramp.Selene ToyKeeper2017-08-271-1/+1
* Remembered to put the thermal ceiling back at a sane value.Selene ToyKeeper2017-08-272-2/+7
* Added bike flasher.Selene ToyKeeper2017-08-272-24/+63
* Adjusted default 2-channel 150-step ramp to start at 1/255.Selene ToyKeeper2017-08-271-1/+6
* Now remembers ramp and strobe settings after battery change.Selene ToyKeeper2017-08-272-19/+48
* Made ramp config mode significantly easier to use.Selene ToyKeeper2017-08-272-59/+50
* Ramp config mode actually works now...Selene ToyKeeper2017-08-274-23/+196
* Reduced ROM size, simplified logic, made sure discrete ramp won't overflow ou...Selene ToyKeeper2017-08-271-53/+27
* Made discrete ramping to work significantly better.Selene ToyKeeper2017-08-272-22/+89
* Added TICKS_PER_SECOND because it's handy to avoid hardcoding the WDT speed i...Selene ToyKeeper2017-08-271-0/+2
* Started on Anduril, a Narsil-inspired UI.Selene ToyKeeper2017-08-272-0/+532
* Made it easier to configure the maximum number of clicks it'll try to count i...Selene ToyKeeper2017-08-271-1/+57
* Revert DarkHorse back to no wear-levelling.Selene ToyKeeper2017-08-261-15/+15
* Made wear-levelling work. Takes a bunch of extra ROM though.Selene ToyKeeper2017-08-263-21/+63
* Added eeprom load/save API (no wear levelling yet), verified it works in Dark...Selene ToyKeeper2017-08-265-1/+179
* Replaced bare config errors with the preprocessor's intended method of throwi...Selene ToyKeeper2017-08-261-2/+2
* Avoid suspending at weird times by deferring the call to standby mode.Selene ToyKeeper2017-08-262-24/+32
* Fixed bug: strobes could interfere with hold-from-off next time light was used.Selene ToyKeeper2017-08-261-20/+24
* Made DarkHorse always start at low when holding the button, like a real Zebra...Selene ToyKeeper2017-08-261-24/+19
* Forgot to handle beacon/strobe in LVP earlier.Selene ToyKeeper2017-08-261-7/+4
* Added beacons/strobes to DarkHorse.Selene ToyKeeper2017-08-263-7/+64
* Removed ancient unfinished version of DarkHorse.Selene ToyKeeper2017-08-262-317/+0
* Forgot to wrap one line for making thermal regulation optional.Selene ToyKeeper2017-08-261-0/+2
* Added DarkHorse, a clone of the ZebraLight UI.Selene ToyKeeper2017-08-261-0/+290
* Added a temperature check mode to ramping-ui, mostly for testing purposes.Selene ToyKeeper2017-08-261-0/+19
* Made 4bar and 8bar battcheck styles work.Selene ToyKeeper2017-08-255-5/+21
* Added battcheck mode to ramping-ui. It's bigger than I had hoped. :(Selene ToyKeeper2017-08-258-3/+209
* Started on some documentation, spaghetti-monster.txt.Selene ToyKeeper2017-08-244-32/+285
* Added loop() to API, executes constantly.Selene ToyKeeper2017-08-247-35/+84
* Fixed repeating blinks at ends of ramp -- only blinks once now.Selene ToyKeeper2017-08-241-4/+10
* Don't send underheat warnings when LVP is active. The signals conflict.Selene ToyKeeper2017-08-241-5/+5
* Set default brightness to max 7135 level.Selene ToyKeeper2017-08-241-9/+16
* Made ramping UI able to toggle between smooth and discrete ramping with 4 cli...Selene ToyKeeper2017-08-242-5/+40
* Added a ramping UI example.Selene ToyKeeper2017-08-246-6/+404
* Added thermal regulation to SpaghettiMonster / Baton.Selene ToyKeeper2017-08-234-9/+206
* Made Baton a little easier to read:Selene ToyKeeper2017-08-231-12/+13
* Added LVP to Baton UI. Was super easy.Selene ToyKeeper2017-08-231-1/+13
* Added missing returns, made strobe-from-off use memorized strobe speed,Selene ToyKeeper2017-08-191-2/+5
* Baton: Strobe should be full-power.Selene ToyKeeper2017-08-191-3/+3
* Completely reorganized SpaghettiMonster code into smaller logical pieces: fsm...Selene ToyKeeper2017-08-1915-734/+1128
* Extra debouncing in PCINT (don't emit event if push was rejected).Selene ToyKeeper2017-08-193-29/+17
* Fixed momentary UI (API changed a little).Selene ToyKeeper2017-08-191-1/+1