| Commit message (Collapse) | Author | Age | Files | Lines |
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by raising MCU clock speed to half at levels 2+
instead of the previous value of 1/4th speed
I tried full speed too, which makes ripple much smaller and faster...
but it also causes a big jump in brightness between levels 1 and 2.
My lux meter shows ~350 at 1/150 or ~500 at 2/150,
but at half speed it's ~650 at 2/150,
and at full speed it's ~1100 at 2/150.
So I went for a happy medium to balance ripple, brightness, and runtime.
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@hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost
(0216, 0253, 0273)
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- fleshed out main README.md a bit
- improved github formatting for docs/which-hex-file.md
- added 'make docs' to preview .md files as .html
- ignore html files generated by 'make docs'
- removed rampingios-v3.html file generated years ago
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(C preprocessor output files, used only for debugging)
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to get them out of the root dir, and to start cleaning up mcu/arch code
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and updated other scripts and files accordingly
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(instead of a Makefile, which isn't really needed for this project)
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(still need to update file contents afterward,
but doing it in a separate commit so git can detect renames easier)
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(also modified the build scripts to work with the new file structure)
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(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
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(only has half a year of history though; needs older stuff added)
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(needs testing on actual hardware, and ideally tweaking to improve performance)
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it was just a little bit imbalanced after recent changes
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but unsure if it works since I it's very uncommon hardware I don't have
(also, there are some obvious things needing fixing, but I'd need hardware
to calibrate it correctly)
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(but it's not tested; it's the only circuit with its particular design,
and I don't have compatible hardware)
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(and re-adjusted smooth step timing accordingly)
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(it's almost identical to noctigon-dm11-boost)
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delays + smooth steps
Anduril has gradually gotten faster over the years, apparently, so it
needed longer delays to get accurate-ish timing for beacon and other modes.
Adding DSM also changes the timing perceptibly, so I made it possible to
calibrate the delay fudge factor on a per-build basis.
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(its DSM interrupt wasn't working at all, and it needed a few other tweaks)
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(but it's not tested on hardware, since I have none)
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(it's mostly the same as FW3A, but has an aux LED
so there's less room for other stuff)
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(it's mostly the same as FW3A)
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(and made DSM interrupt definitions a bit cleaner)
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(this gives better, smoother low modes and reduced flicker)
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(is almost identical to a wurkkos-ts10)
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(since the Q8 driver was the direct predecessor to those Wurkkos drivers,
they're almost identical)
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(it's almost identical to noctigon-dm11-boost)
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(needs further updates though, to improve ramping, since this version is
basically a straight conversion of the old t85 code with 8-bit ramps)
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(it seems t85 doesn't like having timer overflow interrupts enabled in standby?)
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which required ... a few pretty significant changes:
- no dynamic underclocking (it isn't compatible with DSM yet)
- no tint ramping brightness correction (removed to save space)
- removed ramp blinks (to save space, and because they're annoying)
- removed momentary mode (to save space)
- removed SOS mode (to save space)
- removed (to save space) some other relatively recent features which
weren't present in the original production firmware
... but some other things improved:
+ added smooth steps
+ extended Simple UI
+ added stepped tint ramping
+ added 13H factory reset, to save wear on threads
+ lower lows
+ smoother ramp
+ much higher tint ramp resolution in low modes
I'm not entirely happy with this yet, so it probably needs additional work
later in order to adjust the weird ramp shape (these 7135 chips have a weird
response curve), add dynamic underclocking, cut down the ROM size if possible,
re-add tint ramping brightness correction, etc. Multi-channel stuff in
particular added a lot to the size.
This is a pretty big change from the previous working build, so some users
may want to stick with the last pre-multi-channel version. Non-trivial
sacrifices were made to bring in more recent features.
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