| Commit message (Collapse) | Author | Age | Files | Lines |
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(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
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delays + smooth steps
Anduril has gradually gotten faster over the years, apparently, so it
needed longer delays to get accurate-ish timing for beacon and other modes.
Adding DSM also changes the timing perceptibly, so I made it possible to
calibrate the delay fudge factor on a per-build basis.
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(and made DSM interrupt definitions a bit cleaner)
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(this gives better, smoother low modes and reduced flicker)
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with a new ramp and some new hwdef algorithms
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added RGB aux channel modes to models which didn't have it
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(oops, forgot to do this earlier)
(files are dated 2023-05-30)
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