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path: root/spaghetti-monster/fsm-wdt.c (follow)
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* fixed bug behind K93_LOCKOUT_KLUDGE which could exit lockout in solid aux modeSelene ToyKeeper2023-04-251-1/+2
* switched the rest of FSM + Anduril to use SPDX license headersSelene ToyKeeper2023-04-171-22/+5
* Fix 1-Series standby tick speed, use 2C TurboGabriel Hart2020-12-201-1/+1
* Add AVR 1-Series and t1616 board and scriptsGabriel Hart2020-12-181-0/+20
* fixed bug: ticks_since_last_event wasn't getting reset on button hold releaseSelene ToyKeeper2020-09-141-2/+2
* deleted commented-out WDT code from previous revisionSelene ToyKeeper2020-03-161-7/+0
* cleaned up WDT ADC timer code slightly, and removed a bit of redundant codeSelene ToyKeeper2020-03-161-6/+8
* tried to make thermal code a bit less twitchy...Selene ToyKeeper2020-03-131-1/+1
* went back to continuous lowpass because it had the best noise reductionSelene ToyKeeper2020-02-281-1/+1
* saving state of ADC / WDT refactoring before doing more changes... what chan...Selene ToyKeeper2020-01-301-5/+8
* rewrote ADC code to use a continuous lowpass system on all measurements, to e...Selene ToyKeeper2020-01-291-2/+4
* cleaned up WDT code a bit, reduced total size,Selene ToyKeeper2019-11-191-27/+24
* fixed ADC code; measures and behaves correctly now, and is easier to read...Selene ToyKeeper2019-11-141-1/+1
* refactored how interrupts work...Selene ToyKeeper2019-11-141-7/+15
* merged a sanitized copy of the Emisar D4v2 branch; history summarized below:Selene ToyKeeper2019-08-051-22/+60
* Fixed the sleep tick counter wrapping around to 0 instead of 32768.Selene ToyKeeper2018-11-111-1/+3
* Several fixes...Selene ToyKeeper2018-11-111-8/+15
* Rewrote the event system to use a single byte for each event instead of an ar...Selene ToyKeeper2018-11-111-21/+17
* Changed halfsleep mode to TICK_DURING_STANDBY. Added blinking indicator LED ...Selene ToyKeeper2018-06-171-7/+16
* Implemented halfsleep mode.Selene ToyKeeper2018-06-171-0/+17
* Work around issues related to ADC interrupt auto-triggering itself.Selene ToyKeeper2018-01-241-2/+2
* Debouncing finally works (at least, it does on my two test hosts).Selene ToyKeeper2017-12-121-31/+7
* Greatly improved button debouncing. Helps a lot on FW3A and my light saber.Selene ToyKeeper2017-12-111-2/+31
* Added reversing to Anduril. Made EV_tick always send 0 while in "hold" state.Selene ToyKeeper2017-09-281-3/+8
* Completely reorganized SpaghettiMonster code into smaller logical pieces: fsm...Selene ToyKeeper2017-08-191-0/+107