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| author | Selene ToyKeeper | 2020-09-27 03:26:01 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2020-09-27 03:26:01 -0600 |
| commit | 2173d1e3641ca2396a4460e5736823013e1c9357 (patch) | |
| tree | d344b0d8d4fa253ef940d563a4c233e26744412f /spaghetti-monster/fsm-states.c | |
| parent | fixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff) | |
| download | anduril-2173d1e3641ca2396a4460e5736823013e1c9357.tar.gz anduril-2173d1e3641ca2396a4460e5736823013e1c9357.tar.bz2 anduril-2173d1e3641ca2396a4460e5736823013e1c9357.zip | |
reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop()
(fixes bug where first button press after version check was sometimes ignored,
and similar issue after battcheck in simple UI)
- reduced chance of eating first button press after simple UI's battcheck,
because it spent an extra second waiting after finishing the readout,
and it wasn't intuitive for a single click to go from "post-battcheck darkness"
to "off" during that period
- made interrupt_nice_delays() happen every time the state changes, instead of
having nice_delay() explicitly check for state changes while it waits...
(because the explicit check was buggy and used more ROM)
- made nice_delay_ms() abort immediately when interrupt is set, instead of waiting
1ms before it even checks for the interrupt condition... this makes aborted
animations end a lot faster, with less visible flickering
- made blink_num() smaller and simpler, because changes listed above make it possible
- slightly changed order of events in main(), to accommodate for changes above
- fixed issue where battcheck would keep trying to blink out numbers while the user
was holding 10H for voltage config mode
- ... and reduced ROM size by about 38 bytes
Diffstat (limited to 'spaghetti-monster/fsm-states.c')
| -rw-r--r-- | spaghetti-monster/fsm-states.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-states.c b/spaghetti-monster/fsm-states.c index f91dc4b..4d9ac08 100644 --- a/spaghetti-monster/fsm-states.c +++ b/spaghetti-monster/fsm-states.c @@ -39,6 +39,9 @@ void _set_state(StatePtr new_state, uint16_t arg, current_state = new_state; // call new state-enter hook (don't use stack) if (new_state != NULL) current_state(enter_event, arg); + + // since state changed, stop any animation in progress + interrupt_nice_delays(); } int8_t push_state(StatePtr new_state, uint16_t arg) { @@ -79,6 +82,11 @@ uint8_t set_state(StatePtr new_state, uint16_t arg) { return push_state(new_state, arg); } +void set_state_deferred(StatePtr new_state, uint16_t arg) { + deferred_state = new_state; + deferred_state_arg = arg; +} + #ifndef DONT_USE_DEFAULT_STATE // bottom state on stack // handles default actions for LVP, thermal regulation, etc |
