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authorSelene ToyKeeper2020-09-27 03:26:01 -0600
committerSelene ToyKeeper2020-09-27 03:26:01 -0600
commit2173d1e3641ca2396a4460e5736823013e1c9357 (patch)
treed344b0d8d4fa253ef940d563a4c233e26744412f /spaghetti-monster/fsm-states.c
parentfixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff)
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reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes
Diffstat (limited to 'spaghetti-monster/fsm-states.c')
-rw-r--r--spaghetti-monster/fsm-states.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-states.c b/spaghetti-monster/fsm-states.c
index f91dc4b..4d9ac08 100644
--- a/spaghetti-monster/fsm-states.c
+++ b/spaghetti-monster/fsm-states.c
@@ -39,6 +39,9 @@ void _set_state(StatePtr new_state, uint16_t arg,
current_state = new_state;
// call new state-enter hook (don't use stack)
if (new_state != NULL) current_state(enter_event, arg);
+
+ // since state changed, stop any animation in progress
+ interrupt_nice_delays();
}
int8_t push_state(StatePtr new_state, uint16_t arg) {
@@ -79,6 +82,11 @@ uint8_t set_state(StatePtr new_state, uint16_t arg) {
return push_state(new_state, arg);
}
+void set_state_deferred(StatePtr new_state, uint16_t arg) {
+ deferred_state = new_state;
+ deferred_state_arg = arg;
+}
+
#ifndef DONT_USE_DEFAULT_STATE
// bottom state on stack
// handles default actions for LVP, thermal regulation, etc